
r/DnDcirclejerk

This post was fact checked by true bregan d'aerthe mercenaries
Newbie player doesn't know how to play DnD and keeps bashing the system
Hello all, I need clarification if I am overreacting on this. I am a veteran player that played a LOT of table top RPG's (only DnD™ 5e) and currently am in a lvl 6 table with a new player, let's call him John. The problem is, how doesn't know how ttrpgs works so far.
Last session he was complaining that his martial is boring to play and that his only option is to just attack and that Dnd™ 5e is a bad rpg system. I thought this was quite offensive against my favorite system, but I calmly told him to shut the fuck up and that no one's forcing him to attack every fucking turn. Like, doesn't understand by now that DnD™ 5e is a brilliantly designed system that lets you do LITERALLY anything???? (Well, you can't exchange your extra movement for a bonus action, but that's besides the point). Instead of asking for the DM for some chandeliers to swing on, he then continued to whine, replying that not attacking was "being useless and not helping the team", but I let that pass this time.
But here's when things started to get heated. On a dungeon fighting the first BBEG, I single-handedly ended the encounter in two turns with my homebrewed caster that consistently deals 60+ damage per round. Instead of thanking me, John started to cry again about "muh balance" saying that is not fair that I can "literally bend reality and the laws of physics" while his dumb martial can't. Like duuuuuuh you picked a martial in DnD™ 5e, only casters can do cool stuff!!!. Also, he shouldn't be blaming me for breaking optimizing when the DM is not doing his part with balancing the game, like adding 10 boring encounters per day like the DMG ingeniously suggests or fudging the enemies HP or making the enemies focusing solely me or giving every single enemy Legendary resistances. But no, he continued to complain and before rage quitting the discord group he said something about playing a system called "Wayfinder" or something (Idk I only play DnD™ 5e).
I know no DnD is better than bad DnD, but do you guys think I should I forgive this guy and invite him back to our table? How do you guys say?
Would someone like to fuck my wife for me?
sauce idk wtf was that
Using attack and damage rolls against a level 18 party. How acceptable is it?
Kinda the title. My players are going up against a fairly competentcy caster soon and I was contemplating using attack and damage rolls against them in the fight. I've been worried about introducing them into the game because the internet says its bad to do that to PCs. The party is a monk, sorcerer and cleric. How acceptable is this? Thoughts?
Brutal nat-1 rules. AITA?
My DM runs a homebrew campaign. I joined the group for this campaign but the nat 1 system he uses makes me dislike my character.
Here are some examples:
Roll nat 1 in combat - you automatically hit an ally instead … with your fist ooc.
Roll nat 1 on intimidation - you scare yourself instead so much so that you pee yourself and slip in your own urine hit your head and take 6 damage. DM then unzip his pants and pees on you for a real experience.
Roll nat 1 on perception - you get dust in your eyes (DM is always carrying a bag of sand) take 4 damage and have disadvantage on all perception checks until rest.
Roll nat 1 on a save - you take double the damage.
I really like the other players and love to play with them, they were very welcoming even when i was new to the group. But the DM is rubbing me a bit the wrong way. I can handle the scarcity of magic items and the underwhelming power of our characters compared to the monsters. But it seems like it is the DM versus the players and all about making the player characters the butt of the joke, where i was hoping for a heroic adventure. Would it be unreasonable to quit over this? The others seems fine with it, at least they dont say anything. I'm just the new person.
one of my players found a way to utilize his character the way he built it, should i completely ruin his experience?
my player took specific steps to build his character around grappling from a distance and has been playing really well by moving my precious bad guys around on spike growth. i obviously don’t want to change the way i make combats to make sure my other players are having enough chances to let off their cool abilities, im thinking about either removing his characters hands so he can’t grapple anything ever again or having a bad guy use the wish spell to completely remove all AOE effects from the game so my player who build his character to do this will never be able to again. does this sound fair? im also thinking about having everyone BUT him use pathfinder rules, because i hate him.
Brutal Nat 1's makes me want to quit.
My DM runs a homebrew campaign. I joined the group for this campaign but the nat 1 system he uses makes me dislike my character.
Here are some examples:
Roll nat in combat - you automatically hit an ally instead.
Roll nat1 on intimidation - you scare yourself instead so much so that you pee yourself and slip in your own urine hit your head and take 6 damage.
Roll nat1 on perception - you get dust in your eyes take 4 damage and have disadvantage on all perception checks until rest.
Roll nat 1 on a save- you take double the damage.
really like the other players and love to play with them, they were very welcoming even when i was new to the group. But the DM is rubbing me a bit the wrong way. I can handle the scarcity of magic items and the underwhelming power of our characters compared to the monsters. But it seems like it is the DM versus the players and all about making the player characters the butt of the joke, where i was hoping for a heroic adventure. Would it be unreasonable to quit over this? The others seems fine with it, at least they dont say anything. I'm just the new person.
From the creators of "draw steel", Matt Colville brings you "crows"
Have you ever thought to yourself you don't own enough RPGs?
Well I have news for you. Matt Colville, D&D 4e's greatest soldier, has finished fixing D&D 5e, so he's decided it's time to fix the OSR as well. This may or may not have been influenced by Matt seeing how grognards will buy any Kickstarter zine they come across even when it's the same damn systems and advnetures over and over again but slightly tweaked.
Introducing Crows: Fortune or Death. It takes all the things you know about the OSR like dying a lot, dungeon crawling, and black and white art, and it introduces new things you've never heard before like dungeon turns, organic progression, thinking outside your character sheet, PCs as competent professionals that don't need to roll to open a door.
Now as for pledge levels, what you really want is the 400 dollar GOAT edition, this gets you all the hardcover books, a screen, and some normal looking dice.
But if you are a poor, we also have a 50 dollar PDF that comes with a custom message by Matt to go fuck yourself.
Buy our game today or you hate small publishers and independent creatives.
I've read module and now it's boring to play
My DM decided to run CoS to us, but I'm was so excited that I've read the full campaign book. Every stat block, every puzzle, every quest. We had session 1 and it's boring af. I know everything
How to tell my DM that he didn't stop me, so he is awful DM and should change campaign?
Wizards of the Coast Proudly Announces the Return of Dark Sun (Now with 100% Less Slavery)
RENTON, WA — After years of careful consideration, countless focus groups, and several meetings where someone repeatedly asked, "But what if there just... wasn't any slavery?", Wizards of the Coast is thrilled to announce the long-awaited return of the legendary Dark Sun campaign setting.
Fans of Athas can once again explore its scorching deserts, psionic powers, cannibal halflings, gladiatorial combat, tyrannical sorcerer-kings, ecological collapse, ritual defiling of the environment, and cities ruled by immortal despots.
Just to be absolutely clear:
There is no slavery.
None.
Not a single slave.
We checked.
In fact, every citizen of Athas is now an enthusiastic volunteer participating in an exciting, self-directed labor experience. While they may spend sixteen hours a day quarrying obsidian under armed supervision with little access to food or water, they are doing so because of a profound commitment to civic engagement.
This distinction is extremely important. Some fans have asked how the famous gladiator arenas function without slavery. Simple! Every gladiator is a freelance independent contractor who has accepted a flexible performance agreement. They can leave at any time, provided they defeat the arena guards, survive the desert, and complete the standard exit paperwork.
Likewise, the massive plantations outside the city-states are staffed entirely by passionate agricultural interns pursuing valuable experience in the field of subsistence farming.
Every occurrence of the word "slave" has been carefully replaced with terminology reviewed by at least four committees and one branding consultant.
We're confident this preserves everything fans loved about Dark Sun while removing the only thing anyone ever talked about online.
We know some longtime fans may wonder whether eliminating one of the defining institutions of Athasian society changes the themes of oppression, desperation, and survival.
We encourage those fans to remember that everyone is still miserable.
Just consensually.
Dark Sun returns this fall, proving that even on a dying world beneath a crimson sun, where magic has devastated the ecosystem and psychic tyrants rule through fear, there is always room for positive workplace reform.
free GM reflavoring tool
Everyone says “flavor is free”, but what if you just can’t decide what flavor you want to work with. Me and the boys worked long and hard in the lab, and in between sessions we made this table you can roll on to make decisions even easier! Enjoy
Player: "Why did a nat 1 let me find the magical item?"...
Was running a one-shot the other day for a novice group of players, and had a funny story I wanted to share. To keep it brief, the party was snooping around in an NPCs quarters looking for some good gear to pocket. I had a player roll an investigation saving through which resulted in a nat-one.
As a result, I told them "You find a hand to a petrified hand! One what emits power like no other"
This was when everyone suddenly was confused as if I just made a blunder. the table started to question "but I rolled a nat-one?", and I simply responded with "I know"... and then suddenly they found a petrified chest- a petrified foot- and a petrified head! They were finding the pieces of Vecna, and were consumed by greed that they didn't know I was tricking them.
You should have seen the look on their faces when suddenly the paladin is blasted with a power-word kill, and animates back as a death-knight!
Sure the party was a bunch of level ones, and this was their first time playing; however, they critically failed their investigation saving through what else was I to do? Anyways... after a TPK, I made sure to explain to the players that it was all their fault & they should have used their heroic inspiration dice to re-roll.
Everyone clapped and applauded me for my best DMing in the world, and I even got to meet all of the world leaders and shake their hands! My next session will be at the UN, and I'll be running Curse of Strahd.
Cheers!
Using spells or effects that remove players ability to play
Blinding players, using Hold Person, or Dominate Person. I find that my players literally start shitting their pants when they face a minor inconvenience. I rarely ever use these because my group consists of delicate, fragile babies who think missing a turn is a hate crime. What is your experience with managing toddler tantrums at the table?
Is it ever a good idea to start campaign with an adventure?
I have played many campaigns where DM did not disclouse some improtant information to the players at the beginning of the campaign, because he wanted it to be "an adventure."
Once, he didn't tell us we will travel 50 miles into the forest.
Another, that the plot requires us to make a moral choice (not for real life, but still a moral choice).
One time our characters were just drinking in a tavern, when suddenly an old wizard came in and sent us on a quest.
Also, when I told the DM my character is the greatest swordsman in the world and I kill the BBEG, he made me start rolling dice for some reason? Also he said I missed, which I didn't agree to.
There were other instances as well, but what unites them all is the fact that it never, ever worked out. Players have been prepared and excited for a specific plot that they wrote into the backstory for their super special OC main character and then lost it all to a sudden thing they couldn't see coming, like the plot of the actual adventure the DM prepared. This taught me to never make plots in my campaigns. I just ask the players what should happen.
I wonder however, if it's always the case. Do you have similar experience? Have you ever done or prepared an adventure and it worked out well?
Darksun ? more like WOKEsun! emma right fellow OSRISTS !!!!!
uj/ but fr now what is it with companies and changing EVERYTHING that make the original intresting ?
DND Groups femboy that we all flirt with for some reason thought we were attracted
For context: I am known amongst my friends, and friends of friends, as the forever DM who runs cool campaigns. I typically do campaigns that lean full on into horror and require the table to be serious for important parts (something I make adamantly clear when I invite new people to play). However, I try not to be an asshole about this at all and will often joke with my players during less serious or tense moments and generally just make sure they're having fun.
To the point, I had a new campaign starting and had my Core Four (the 4 players who are there for almost every campaign) and 4 newcomers. Amongst these newcomers was Alex. I had never had issues with him in the past but already knew he had a hard time remaining serious, and I was seriously into him; however, when I mentioned to him that he would have to lighten up on joking if he wanted to join this specific campaign, he said that he'd make it work. So we move into character creation/session zero and after characters are done, I do one on one interviews. Each player creates 2 secrets and 2 valuable items with me, as while as clearing any major backstory ideas they had.
A couple weeks pass and we move into our first session, and here's where the first issue arrives. Alex messages me an hour before we're supposed to start and says he forgot he had other plans today and showed up an hour late. Admittedly, not the biggest deal. I just plan a way to work him into the party later, and hopefully into my bed.
The first Real Issue happens when he arrives. The party has been split into two groups of 4 and so I have him meet the other 3 party members, AT WHICH POINT, he basically reveals his most important secret by saying he remembers one of the party members who has never met him before. I quickly bail him out and move on, but the next hour is filled by him and one of our friends he's quite close with, making jokes and laughing whilst other players are trying to be serious and in character.
The session ends and I am frustrated with both of the players but more so him, so I talk with him one on one and explain that I was unhappy with his behavior and tried to guide him so he wouldn't expose any more secrets so willy nilly. He 100% understands and I move on thinking it was just a rough first session.
Later this same week I'm talking with my girlfriend (Lisa) when she mentions that Alex messaged her some heavy stuff about his girlfriend of about 2 months. Alex then proceeded to ask Lisa if she was in an open relationship with me and before getting a definite answer, said he would be open to sleeping with her as long as I wasn't involved. It should be noted that most of our extended friendgroup, me and Lisa included, would often flirt with Alex because he was a twinkish femboy with an unbelievably slappable ass. I mean like, when he moved, the entire 7 person table would stare at him lustfully.
Me and Lisa were pretty quick to shut Alex down, in spite of the fact that we kept talking about how he was the most fuckable femboy we had ever met, but he tried to insist telling my girlfriend she "had claim to [him] before DM shut her down," insinuating that she wasn't the one turning him down; honestly kind of seems like she did want to fuck him, to be fair--- we all did. She doubled down and told Alex that it was not happening, unfortunately, at which point things seemed to calm down and return to state of normalcy. Only for Alex to turn around and explode at Lisa accusing her of some crazy things, like wanting to fuck him, which she does, and then proceededing to ghost me and my immediate friends.
TLDR: Player shows up to DnD, we all collectively talk about how much we want to fuck him, and then he for some reason makes a pass at one of us. What the fuck?
[OC][Comm] Tiefling Bard or some other class idk I didn't get that far.
Got my oc commissioned she is perfect. I love her. Perfectly subtle sexuality. A coy look that lets you know she's more than just an attractive face. The way she holds that staff that lets you know she means business. God I wish she was real.
#looking-for-players in the official dnd discord be like
anime campaign
anime campaign
pirate campaign
obviously AI generated description
homebrew system
30 typos in a single sentence
“schedule not yet determined”
video game campaign
paid campaign with an AI generated description
curse of strahd
curse of strahd again
curse of strahd a third time
tyranny of dragons
another pirate campaign
another AI generated description
small child with way too much scope creep
actually good looking campaign (1 open slot that was filled 30 minutes ago)
“please fill out my excessively long google form lmao”
“you can join this but actually we need your character to use this one specific weapon for story reasons aha”
someone trying to run 100 players at once
in person campaign in fucking utah for some reason
yet another fucking AI generated description
“sandbox” campaign
someone trying to run a sci-fi campaign in dnd 5e instead of literally any other fucking system
first edition campaign
OSR campaign
another anime campaign
three pirate campaigns stacked directly on top of each other
someone trying to be the next critical role with some streaming bullshit
curse of strahd again