In celebration of May the 4th, I added a little extra #StarWarsDay Cheer to my development workflow by whippin' up a couple of quick sprites of a Tie-Fighter and a Tie-Interceptor so that I could make my test loop for the evening Star Wars themed 🤘😁
#MayThe4thBeWithYou
u/Can0pen3r
Does anyone know if the person that made Out Run GB is in this group? I have SOOOOOO many questions about how they pulled this off and comments are disabled on the Itch page so I don't know how else to reach them...
If they're in this group could someone tag them here in the comments of this post, or if someone here at least knows the person and could maybe reach out? Idk, I just would really like to know how they went about making it.
So, this newest bug is considerably less game breaking and could even be framed as a feature if I knew why TF it was happening in the first place 😅 pardon the low resolution, the videos were captured as screenshots on my Anbernic.
The script for the moving enemy at the top is the same as all the other enemy prefabs with the exception of two events in the actor's on update script to move it back and forth across the screen from one end to the other. Nothing fancy, just a simple, horizontal sweeping motion, that's it.
Most cycles through the loop it does exactly what it's supposed to but, every once in a while it gets to one side or the other and suddenly starts moving vertically down the edge of the screen. Both movement calls are locked to horizontal so I'm not sure what could be causing it.
Again, not a tragedy if it doesn't get solved, could even be a feature if I do figure it out but, I just thought this one was weird and kinda funny lol 🤘😂