r/gbstudio

Insane! I just found my game I thought I lost in a hdd failure. Turns out I had backed it up to my Google Drive under a weird name! It’s been missing for two and half years. So stoked to continue it.

Insane! I just found my game I thought I lost in a hdd failure. Turns out I had backed it up to my Google Drive under a weird name! It’s been missing for two and half years. So stoked to continue it.

I’ll need to redo the sprites and maps as I’ve lost my resources I had then sadly.

since I was asked here is the demo: https://holocatt.itch.io/cloud-hopper-demo

u/Goonmize — 3 days ago

GBMake, Terrible Experience

Anyone else have this happen to them with gbmake?

I order PCBs to print my game in August, they send me a shipping number.

That number doesn’t show an update for a week and a half so I message them. They say it’s been accidentally sitting to the side forgotten and they finally send it out, sending me an actual working tracking code this time.

Another week goes by and the status of the order has not changed. I message them and they tell me they’re in the middle of a 2 week holiday.

The product finally ships and gets turned around at the dock.

THEY REFUSE to send me a new package while they wait for my return to get to them.

I have had game testers waiting over 2 months for cartridges they have already paid for and the launch of my game is delayed possibly going to miss the holiday season.

Thanks gbmake!

reddit.com
u/Mangeau — 4 days ago

Eggbound – A Monster-Collecting RPG for the Original Game Boy

Eggbound is a monster-collecting RPG in development for the original Nintendo Game Boy, inspired by classic games like Dragon Quest Monsters. I'm building it with a love for the genre and a focus on capturing that old-school handheld RPG feeling.

Eggbound is currently in active development, in the pre-production-to-production stage, moving toward a Kickstarter-funded completion and polish phase.

Eggbound explores a world where humans tame monsters and force them into submission, using them as tools for protection and survival. You play as a child who begins to discover that there may be another way to coexist with monsters. At its heart, Eggbound is about the bond between humans and monsters, and questioning whether strength has to come from control.

Game Features

- 80+ Unique Monsters: Discover and recruit a hand-crafted roster of strange, memorable creatures.

- Classic Turn-Based Battles: Build your party, develop your monsters, and master a strategic combat system.

- Procedurally Generated Dungeons: Explore dungeons with layouts that change based on the songs you play.

- A World of Secrets: Discover mysterious tablets, forgotten places, and the secrets behind the world's monsters.

- Party Building and Progression: Learn new skills, manage your resources, and prepare your team for increasingly dangerous challenges.

- Authentic Game Boy Style: Designed around the original Game Boy's visual limitations, with chunky sprites, a limited palette, and a distinctly retro RPG atmosphere.

Eggbound is a passion project made by people who genuinely love classic monster-collecting RPGs. The goal is to create something that feels like a lost Game Boy adventure: familiar in spirit, but with its own world, creatures, and ideas.

I'm excited to share more of the project as development continues!

I am organizing a Kickstarter campaign so anyone who may be interested should stay tuned!

u/Urist_McDev — 3 days ago

Rudimentary movement and combos for my game "rad-ish"

b is the standard punch

pressing down within the window initiates fighting stance 1

pressing b again on its own initiates fight stance 2 (kick)

hope you enjoyed!

u/RAD-ISH-GAME — 4 days ago

My little creation so far

I have been playing around with GBStudio on and off for a few hours, I can't believe that I can create something and share it, for the GB. I can't imagine how that would have felt back when I opened my GB one Christmas morning, many, many, many years ago.

Anyway, anyone thinking of having a go really should. I just need to know when to stop, I'm constantly thinking about adding extra animation frames to my character, I haven't even created a game level yet, I have drawings but nothing in GBStudio.

I thought I'd share my first few hours of my creation. Very basic sprites, with idle animation. I am next working out how to make the text pop up as a speech bubble rather than a large box, coming from the ghost on the left, along with a little movement.

u/PMG75 — 4 days ago

GBMAKE : Made a small batch of boxed physical games

Hello everyone!

After lots of trial and error,

we finally finished a small production run of custom boxed physical games.

A huge thank you to all these homebrew developers for trusting our tiny workshop. We’ll keep reaching out to more homebrew creators to help grow the Game Boy community together 💛

link: https://gbmake.com/

Any feedback is warmly welcomed 😊

If you’re a homebrew developer planning a physical release, we’d love to offer free prototype samples for you. Feel free to reach out and chat — let’s work together to build a better Game Boy community 💛

https://gbmake.com/us/publish

u/eyenobig — 13 days ago
▲ 49 r/gbstudio+2 crossposts

Feather Movement Framework showcase + on fumbling feet (gameboy - DMG)

here i showcase my very early version of the movement system for my link's awakening inspired top-down platformer, i'm rather happy on how the movement is shaping, tho i'm having trouble on how to handle collision, only able to use GET_TILE_ID on GBVM, and manually blacklis or whitelist walls or ground tiles, it causes a big amount of framerate issues

if anybody seems interested in helping me with that you can comment or message me in dms

u/Old_Opportunity8975 — 13 days ago

A NEW GBSTUDIO-LIKE GBA ENGINE DROPPED

HEY PEOPLE OF THE GBSTUDIO SUBREDDIT!!

SO i was looking at itch.io, as i ussually do, and i found something called Shimmer Engine.

It's still in beta, but it's a GB-STUDIO LIKE GBA PROGRAM, and its SURPRISINGLY COMPETENT for a beta program.

You all should give it a go, maybe even think of some good features to add, and suggest to the creator on the itch comments!

engine:

https://holocatt.itch.io/shimmerengine

wiki:

https://llamapixels.github.io/Shimmer-Engine-public/shimmer-wiki.html

u/No_Farm9425 — 12 days ago

MENAGERIE Update - Trolls in the Dungeon

Added a new creature and mechanic to my upcoming puzzle game

u/ryan__vv — 12 days ago

Any GB Studio developers looking for a pixel artist for a paid collaboration?

Hey! I’m a pixel artist and art director running a small team called Nera Studio.

I’d love to connect with someone making a GB Studio game who needs help with the art. We can work on characters, animations, backgrounds, tilesets, and UI, following your project’s palette and asset requirements.

The images here are examples from other indie projects we’ve worked on, rather than GB Studio assets. All the pixel art was drawn in Aseprite.

I’m especially interested in an ongoing collaboration where we can get familiar with your game and build its visual style together.

Our rates are $12/hour for ongoing paid collaborations and $15/hour for individual commissions. We can start with a small paid task to see how we work together.

If you’re looking for art support, feel free to tell me about your game!

u/No-Statistician5020 — 13 days ago

My GB studio RPG

Hi! I know my game isnt as impressive as other games here... but ill still hope it catches your eye! Its called scarf bozu and its an rpg style game similar to the legend of zelda and pokemon. A demo is releasing soon on itch io so stay tuned! (Here are some images)

u/Ok_Translator7744 — 12 days ago