Learning Godot by building a Zelda-inspired game... now running on an RG35XX Plus
I've been learning Godot by building a small Zelda-inspired prototype, and this weekend I managed to get it running on a Linux handheld.
Hardware:
• Anbernic RG35XX Plus
• ROCKNIX
• Native Godot Linux ARM64 export
After fixing a few platform-specific issues (controller input, audio initialization, fullscreen scaling), the game now runs directly on the device.
It's still very early, but my goal is to keep the same project playable on PC while also targeting inexpensive ARM handhelds.
Pretty happy to see my first Godot project running on real hardware 🙂