r/gbstudio

(Update) We’re almost halfway through Playtiles Season 2, here are the first 8 games released so far!

Hey everyone, quick milestone update: we’ve officially reached Week 5/12 of the Season 2 game releases!

For those discovering us: we built a physical controller that sticks onto your smartphone screen (no batteries or Bluetooth), turning it into a tiny GB/GBC-style handheld. Bundled with our app + 24 licensed GB Studio games.

Here's a compilation video featuring the games released so far, and their Playtiles Edition extras:

  1. The Echoes of Worlds (game manual + official guide)
  2. Pitchfork (achievements + Extended Cut content)
  3. PocketWare 2 (exclusive title + achievements & game manual)
  4. Bubble Frog DX
  5. Wink and the Broken Robot (achievements + digital game manual)
  6. Sword of the Apocalypse Ep. 4 (exclusive + multiplayer mode)
  7. Trigwa (achievements + gallery & music player)
  8. Pilgrim’s Peril (achievements)

And available since last night...
9. Fortune & Glory Ep. I
10. Murder Mansion (achievements, unlockable game manual pages + secret ending)

Feeling grateful to be featuring such a cool lineup of games & creators.. And we're only almost halfway through!
For those curious, you can learn more here: https://get.playtil.es

u/Loraime-Ipsoum — 6 hours ago
▲ 43 r/gbstudio+1 crossposts

Improved my game jam project graphics !

A while back I made a GB studio project for a game jam.
Think I made it in less than a day and I wanted to try to polish it up!
My current goal is to make the jam version more optimized and pretty and see if some people like the polished version. Maybe I could try to make a full game out of it.

What do you think about the new look? Some things are still a work in progress, but I personally think it's already an improvement!

u/Keurmii — 1 day ago
▲ 108 r/gbstudio

Fullscreen character portraits WIP

Busy working on a huge update for my GB studio character pack over on Itch. The pack already includes a bunch of characters with animation and a 16x16 dialogue box profile pic. In the next update there will be full screen character profiles as shown in the attached images. If you want to know when the update drops, make sure to head over to my page and give me a follow. https://the-pixel-nook.itch.io/gb-studio-character-pack

u/LastGunsl1nger — 4 days ago

2048 out now!

So this had been a game on my to do list for a while now, but I hadn’t planned on making it so soon. But I wanted to design some game labels for flash carts so I figured I’d start working on this just to make some artwork. Turns out I was able to finish the whole game using a single scene in just one day! A very welcome change of pace after the marathon that was Game Boy Hero II.

So go ahead and play some 2048: https://greatfoohachi.itch.io/2048

Like all my games, it’s free to play and download. Hope you like it.

u/IntoxicatedBurrito — 3 days ago

An Itch.io GB Studio Pak for TrimUI NextUI

Main Screen

When I bought a TrimUI handheld and installed NextUI on it, Gameboy Studio came to mind to have another look sinds it's been quite awhile. I was pleasantly surprised that in the meantime there were over +1300 games on Itch.io!

It was going to be a hassle to try out all the games and manually copy them onto the device, so I came up with the idea to create an app to seamlessly allow people to browser all the "Made with Gameboy Studio" games from the comfort of the app, even with support for downloading bought games!

Every game shows a handy QR-code to allow a gamer to visit the page of the developer to make it easier to buy the game if they like it.

I've been having a blast exploring and discovering new indie games. ❤️

https://github.com/carroarmato0/NextUI-Itchio-Pak

reddit.com
u/HardcoreCheeses — 4 days ago

Cyber Storm Edge Mukashi DEMO

I've decided to also demake my 2D platformer from LÖVE to GB! I'm also really happy with the result. This one is gonna be bigger than the last game I posted about so there's only 1 playable stage on the demo for now.

It's on Itchio already: Game Page (playable on browser too)

If anyone get to play it I'd love constructive feedback too if possible! The game is supposed to be hard/frustrating in a similar way to older games.

u/readerofthemoon — 6 days ago

platform for quick and creative coloring and game devlopment in gb studio

Hello game developers, I made a platform for accelerating the process of generating scenes, sprites, dialogues, and much more: it's called Pyxel Suite; it's free on github, and has all the features of the previous apps I made in one place, easy to access, and with improved efficiency.

https://reddit.com/link/1tdqwtu/video/pdj2fnm8o91h1/player

with AI booming nowadays, I find no meaning in people making niche tools like this as paid tools, so I decided to offer it free for the community: after all many paid tools on the market for gb studio production are much less efficient; happy game development!

Additional information: the platform is in html with javascript engine, and should support Windows, Linux, and Mac (definitely windows); most app features are intended for game boy color, but pyxel matrix and pyxel text are of general utility, and can prove very effective for all modes.

reddit.com
u/PlusSelf6966 — 7 days ago

Uhhh what did I do

The game works completely fine if I start from the title screen, but the second I move the beginning scene to work somewhere else it starts doing this. It did not used to do this.

u/NoahTheManimator — 6 days ago

What Love Says is live on Kickstarter!

What Love Says is a story that focuses on exploration and puzzle solving.

Here is the Kickstarter, in case you want to check it out :))))

u/Lopsided-Medicine-63 — 6 days ago

Puzzle Game Test.

I've been trying to create a classic puzzle game for a while now. My current idea involves destroying rows using special blocks, and once a certain number of blocks have been destroyed, triggering special powers. It's still in development, but I'm really starting to like how it's turning out.

u/Practical_Donkey9461 — 8 days ago
▲ 107 r/gbstudio

We’re back! Update on my DWM inspired project

​

Due to some technical difficulties, I lost all of my files for the project. I’ve been dreading starting from scratch, but here we are.

Right now I’m mostly rebuilding core systems: UI work, a mock battle system, and reprogramming the procedural dungeon floor generation. The room layout system alone is sitting at around 180 variables for a max of 25 rooms.

Everything shown in the video is still very much placeholder/WIP, especially the terminology. For now, I basically copied a lot of DWM’s menu structure so I’d have a functional baseline to build from, since it’s the main inspiration behind the project.

The battle system itself will probably stay pretty close to DWM though. It’s still my favorite monster battler combat system ever made.

Hopefully I can create something people enjoy.

I haven’t seen many monster capturing games being made in GB Studio, and I have yet to see one actually finished. Probably because of how complex and tedious these kinds of systems become once you start digging into them.

Feels good to finally be working on it again.

u/Urist_McDev — 9 days ago