u/Coobert-Of-Plsia

Image 1 — First Pass, Mammoth Graveyard
Image 2 — First Pass, Mammoth Graveyard

First Pass, Mammoth Graveyard

that mammoth skull was a *doozy*, one thing is for sure - I definitely found a great way to improve my skills in that department! Ultimately I shrank down the arena because this is a Game Boy since Tile Count is a big mean bully, and it regularly takes my lunch money very strict, especially in areas that you expect to have any number actors (any time a room seems shoeboxed as I call it that's the reasoning why).

Super happy with the way the skull turned out though c:

u/Coobert-Of-Plsia — 1 day ago

Progress Report

The intros almost done, just a bit of polish needed, and attacking animation for the raptor, and we're off to the bugmuck bb. I'd been saying that a while, but I had no real combat system when I said that so I was just making assets and maps.

i'm getting better at GB Studio every day, so pretty soon you'll be saying "wow the verminator is just as much of a jerk on the game boy!"

This has been the most fun ive ever had learning how to do something ngl

u/Coobert-Of-Plsia — 7 days ago

Just a bit of an update

Just a bit of an update

MAN I've finally gotten movement and attacking down without it being jank. It looks real now, it feels real too now that I have the animation speed dialed in. Also, SOUND! AND AN INTRO ANIMATION! (i couldn't make it flicker, that effect doesn't compile for some reason...) well, now just to make the rest of combat now that I know how to make it properly work, then the rubber really meets the road!

u/Coobert-Of-Plsia — 9 days ago

top down combat help

Hey guys, i'm a beginner currently making a top down action project and i'm trying to get a sort of zelda-combat feel, but the collision is causing me LOADS of problems. ive followed tutorials on the internet and here, but it just doesn't work like you, or at least, I, would think it should.

i've made workarounds, ive made looks like scripts, i don't know what else to do. could someone illuminate me to the finer points of top-down melee combat? it's pretty integral to the gameplay of my project, though i could write it to where the boy only uses projectiles i suppose.

reddit.com
u/Coobert-Of-Plsia — 11 days ago
▲ 145 r/PixelArt

I call the Title Screen art "Dusk of Crustacia" - it's been an image stuck in my head for a couple decades, always wondering what Crustacia looks like looking out, and away from land. I'm proud of it most of all, though I keep wanting to go monkey with the lettering just a LITTLE more... i'm an amateur though, be gentle on me lol

Also pictured are the my drafts for Aquagoth, and Thraxx, Respectively. They're likely to change now that ive seen what i can really do with GB Studio though so stay tuned to my account if you like Secret of Evermore or just like the art!

u/Coobert-Of-Plsia — 17 days ago

Just a fun little fan project I'm working on! I'm new and didn't know 4-color was only for the background, So i gotta remake Thraxx but I promise i'll do my best to make him just as good!

Secret of Evermore GB vertical slice video here!!! <

u/Coobert-Of-Plsia — 19 days ago