u/giyomusan

▲ 93 r/gbstudio+1 crossposts

Learning Godot by building a Zelda-inspired game... now running on an RG35XX Plus

I've been learning Godot by building a small Zelda-inspired prototype, and this weekend I managed to get it running on a Linux handheld.

Hardware:
• Anbernic RG35XX Plus
• ROCKNIX
• Native Godot Linux ARM64 export

After fixing a few platform-specific issues (controller input, audio initialization, fullscreen scaling), the game now runs directly on the device.

It's still very early, but my goal is to keep the same project playable on PC while also targeting inexpensive ARM handhelds.

Pretty happy to see my first Godot project running on real hardware 🙂

u/giyomusan — 21 hours ago

A small GB Studio experiment: ROM dialogue talking to an AI model through an API

Hi everyone, first post here.

I have been experimenting with a small and slightly silly idea: letting a GB Studio ROM ask for a hint from an AI model through an API.

For this test, I modified the Boytacean browser emulator so the ROM can send a short request through the emulated serial connection to a local Node server. That server sends the request to an AI API, then returns a short reply into the Game Boy dialogue box.

Nothing polished yet, just a fun technical prototype to see whether the round trip could work.

Current flow:

GB Studio ROM → emulated serial → Boytacean → local Node bridge → AI API → reply back into the ROM

The video shows the current result. I am still exploring what could be done with it, but I thought the setup itself might be interesting to people here.

u/giyomusan — 10 days ago