u/Urist_McDev

▲ 107 r/gbstudio

We’re back! Update on my DWM inspired project

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Due to some technical difficulties, I lost all of my files for the project. I’ve been dreading starting from scratch, but here we are.

Right now I’m mostly rebuilding core systems: UI work, a mock battle system, and reprogramming the procedural dungeon floor generation. The room layout system alone is sitting at around 180 variables for a max of 25 rooms.

Everything shown in the video is still very much placeholder/WIP, especially the terminology. For now, I basically copied a lot of DWM’s menu structure so I’d have a functional baseline to build from, since it’s the main inspiration behind the project.

The battle system itself will probably stay pretty close to DWM though. It’s still my favorite monster battler combat system ever made.

Hopefully I can create something people enjoy.

I haven’t seen many monster capturing games being made in GB Studio, and I have yet to see one actually finished. Probably because of how complex and tedious these kinds of systems become once you start digging into them.

Feels good to finally be working on it again.

u/Urist_McDev — 9 days ago