A bit more of "Eggbound" - the monster collecting RPG for the Gameboy inspired by Dragon Warrior Monsters.
Thought I'd show a bit more. This video shows off the screen scrolling mechanic as well as the capture/recruit mechanic - which is using button input to copy a randomly generated sequence of characters to play a song for the monster in order to convince them to join your party.
The capture mechanic occurs in a similar manner as dragon warrior monsters. After a battle, there's a chance a monster will stick around. This chance can be increased by offering the monsters items in battle.
I'm just finishing the skeleton for the battle system before adding in skills, but once that's done I'll have a playable demo for testing !
The game is being created for the Nintendo Gameboy (DMG), with light palette support for the GBC. I'm hoping to launch a Kickstarter when this project is finished in order to raise some funding for an expanded, GBC only iteration.