Interactible Environment in my Game!
Ignore the lighting engine. The vines are a simple Verlet rope sim, and the water is spring node-based. I've done the water many times over; check my profile if you're interested, and I decided to add the Verlet rope sim after my last post, where I first made it. This game is very Animal Well-inspired if you couldn't tell lol, and yes, this is Scratch (TurboWarp specifically), but the water and vines are completely doable in normal Scratch. Once again, check my profile if you have doubts; I have a few posts on implementations using only base Scratch.