u/CanoCeano

Is there a tool that already exists for this?

Here's my situation:

I have a lot of cards in boxes, organized by set.

I have three or four cubes I want to start building.

Some cards have been printed in multiple sets (big if true).

I want to make a list of the cards in a given cube, and all the sets that they've been printed in, to make it easier to go through old boxes. A local shop has binders organized by set as well. If I can go to, say, the UMA binder for 8 cards and not have to go to AVR, AKH, M13, M12, ZEN, AND JOU, then that would be lovely.

I COULD go to Scryfall for each and every one of these, but I didn't know if CubeCobra or someone else had this data in a database that I could pull from instead.

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u/CanoCeano — 3 days ago

I feel like I worked my way into a corner with my only sin being ignorance of the many systems this game has. Currently at the first multi-stage battle, and I genuinely don't see how I can win without so much grinding (that I'd prefer to avoid).

It does not seem possible in my current setup for Ramza to get off the rampart and to the gate latch before Gafgarrion kills him - I've got 2 turns, maybe 3.

I stuck with Knight Ramza for a long time - my impression was that Knights would have good damage (dubious) and be able to tank hits (mostly) but their crowd control abilities are so frustrating. I feel like I have a 30% chance to inflict a minor status debuff that won't inflict any damage. Maybe this is 8yo-playing-Pokemon brain, but why would I ever want to not be maximizing damage? He's a monk right now, which I like a little more, with Pummel and Aurablast.

Meanwhile, outside, the Paladin can do a great job of taking out 1 or 2 enemies, but there are so many of them that I get overwhelmed, to say nothing of if my healer gets taken out in the first round. I have a summoner, mystic/white mage, archer, and I think Machinist (I've put the game down for 2-3 weeks at this point). I don't really have any leveled Chemists in my reserves that I could sub in. I've given this fight 5-6 tries and don't really feel like I'm getting close to winning.

I am not clicking with this game I was really hoping I would. The way abilities are obtained, the super limited abilities you can take with you into combat - it's honestly frustrating. I wish my summoner could cast Fire *and* Haste and I don't think that's too much to ask!

Any given turn I feel overwhelmed with problems I need to solve vs how many more problems crop up. I don't ever feel in control. Maybe that's intentional!

reddit.com
u/CanoCeano — 16 days ago