r/finalfantasytactics

Should I play tactics or tactics advance

I have played them both in the past but I am having some trouble remembering what's different from a gameplay perspective.

Can someone fill me in?

As for the story IIRC, FFT had a good one and FFTA had a forgettable one.

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u/Chezni19 — 9 hours ago
▲ 9 r/finalfantasytactics+1 crossposts

Final Fantasy Tactics Advance recruitment question

Apologies if this isn’t necessarily the right place to post this but there doesn’t seem to be a thread specifically for FFTA. But I do have a quick question: I have been watching a video from KaiMax about repeating race wanted missions to recruit some notably strong units early on.

I did save just in case I messed up somehow or at least could always go back and redo something that would have been better. But basically I know that Ninja and Assassin are the best speedy classes to recruit for generic units. I am keeping the White Monk and I dismissed a viera and nu mou early. I did get a white mage viera thinking that I could make a powerful red mage eventually.

So my question: is it better to also go for a time mage nu mou as well as moogle thief (which I currently have)?

I currently have Marche as a soldier; didn’t level him up yet. Montblanc as a black mage; didn’t level him up yet either. A white mage viera, moogle thief and white monk bangaa.

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u/msaggese — 5 hours ago
▲ 694 r/finalfantasytactics+1 crossposts

Final Fantasy Tactics Advance + Nintendo Strategy Guide

Offline, on-the-go bliss!

u/A12iz — 1 day ago

How would you fix Gadgeteer?

In TA/A2, the humble moogle is often hoisted with the gimmick classes. Chocobo knight, flintlock, and of course, the Gadgeteer/Tinker. Characterized as being clever little machinists, Mooglefolk seem to find the gaps in clans and slot themselves in. I can handle that rifle, kupo. Let me at that chocobo, kupopo! But outside of direct weapons of war, there's a bit of a gap when it comes to tinkering. One filled, poorly, by Gadgeteers.. And it's not like there's no examples the devs could have cribbed from.

Indeed, FFT has Mustadio, a human just as fond of tinkering and firearms. Though you could certainly make the argument that the Archer of FFTA has all the good parts of Mustadio's skill set and more, it's odd that the game's answer to the class concept (if not execution) itself is in the Gadgeteer. Flip a coin; heads, you've won the engagement, tails, you're screwed (unless you've outfitted the clan with anti-debuff equipment, when using the debuff gadgets). When that slot could instead be filled by a gunner moogle who can dominate the battlefield with charmshots and whatever the mog knight's ultima is called, or a juggler/time mage made to consistently play with action economy, there's no point in dealing with the nonsense of a Gadgeteer.

It's a shame. Target-all skills can be really potent; Ezel's Azoth / Blue Mage's Night, a properly outfitted Illusionist rocking a +element buff and Geomancy, and of course Totema skills are completely overtuned. So why would anyone ever choose a Gadgeteer?

I don't know. Liking their silly little hats?

Maybe if Gadgeteer had a charge mechanic, like some of the more impressive FFT spells, and guaranteed positive effects. Maybe it could have an aggro draw effect and could be knocked out of charge. Or maybe they'd focus on gadgets having things beside target-all utility; maybe guaranteed positive effects, but with a side effect. Quick'd allies all get hit with Demi, or Doom, etc. I know Machinist is a class in 14, but frankly MMOs frighten me besides my lost love (Secret World... my sweet...) and a glance at the wiki page just suggests that they're a ranged DPS and little more.

I've seen a lot of movement in FFTA hacks recently; it's very exciting. But I don't think either of the ones I've played have really gotten it right. One makes Gadgeteer a knockoff White Monk, and another that tips the buffing odds towards you (fine, but you can still get screwed) or just hits everyone (which... is alright, I don't mind that so much).

I'unno. What do you all think?

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u/MimicryMachine — 17 hours ago

Morty, look! I turned someone into a chicken!

I've never achieved this until I started tormenting some Knights with Threaten lolll. 90 hours of gameplay and I'm still discovering new things.

u/TheNexus18 — 1 day ago

What makes FF Tactics so great?

I want to start by saying this post is not because I disagree with that opinion. Rather, it's the opposite. After playing it myself, It's phenomenal and easily one of the best games in the genre, despite its age. I want to make my own tactics style game someday and I'm trying to pin point what exactly makes FF Tactics so legendary. So I want to hear you guys opinions. What makes FF Tactics better than other games in the genre? What sets it apart from Fire Emblem or other similar games?

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u/Full-Catch-5342 — 2 days ago

Help, I'm stuck. Chemist SCC in Limberry Castle Keep

As the title says, I'm doing a chemist SCC run in IC on Tactician. I do 44 damage with my guns on neutral alignment (up to 67 on best alignment), with a 30% hit rate on Elmdore, which is never going to go anywhere, so I've been trying to bait Ultimas onto my chemists and then have them move near him for the splash. If I can get 5-6 Ultimas on him (depending on the zodiac of the assassin who casts it), I can kill him. This is a solid plan, except that after ~6 rounds or so, his high speed screws up the order to the point the assassins begin to cast Ultima, I move next to him, het gets a turn and moves away, then the spells go off.

In Tactician mode, Elmdore has 11 speed instead of the normal 10, and the assassins have 10 speed instead of the normal 9. I've got 9 speed with the Lambent Hat (Flash Hat). I suppose I could grind levels enough to build a little more speed, but the damage output is so low on Tactician, that I'm genuinely worried about the few story battles down the road where there are monsters that scale with level. Right now I'm level 41. Also, gun damage doesn't scale with level, so I'd just get a little tiny bit more HP, +1 speed at level 52, and another +1 at level 69.

If you don't know SCC, it's Straight Character Challenge - all characters are one class and they can't use any abilities from any other classes. So no poaching, no stealing, no other gear, no spells, no reactions, etc.

My Party

  • Ramza Sagitarius: Chemist, 72B 70F, Level 41
  • Taurus Heretic: Chemist, 71B 48F, Level 41
  • Pisces Heretic: Chemist, 70B 40F, Level 41
  • Pisces Faith: Chemist, 72B 62F, Level 41
  • Cancer Faith: Chemist, 70B 69F, Level 41

I feel like I need Germinas Boots so I can more easily get into position next to Elmdore, but I also need a Featherweave cloak to encourage the assassins to cast Ultima instead of throwing or attacking. I can use the Jujitsu Gi to keep them from suffocating my generics, but Ramza needs the Black Garb to have enough HP to survive the draw out / Iaido (I could grind for more HP, but again, worried about later encounters).

Technically I can get 1 Glacier Gun from the Goland Coal City battle #2 if I can turn the chemist there into a chest and get the right RNG. I'm not looking forward to that because it's a ~1/8 chance (12.5%) of happening, and it'll take the whole fight to kill him and keep an enemy alive long enough to box him. It's doable, but the damage out with it will be 100 (2.3x damage 60% of the time), 129 (2.9x damage 30% of the time), or 172 (3.9x damage 10% of the time) which averages to 115 damage - only 2.6x damage for just one character. Not bad, but I'm so far from success that it doesn't feel like it's going to get me over the edge.

I could also go with an Assassin's Daggers for 3 characters and pray for good RNG to death sentence the assassins. If they (and their demon spawn) go, then I can spread out and slowly ping Elmodre to death with the other 2 people with guns, but the hit rate of doom feels a heck of a lot lower than the supposed 25% and with so few people using daggers it'd be rough - and even then the enemy will still get a few rounds to do stuff and I'm getting slaughtered.

I know in the original game Chemist was the easiest SCC, but the 30% damage-out nurf and the 20% damage-in nurf are totally brutal. Am I missing something? Help!

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u/Koibu — 1 day ago

so i thought i played ffta2.....

so for the last 20 years or so i was so sure i played ffta2. as ffta is my fave tactics game. but i just looked at a playthrough..... and its not the same game.

the game i remember had units AND summons if u will. u would deploy ur squad but then there were these beacons that would spawn your monsters. depending on the monster depended on how many came out. and they were def Final fantasy monsters. my fave was the medusa/ siren looking monster. and the monsters had elements to them for a rock paper scissors type deal against the enemy.

and now i cant find THAT game lmao. im so mad.

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u/duffthekid88 — 2 days ago

What makes you enjoy fft

I'm curious. I love the gameplay and customization, however I don't care for the overall plot. I enjoy ramza as a character but it's the only final fantasy that I just end up slipping dialogue to get to the fights. Is this normal? Or am I just an idiot?

Go ahead be honest.

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u/TyrsofRagnarok — 2 days ago

Shaking things up a bit, eh?

Never encountered a party like this. I'll update you guys on how much trouble they turned out to be lol.

Edit: absolutely obliterated them in like five minutes. One of the easiest fights of my life. Although I also had Cid with me and his Holy Explosion took 700 HP off of three of them in one blast, so I had a hell of a handicap. They showed some moves that were alarmingly strange though!

u/TheNexus18 — 3 days ago

Anybody have any idea why Arithmetician is still locked?

As you can see I’ve levelled all of the prerequisite jobs. I’m on Chapter 2.

EDIT: I found the issue—a mod I was using changed the job requirements without changing the in-game info displayed. Thanks everyone!

u/AdSpecialist3721 — 3 days ago

How do I beef up Delita?

About to start a new game and there is something I am wondering. How does everyone advance his skills? There are all of what, two battles with him?

Obviously I need to disable the enemies and let him have a go without killing them. Any suggestions as to the easiest way to go about that, though? It sounds like I have to beef up at least one character to keep the enemies disabled and alive… But I don’t recall having a lot of money to buy potions, etc.

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u/Agent1stClass — 2 days ago

How did you guys have fun in NG+?

I did my initial run on tactician and my team is decently strong. I started NG+ today, and honestly the story battles feel so boring lol.

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u/jiboxiake — 3 days ago

This game is at its most fun when you can be an absolute POS to the enemy

Trapped this Oracle in this one spot. The slight elevation allowed me to cast Slow on him and Haste on my thief next to him while I robbed him blind of all his worldly possessions for about fifteen minutes. Fun times. I would have rage quit the game if roles were reversed, lmao.

Oh, and whenever the Oracle cast silent song, I just had my monk undo it hahahahahaha.

u/TheNexus18 — 3 days ago