r/finalfantasytactics

The Comparison between the Lucavi from FFT (1997) and the Espers/Scions from FFXII (2006)♏♈♊♑♌♍⛎

Lucavi (Final Fantasy Tactics) = Espers / Scions (Final Fantasy XII)

  1. Cúchulainn, the Impure — Scorpio, the Scorpion♏
  2. Belias, the Gigas — Aries, the Ram♈
  3. Zalera, the Death Seraph — Gemini, the Twins♊
  4. Adrammelech, the Wroth — Capricorn, the Goat♑
  5. Hashmal, Bringer of Order — Leo, the Lion♌
  6. Ultima, the High Seraph — Virgo, the Virgin♍
  7. Serpentarius, the Keeper of Darkness = Zodiark, Keeper of Precepts — Ophiuchus, the Snake Bearer⛎
u/IllogicalDreamer72 — 4 days ago
▲ 202 r/finalfantasytactics+1 crossposts

Final Fantasy Tactics Advance (recomp)

FFTA recomp: https://github.com/james2doyle/ffta-recomp

Widescreen (working but not fully complete), touch controls, save states, some graphical controls, all in there.

The game seems to be in a playable state from my manual testing on an old phone. Now that the major bugs are gone, I will get it tested on my Odin 3 with my current .sav from SkyEmu.

This recomp was AI assisted but had a TON of manual QA. I even had to patch the upstream gbarecomp project 8 times to get this ROM to work. That work will be opened as PRs to the gbarecomp project ASAP as there is at least one critical bug fix in the framework core.

Manual QA was mostly on PC (Linux) but there was a bunch on Android. It is ready now for other testers.

Although I used AI, a lot of the work referenced ancient forums and mods to identify symbols in the code. I also uncovered a lot more and focused on getting them labelled. I archived that work in the repository for posterity.

My dream would be that the game could be fully ported to Love2d or Raylib like the Gen1 Pokemon recomps. Then we could have some real fun.

I also added a bunch of automated tests as well as tried to encapsulate a lot of the learnings into skills. That way, future gbarecomps can take advantage of all the labour here.

Please try to give it a test. I did make sure that .sav and save states from mGBA work. So give that a shot. The docs still need work. And as of the moment, you cant just install a .apk from the releases and pick a ROM. You need to build an apk yourself.

I tried to make it easy to build the apk with a simple build_apk.py script.

The ROM picker experience is the next major milestone.

u/warpaint_james — 5 days ago

When you want a very climactic battle but you also had to get that Movement +3 and Ramza just kept singing his way into becoming overleveled. Dammit.

u/notrororo — 4 days ago

Does FFT's shift from political drama to supernatural fantasy actually make sense?

A friend of mine made a video examining something I've always found interesting about Final Fantasy Tactics.

How does a game that starts with class warfare, political corruption, and competing claims to the throne eventually arrive at the conclusion that the real problem was demons?

Which, to be fair, would simplify a lot of political science textbooks.

One interpretation he explores is that the Zodiac Brave Story is itself a historical narrative written by Oran, rather than an entirely objective record of events.

That raises an interesting question: how much of the supernatural stuff are we supposed to take literally, and how much might be history slowly turning into legend?

I'm not suggesting the Lucavi were invented. But there's something funny about a historian trying to explain a complicated civil war and eventually having to write, "Anyway, then the pope turned into a monster."

I'm curious whether people think this interpretation holds up, or whether we're giving the writers too much credit.

Here's his video if anyone's interested: Youtube Link

u/TenthLevelVegan — 7 days ago

Geomancer Appreciation Post

I've been playing FFT since the original PSX release and it's only now playing The Ivalice Chronicles that I understand Geomancers' true potential. Back in the day I was pretty underwhelmed by them, coming right after Monk in the class tree. Monks, with their insane unarmed damage and one of the most versatile skillsets in the game. By comparison geomancy seemed pretty weak damage wise and far more limited in application. Interesting concept, and sure the status effects were sometimes useful, but I wrote it off as a gimmick class. Besides, I unlocked ninja soon after, and who needs other melee units when you have monks and ninjas?

What I failed to understand then is just how good the gear options for geomancer are and how their great-nowhere-but-good-everywhere stat spread enables so many other skills to shine.

Want to boost Agrias' PA so her sword skills hit harder? Geomancer has you covered.

Want to use the Javelin II and Escutcheon II but Dragoons just don't move fast enough to keep up? Geomancer with Equip Polearms can wear a Thief Hat. (I know, Ninjas are even faster but then you can't use a shield)

Want to make Marach a one man army like Cid? Well you're out of luck there but as a Geomancer he can equip a flame shield to heal himself with nether ashura while hitting enemies for respectable (and sometimes excellent) damage.

Finally, Iaido. The samurai class is another one that always felt underpowered and awkward to use, but I kept coming back because of how cool the idea was. And wow can a properly built Geomancer really put it to good use. While not the absolute best class to maximize damage with it (Thanks Black Mage) Geomancers' superior HP, PA, Movement, and innate shield equip make them much better suited to mixing it up in the middle of enemy ranks.
Seriously, my female Geomancer is rocking the Materia Blade +, Aegis Shield, Thief Hat, Lordly Robe and Septime Sens and unlike my joke about Marach she really does mow through enemies almost as fast as Cid, even on Tactician. With that much MA stacked even her Geomancy does good damage when I can't get close enough to blow everything up with Muramasa

All in all, I seriously overlooked both the power and fun potential of this class through both the original release and War of the Lions. The next time I get the urge to start a new playthough I'll be training a unit for this role from the start.

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u/Mightmare2 — 5 days ago

Onion Knight Stat Growth

You all don’t know torture until you leveled up as an Onion Knight! 😭😭 I leveled down my Ramza as a Bard, then Ileveled him back up as a LV8 Onion Knight.

As you all know as an Onion Knight you cannot level up the standard way. Why? Because the job was never meant to be. I think it was a glitch the programmers forgot to rectify upon launching the War of The Lions version.

Anyway when the Job is at LV8, it supposed to have the best overall stat growth of every job in the game … so they say? 🤷🏿‍♂️😋 Well it took 2 and a 1/2 months of hunting, and breeding Wild Boars, using their hidden move PLEASE EAT/BEQUEATH BACON. The latter is the only way any unit can level in that job.

All said and done my stats were 744HP, 323MP, 31PA, 23MA with no gear equipped. Totally nekid (naked).

Though I was pleased with the stats it’s simply not worth the headache. 😭😭😭 I lost some sanity implementing that objective. If you are a diehard fan then go try it. However I am warning you is not worth it. There are other job with above average stat growth where it can be done with less torture. Feel free to chime in. 🤷🏿‍♂️😎

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u/Iwill-beatumdown76 — 5 days ago

Difference between fights

So I started playing this game yesterday and while I'm loving it, I'm having so many doubts at the moment, the main one is the difficulty changes.

I finished chapter 1 yesterday and while in random encounters that I trigger I win with ease, whenever there was a story fight I normally had to try at least twice and couldn't kill all of the enemy team, just had to focus on the objective and that's it. In fact, the final fight of chapter 1 where I fought Argath, it was one of his teammates who killed him with a thundaga while I was next to him with Ramza and it was the third or fourth time I tried the fight.

This is not a complain at all, I just want to know, I love grinding and even more if the game has so many possibilities and I can change so many things between fights. Is the difficulty variation between story fights and random encounters persistent throughout the game?

And a second but less important question because I suppose I'll find out as I'm playing: I had an archer who I evolved into a thief just to learn new job and see more, but I like the archer a lot more. Is it optimal to leave a character in an initial role like archer, or is it better to just go through what you don't like in order to unlock the final jobs?

reddit.com
u/AdriVargas98 — 5 days ago

So, this happened on my first final boss battle...

My first time facing Ultima... she already had turned Beowulf, Ramza in frogs and KO'd them, and she had just frogged Cid and confused him. All hope seemed lost.

Then this happened.

Gods, I love this game so much!

u/igorshinomori — 14 days ago

FFT Magnet Set

To celebrate the birthday of FFT:IC, Square is releasing a set of 17 magnets featuring the character's portraits. You can either buy blind boxes or the full set.

Quite basic, but positively surprised to see Mustadio, Elmdor and Teta featured in their products.

It's up for pre-order now.
Date of release: jan. 23th 2027
Measurements: W37×D4×H37mm
Full set price: 13,090 yen (or 9,810 yen through Amiami).
Squex e-store (JP): https://store.jp.square-enix.com/estore/g/gME10711-BOX/

u/LawlessBirb — 14 days ago

What?

I got the 4 human unit battle in Ouibliette, I killed the Black Mage, thief and chemist and the battle ended... Monk still alive. Only reason that comes to mind is if it was an ally? Has anyone ever seen this here?

u/Jutch_Cassidy — 13 days ago

Come on game i thought we were good friends why would you do this to me T_T

>!These 2 have always been the most dumbest NPC whether in your party or the enemies. Hated them in WOTL and hate them in IC.!<

u/GluKoto — 13 days ago

Summoner SCC on Tactician

This is my 4th SCC run on Tactician, and it was almost as fun a the Black Mage run that I did, and a lot more successful! I did make it all the way through, and had a great time doing so. Here's the full playlist for how it was done - although I really don't think anybody would need a guide, except for a select few battles.

Only at two points in the game did I intentionally level. Once for Riovanes Castle, where I jumped from level 17 to 35 and it was a mistake. I expected to need some speed to manage the battle, but in reality I wanted the lower speed so my summoners would move after Belius came down to say hello. The second time was right before the final run, when I leveled from 41 to 70. I didn't want to get part way down, get stuck, then grind at the top and try it again, so I just preemptively ground some levels. I think I could have done this on a much, much, lower level and it would have been fine.

The Good

Summoners are fuuuun. Sylph is a giant AoE silence with 25 speed and a hit rate roughly equal to the target's faith (because you made sure you have faith casters on your team). Golem is amazing at keeping your team alive, and really satisfying. Big heals in Faerie, or fast heals with Moogle, are amazing. Huge AOEs with Bahamut, Odin, and Leviathan feel like cheating almost. Percent damage spells vs late game bosses are a godsend. TIC letting you skip random battles means you can use Errands starting in chapter 2 to get all the JP you need without having to grind out battles, so you can get big epic spells early on and just coast.

The Bad

You need to grind out "Halve MP" super early. Like, before Dorter. You are a little slow, but honestly you want to be slow. You want them to all move before you cast, so they'll all be in the same place to be hit. Let them come to you. The game is so fast and simple that you don't end up grinding, and so there's a huge shortage of JP and Gil coming in... but that's what Errands are for. Just make sure you're not taking any of the ones where you lose money.

Things to Know

  • Lich deals 35% of the target's max HP, so you need 3 Lich spells to kill someone, unless they have more than 3000 hp.
  • Shiva is a great opener because it obliterates goblins, and it does extra damage in snow storms (so Argath can feel more pain).
  • Bahamut, Odin, and Leviathan have bigger AOEs than all the other spells. These are your friends.
  • Odin is your go to spell. It does less damage than Bahamut, but it is faster which is often important. If speed doesn't matter, then sure, go with Bahamut. Or if the size of the AOE doesn't matter, go with Cyclops. But most of the time you're going to want to reach for Odin.
  • If you equip Japa Mala, all of a sudden Leviathan is the best spell. It deals almost as much damage as Cyclops, it has a bigger AOE, costs less MP, and is also speed 17.

Difficult Battles... but not actually that difficult.

1.3 Dorter Slums was looking real rough. Then I got Halve MP and it was a breeze.

4.7 Fort Besselate Sluice was a little rough. High ground archers, low faith knights in your face, lots of enemies spread out over a wide area... mana management became real, and I had to be pretty careful with decision making.

4.8 Mount Germinas was rough. Stupid charms. Stupid high speed ninjas. Stupid bows. Pretty annoying.

4.12 Limberry Keep: Undercroft was a problem for a while. The answer was to trade out Angel Rings for Hermes Shoes and forget about survivability. Just get some lucky Liches off. The video makes it look easy, but it took a bit.

4. 14 Mullond Front Gate which is not normally noteable was sort of a slog and surprisingly difficult. Speed was starting to become a real issue here, so we ended up equipping speed gear which meant not a ton of MP, so there had to be some careful mana management.

4.20 Necrohol: Lost Halidom, as it often is, was a pain. A lot of attempts went into this, a lot of different gear loadouts to make things fit, and in the end we had to deal with all the monsters and just tank the incoming damage with lots of heals.

Surprisingly Easy Battles

1.7 Windflat Mill. Did you know this was actually the easiest battle in the game?! Wild.

4.1 Dugeura Pass can be a often be a difficult battle. Not this time. No notes.

4.11 Limberry Castle Keep. 100% hit rate on spells, so just stack MA buffs and bam. He's gone.

4.16 Mullond Sanctuary can be one of the hardest battles in the game... but it was like nothing. I couldn't believe how easy it was.

4.19 Necrohol Capitoline can be pretty hit or miss with difficulty. Consider this a miss.


Completed SCCs: Monk, Chemist, Summoner

Impossible SCCs: Black Mage

Below are the resources I leaned on to succeed. Huge shout out to the magnificent people who built these guides.

Yatola's Original SCC Rules - The only adjustment / deviation from the original rules is around grinding levels. If, and only if, the class I'm playing as can easily win random battles, I can equip other class abilities to speed grinding along. Gaining JP to equip these other abilities must be done via errands so that no extra levels are gained in other classes. I feel this fits well within the spirit of the SCC rules. I try to abide by the level caps, but I'll go over them if I need to.

Aerostar's Battle Mechanics Guide

Fritz Fraundorf's Full Walkthrough

MetroidComposite's Ivalice Chronicles differences guide

u/Koibu — 13 days ago

When do you think Dycedarg decided on it?

Been going back through the narrative of FFT for research and when coming back to the scene of the standoff at Ziekden I am reminded of that one bit from Breaking Bad, "can't you see he's made up his mind 10 minutes ago?" Like, I get that the whole point of the scene is to show how cruel and uncaring Dycedarg (who is a stand-in for Ivalice's aristocracy in general) is of the lives of the small folk, but it still strikes me as kinda odd that he seemingly waits to order Argath to take the shot, as if he were actually weighing whether or not he should actually call for it, only to decide "yeah, this is the best option in my best interests right now" after Ramza and Delita show up, but before the messenger informs him of Wiefgraf's movements (although we can assume that he was at least expecting to receive that news and was therefore in a hurry to not tarry there too long.)

Like, if Dycedarg decided Tietra’s life was worth sacrificing either when he first saw the corpse brigade's man walk out of the fortress with her (we don't see this happen, but I'm assuming that's something close to the sequence of events that went down at one point because don't we see any corpses on the battlefield and standing out in the open with your hostage held out in front of you where anyone could shoot you before you have a visual of how many of them there are and their positioning kinda defeats the whole purpose of having a hostage/human shield) or before he'd even arrived at the fortress, then why go through the theatrics and motions of listening to the suicide-bomber's bluff (I assume that Dycedarg believed that it was a bluff and that there were no more people within the fortress, if he wasn't outright certain of that, due to the fact that any corpse brigade men still inside would very likely immediately commit to the suicide-bombing bit (potentially endangering Dycedarg himself, as well as his troops) if they saw their trump card get mercilessly one-tapped by the very people Tietra was supposed to be a human shield/bargaining chip against + the fact that prematurely killing your hostage before you've made your escape is maybe the fastest possible way to get an express ticket into the ground) and then verbally shouting up, across the field back at the guy making the bluff with the equivalent of "we don't negotiate with terrorists?" Playing the devil's advocate here, if I were in Dycedarg's position and I'd already decided that Tietra was worth sacrificing (assuming that Dycedarg had made up his mind the second he saw her brought out of the fortress) then I would've ordered Argath to shoot while the corpse brigade's man was still mid-sentence.

Edit: I mixed them up, it's Zaalbag, not Dycedarg. Listen man, these names are hard, lol

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u/King_Lear69 — 14 days ago

New game+ improvements

Just got halfway through a new game+ entry and I think there's some room for improvement, but I understand how we are where we are.

Let's be honest that any new game+ mode for fft is going to be bonkers broken. I don't have good fixes per se, but it feels like it would be less broken if we reset character levels back to 0 or whaver the starting level is.

The inventory carrying over probably has to be there, so you just get to start with 6 chantages and equipment that breaks the challenge, but it would be less broken if they're the same level.

Maybe you scale the opponent level and skills but that feels more janky, and honestly half of the fun is hitting difficult missions with an under leveled crew with impossible skills, jobs and equipment.

It's super unsatisfying on tactical difficulty to have the random monsters take a bit of grind through, but the story missions all fall to one hit, or put a dancer on and they all die while you farm jp for the uniques that you never bothered with.

Not sure how to improve it but there's clearly room for improvement.

reddit.com
u/a_account — 13 days ago

I made a save editor

Couldn't be bothered to grind, so I grinded out a save editor instead.

https://github.com/sam-derby/Ivalice-Companion/releases

I am 100% sure there are bugs, so please back up your saves, although the application will do that for you anyway.

At the moment, you can edit gil, inventory, character levels, job levels and JP, set abilities, add characters to your game. The app will let you add almost any character including enemies, so it'll be interesting to know how that plays out in an unmodded game.

Feel free to raise issues here or on github.
The work is based on others in the community, they've been credited, and some of the work was AI assisted to determine changes in save states.

u/samderby1988 — 12 days ago

Happy anniversary Ivalice Chronicles!

Now please let people buy your Preorder and Deluxe DLCs.

Also, I heard if you bought the standard digitally, there’s no way for you to “rebuy” the game with Deluxe if you ever wanted the cosmetics.

reddit.com
u/Lazy-Main1782 — 13 days ago