Resource adivice
Hey everyone!
I recently graduated with a degree in Cinema Engineering and Communication Technologies. I have a decent background in programming, 3D modeling, mathematics, and linear algebra, but I know I still have a long way to go before I'm industry-ready.
My long-term goal is to become a Houdini artist/TD, mainly focusing on procedural workflows and VFX. I'm also interested in learning shader development and rigging down the line.
One thing about me is that I really enjoy learning from physical books. The problem is that most book recommendations I find are pretty old,often 10+ Years, and it's hard to tell whether they're still worth reading or have been replaced by newer, more relevant resources.
So I'm looking for recommendations. Books are my first choice, especially modern books published in recent years, but I'm also interested in older classics if they've genuinely stood the test of time. I'm equally happy with blogs, technical articles, research papers, course notes, or any other high-quality learning resources.
More generally, if you were starting today with the goal of becoming a strong Houdini Technical Artist, what would you study? Which fundamentals would you prioritize? Are there any modern books or timeless classics that you consider essential?
I'd really appreciate any advice. Thanks!