




A C&C and RTS board game: Tiberium SHOWDOWN
Setting and Lore:
The year is 2060. Two military bodies, claiming themselves as GDI and Nod forces, have been at war for over 30 years. The planet Earth, at this point, has reached an equilibrium with the Tiberium mineral that had first spread through its crust in the 1990’s, and yet, the military struggle to further contain and catalyze Tiberium persists.
In Tiberium SHOWDOWN, Players fight to maintain control of The Mine and drive their opponents off The Hill to establish dominance in their region. The Mine is how players collect Tiberium to purchase more advanced units and technology.
Meet the faction:
- 1.) The Global Defense Initiative (GDI)
The Global Defense Initiative was a worldwide military that formally worked for the United Nations, responsible for resolving global conflicts and providing humanitarian services across the globe. After the initial spread of Tiberium in the late 2020’s, their new mission objective became the clean up and control of irradiated areas, known as Green and Yellow Zones, while also staving off the forces of Nod from spreading their influence into protected zones. Today, what is left of the GDI identifiers still fight bravely against the forces of Nod to cease the further spread of Tiberium.
Gameplan: Straightforward
GDI’s identity is high cost, high efficiency units, the trade-off being that these units are either slow or expensive (often both). GDI may be slow to get it out the mud, but their momentum is hard to stop, giving this faction some fearsome snowball potential in the mid to late game. Their signature ability Scanner-Pack allows many of their units to reveal hidden threats.
- 2.) The Brotherhood of Nod (Nod)
The Brotherhood is a paramilitary group with ties and symbolism that can be tracked to as early as 300 BC, with their leader Kane confirmed to be alive for at least 100 years. After Kane’s prediction of a Green Meteor landing in the Tiber Valley, the Brotherhood have consistently remained two steps ahead of the GDI, but even still, they find themselves falling short of victory without leadership, and often fall into splinter factions and infighting. The Brotherhood believes Tiberium holds the key in the next step of human evolution and by spreading Tiberium they become ever closer with their leader Kane.
Gameplan: Skill-Based
The Brotherhood’s resourcefulness gives them the best selection of Light units, along with some of the fastest units in the game. The Brotherhood is strongest during the early game but struggles to take back lost momentum, so maintaining pressure is the key to success. Their signature ability is Stealth.
- 3.) The Invaders (SCRIN)
Of unknown origin, Kane theorized these Alien visitors were the progenitors of Tiberium and responsible for seeding the galaxy with their toxic green mineral. Though they may pose themselves as pious and sophisticated, they are in reality a cult founded on their addiction and perversion to Tiberium. SCRIN is a collective of alien races and life forms, united only through their addiction and their fear of The Overlord. Their presence on Earth consists of a simple mining colony, no true military assets, and yet their initial arrival was enough to destabilize the power balance between GDI and NOD. SCRIN didn't come to fight, they came to fill their quota, and it will be met by any means necessary.
Gameplan: Expert
SCRIN has a great selection of fast and efficient units of all categories; Light, Medium, or Heavy armor, SCRIN can compete in all styles of play. SCRIN units aren't the most expensive, but are hardly cheap, making most games a balancing act putting resources above all else. Their unit variety is also lacking compared to other factions, making their strategy and approach quite predictable. SCRIN also has a solid selection of disruptive abilities to slow your opponents to a more manageable pace.
- 4.) The Global Liberation Army (GLA)
In this game, The Global Liberation Army rises in response to the tug of war between GDI and NOD — as both forces transform the land and cities around them for reasons of War and Profit, populations of humanity fall into anarchy and chaos. Small nomadic tribes known as The Forgotten begin to sprout across countries, and the GLA is simply one faction of The Forgotten, and they hold a vengeful grudge against both GDI and NOD for including the rest of the world in their rivalry.
Gameplan: Expert/Skillbased
The GLA is the most resourceful faction to be introduced. As one of the more primitive factions their unit variety is quite limited, but can be insanely efficient if used properly. Their passive abilities are quite privileged compared to the rest of the cast, and they excel in different forms of information gathering. But due to their lack of variety and their units being light-weight on average, the GLA’s greatest weakness is themselves. They shine best when hiding behind one of the other 3 factions during 2v2 or Free for All battles, you should never leave them alone for long. The GLA will not be forgotten!
- 5.) The Hierarchy
An intergalactic alien empire guest starring from SEGA's "Universe at War", The Hierarchy are a war faring culture that takes their greatest pleasures in destroying the monuments of races greater than them. In this conquest, The Hierarchy have followed Scrin warp signatures and were led to Earth, where they are surprised by the sheer scale of the ongoing Tiberium conflict.
"These savages dare make war without us? Teach them the order of power in this side of the universe! The Hierarchy reigns supreme!" --Kamal R'ex
Gameplan: Steamroller
The Hierarchy brings a unique style of gameplay by utilizing their Walkers as mobile bases which can construct formidable units directly onto The Hill. Their Modular technology also allows them to customize their Walkers for offensive or support utility. Once Hierarchy players sort out their resources, the Death Ball this faction is capable of building becomes unstoppable.
https://steamcommunity.com/sharedfiles/filedetails/?id=3145433798
Showcase units:
- Disk Thrower (GDI)
Armed with plasma edged disks, these skilled soldiers specialize in anti-vehicle warfare by providing high PRC and attacking from cover, and equipped with Scanner Packs to reveal Stealthed units. Vulnerable to anti-infantry infantry.
- The Redeemer (Nod)
A Nod super unit, The Redeemer sows chaos on the field with its Rage Generator ability, causing enemy units to fire on each other in an act of blind rage. Vulnerable to anti-tank aircraft.
- Shock Trooper (SCRIN)
Shock Troopers are anti-vehicle/air, heavy infantry units that were the face of SCRINS first invasion on Earth. Their advanced Blink Pack technology allows them to teleport great distances across the battlefield with no time cost. Vulnerable to anti-infantry heavy infantry.
- Jarmen Kell (GLA)
The one and only, Prince Jarmen Kell uses his master marksmanship skills to assassinate infantry units from extreme range and disabling even the most heavily armored of vehicles. The Timed Demo Charge ability allows him to swiftly destroy enemy structures. Vulnerable to anti-infantry aircraft.
- Assembly Walker (Hierarchy)
Assembly Walkers are super massive mobile structures able to traverse over many kinds of terrain, even able to scale mountains! Like all Hierarchy Walkers, the Assembly Walker is designed to support a variety of nodes that alter its combat prowess and utility on the fly. Armor Plates reduce damage and allow Walkers to trample over enemy units and structures, while Cost Optimizers reduce the resource cost of training units from the Walker. Their only true weakness is their sluggishness and very high investment to equip. Vulnerable to anti-tank aircraft.