r/commandandconquer

Wished one of the GLA Generals (barring Demogen) had a more unique battle bus.

I know demogeneral was supposed to have a battle bus that could drop demotraps, but imagine if one of the other gla generals had a unique battle bus that could hold, like 12 infantry? Behold, a GLA Reckoner!

Basically marrying a Quadcannon and Battle Bus together and stealing the turret off of a tunnel network.

u/TheFirstDecade — 7 hours ago

Goth General Alexis Alexander fanart

"My goth superweapons are ready, are you?"

The drawing took a whole month and struggled with art block. Did try to experiment with reworking a bit Alexis's military outfit to be more goth and darker.

The tanks in the background are overlord and scorpion tank.

Used firealpaca the program to draw all this. I hope you like and enjoy goth Alexis Alexander!

u/Downtown-Dream424 — 7 hours ago

Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 01 The Pentagon

This is the second video of this new series I'm experimenting with, and is also the first official mission of the GDI campaign from the Tiberium Wars. I used the upgraded camera angles that I got from the mod "A New Experience" to show the events that take place in this mission. There are at least a couple scenes in here that I think may have dragged on longer than they should have, but following scenes matched up well with the background music because of the time the previous scene took. In other cases, sometimes a scene extends the length of a background music track. I will work on improving my visual to audio rations in future videos. This hindrance aside, I hope you will enjoy this video.

youtu.be
u/SnowOwlProductions — 6 hours ago

Which game do you think had the best voice acting?

My pick is Command & Conquer 3. All the voices for every unit were perfectly done.

  • Mammoth Tank sounds badass
  • Nod Harvester guy sound like he's actually high and addicted to tiberium
  • Flame tank sounds like a psycho obsessed with flames
  • Nod bike sounds like he's actually in a rush

Every unit was 10/10.

Honourable mentions:

  • Red Alert 3: they really leaned into the campy stereotypes
  • Red Alert 2
  • Generals
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u/Unlikely-Nebula-331 — 18 hours ago

Some models I have been slow building for my fav CnC - Generals.

I still have GLA infantry and Angry Mobs, Bomb Trucks to build.

u/Penang_lang — 19 hours ago

My Experience Beating Tiberian Dawn for the First Time

Just wanted to write down my thoughts concerning beating Tib Dawn for the first time. I played through the original version, not the remaster, and I also played through the Covert Operations. For reference, I've already beaten Red Alert 3, CNC3 Tib Wars, RA3 Uprising (still have a few commanders challenge missions that I haven't gotten to yet), and Kane's Wrath.

The base game GDI campaign:

I thought it was fun. Nothing super crazy. I thought whoever was playing the General who's briefing you did a good job. All of those cutscenes were fun to watch. The map screen where you select your next mission is a fun visual that helps engage you in your role as a field commander, even if it's pretty limited in fidelity. There was a decent variety in the missions, and while the game is certainly very difficult by modern standards, there was never a point where I felt that the devs were being completely unreasonable. It was very challenging, but fair (except for that one mission where the game doesn't actually tell you what building to blow up with your commando. That was a weird one.) I will say the amphibious landing in the first mission along with 'Act on Instinct' was such a great introduction to the game.

Base game NOD campaign:

This campaign starts out kinda slow in comparison to the GDI campaign... but once Kane gets introduced, he completely steals the show. Having him execute Seth in front of the player is such a great way to tell you exactly who he is and what he demands of his subordinates. It's a fantastic introduction. At that point onwards, you almost play the campaign to get the next cutscene from Kane because he's just that cool. The missions themselves were fun but hard, as usual, honestly not much I can say that differs from the GDI campaign in that department. Overall it was also a good experience, but Kane really is the glue that holds that experience together.

"Your move."

Covert Operations:

I went into this knowing it would be REALLY hard. Which is fine, I've played other hard games like DS1 and 3, Darkwood and Ghost Recon.

I... have to say though, I really wasn't prepared for some of these. Holy hell.

Blackout:

This one was fun. It's always a good time to surround the enemy base with a line of armor and lay siege to them until they run out of money. Probably one of the only missions out of the bunch I'd actually go back and play again.

Hell's Fury:

This one fucking sucks. Seriously. I don't know who thought it was a good idea to NOT tell the player that you get the transport helicopter by building the helipad, AND that you're on a timer before the enemy air defenses go up thus making completing the mission impossible if you haven't deployed forces behind the base already... but it was certainly a choice. This was one mission where I actually had to look up what the hell I was supposed to do, and then ended up reading those two tidbits I mentioned by chance. Once you understand those two pieces of the puzzle, beating the mission is actually pretty straightforward. But god the amount of trial and error required to beat this thing normally must've been agonizing for those people that did it that way.

Infiltrated!:

I enjoyed this one. Once you manage to lock down the base and get defenses set up, it's pretty straightforward from there. I like how open and flat this missions map is too. Once you get a squadron of Orcas set up, it's a turkey shoot.

Elemental Imperative:

This one is weird, and I feel neutral on it. I mean you're just helping some random guy out with a side quest and then you break through the final group of NOD units to complete the objective. It's whatever.

Ground Zero:

This one is even weirder. You're just guiding your units through a maze until you get to the end while keeping them alive. Honestly pretty flat and boring.

Twist of Fate:

This one was very hard to get a grasp on at first, but once I set up a line of armor in front of their base to keep them away from my base and destroy their harvesters, it was only a question of time. Had to make meticulous use of Orcas to systematically destroy the little forward bases before using them on the big base. Which is basically required, because all those Obelisks will simply eviscerate any amount of armor you try to rush through the front gates. Not a bad mission, but it did take a while.

Blindsided:

This mission is... tricky, and you have to be VERY creative with how you use what you get to get set up. And that's just on the south side of the river. Once you get across, you have to be FAST, and you absolutely have to rely on static defenses to buy you time while you build units. This is pretty brutal, but on the bright side, since you capture their generators in that little forward base you take over, none of the Obelisks are active when you finally assault the base.

Bad Neighborhood:

It's decent. Not great, not terrible. Fairly par for the course as far as difficulty is concerned.

Deceit:

The opening for this mission isn't too bad, but GOD does it really slow down once you capture the base. You don't get that much in resources, you don't get too much room to build your base, you're constantly getting attacked by enemy armor AND your defenses are constantly getting space lasered, and on top of that the final base assault is probably the hardest I've dealt with thus far. Have a nuke ready, because you're not beating it without one.

Eviction Notice:

Even though this one technically took longer to finish than Deceit, it felt easier, probably because of all of the resources this map gives you. This is even in spite of the even larger armor pushes that get thrown at you, it's easier to manage when you have more tiberium in your silos. The final base assault was just ass though. Towards the end, the AI decided to stack a metric shit ton of units in their base, so it become a grinding war of attrition to close it out. Overall though, had a better time on this one.

The Tiberium Strain:

This mission is a much needed reprieve from the previous missions. You get a limited number of units and carefully guide them to the final objective. It's comparatively easy next to the missions that have come before and was sorely needed in my case. It's not amazing, but it breaks up the pace well enough.

Cloak and Dagger:

This one has an interesting set up, but it's ruined by needing to look up what you're supposed to do to get past the first phase of the mission. The set up is that you have one stealth tank, and you need to bust out an MCV that GDI has locked up. It's easy enough to figure out how to sneak into the base and break out the MCV, but when you try to get the MCV out through the base past the guard posts and Mammoth Tanks, you will die. I did actually manage to get the MCV past the Mammoth tanks under fire a couple of times by sheer RNG, but even if you do that, at least one Mammoth will follow, destroying your construction yard before you can get your base going. The solution, of course, is to take your stealth tank, and attack the local village. The villagers will run over to the Mammoths for help and they'll investigate. While they're gone, you use your stealth tank to break out the MCV, and you now you can get it out. The guard posts will still shoot at you, but without the Mammoths, it won't be lethal. The fact that the Mammoths can be distracted by attacking the village is not telegraphed to the player in any way, and the mission briefing doesn't allude to that fact either. I don't know how Westwood expected the player to just guess this randomly, but it was certainly one of the design decisions of all time. The rest of the mission is the regular build base, defend base, build army, destroy enemy base deal. Among these missions, this one is actually one of the easiest in that regard, since it's very easy to destroy the enemy harvesters if you set up close by.

Hostile Takeover:

This one was good. Inoffensive, short and sweet, enjoyable even. Doesn't ask too much of you, and to be quite honest, that's something I sorely needed this far into my playthrough.

Under Siege:

I had heard stories about this mission. Stories about how unfairly hard it is, and how much gumption you need to beat it. I prepared myself for this one... and I have to be honest, this wasn't nearly as bad as I thought it would be. Pro tip: you can use your stealth tank to sneak out and attack the enemy harvester, thereby aggroing some units from the north group so that they can be killed. Then I used my nuke on the east group, then sold the temple for a refinery. If you do things right, you can actually form a hole large enough in the north group for your harvesters to get through. I managed to figure this all out on my own, but I can definitely see how someone else would come to rue this mission.

Nod Death Squad:

Easily the shortest out of all of the missions, despite being the last. I found this mission to be very easy to complete.

Dino Missions:

This was a nice little desert to have at the end of this. These aren't hard, or overly long, they're a nice little cap off to this long, winding campaign. For whatever reason the game kept crashing for me when I completed mission 5, but I suppose it doesn't matter all that much anyway.

Final Thoughts:

I'm not gonna lie, this took a lot out of me. I started this game back in March of this year, and I only just beat it like 5 minutes ago. I've played other titles from this era of gaming (Metal Gear 1 and 2, Fallout 1 and 2), and I managed to have fun with those and complete them in a reasonable amount of time. This game, on the other hand, took me 98.7 hours according to steam.

I do think the base game is fun. That only took me around 40 hours to beat which I felt was reasonable. But Covert Ops was a slog, I can't lie. Going through that at some parts was like walking waist deep through molasses. It was downright unbearable at times. If I had to levy one critique against this game, it is that it is way too SLOW. Especially when you're harvesters have to travel long distances to get tiberium. It can be absolutely agonizing.

I basically only made it through Covert Ops fueled by pure spite alone.

I will say that I can understand why someone would've had a good time with this in the 90s. I'm interested to see what gameplay improvements are present in Red Alert... but admittedly, it's gonna be a minute until I touch that game lol. I am very interested in playing Tib Sun and RA2 though. I am genuinely anticipating getting to those in my queue.

Alright thanks for reading this wall of text, deuces.

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u/Thunder--Bolt — 20 hours ago

How can I play multiplayer

Hey everyone, I wanna play zero hour multiplier but I don't know how

I tried game ranger and it is slow and disconnects a lot

And tried radmin VPN and it uses so many GB like 12 GB a day, and so this is also not practical

I have installed gin tool as well and lunched it

The game I have is a crack not the legit one

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u/Adventurous_Cold265 — 19 hours ago
▲ 681 r/commandandconquer+2 crossposts

Adding Complex Trench Systems to my isometric RTS game

Hey guys! Back with another update. Trench systems have been something I wanted to do right from the beginning of the game's development, and I'm looking to really improve them a lot over time!

Trenches protect troops from tank shells, RPGs, Grad rockets and FPV drone strikes. You can see an FPV drone hitting my unit inside the trench. The camo netting protects troops from FPV drones, if you were wondering :) Oh, and I added a snow terrain — let me know what you guys think! I love reading your feedback!

As always, for more regular dev updates you can check out the YouTube channel: https://www.youtube.com/@Rbuhrgames

u/RBGames777 — 1 day ago

Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 00 Prologue

I've been working on turning Command and Conquer 3 Tiberium Wars into a Movie. This would include the gameplay, which I would use the "New Experience" mod to assist in gaining new camera angles. I am hoping to turn the GDI campaign from this game into an enjoyable cinematic experience. Please let me know what you think of my work in this video, and how I can improve this even further. Thank you.

youtu.be
u/SnowOwlProductions — 1 day ago