r/commandandconquer

Which game should I try next

Recently downloaded the entire C&C discography on steam. I’ve only played Yuris revenge and generals. Every time I start another I give up and go back to what I know.
What’s the one I need to be trying to break out of my two game cycle?

reddit.com
u/Infinite-Dependent94 — 6 hours ago

Jonathan Ferguson of the Royal Armouries Museum is reminded of C&C minigunners, saying this weapon from Trepang2 fits the bill quite well - and I agree, having this sort of thing in Renegade would have been sweet indeed

For context, Jonathan Ferguson is a well-known firearms expert and is the Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK, he's been featured in many YouTube videos too, not your average guntuber. The concept of a handheld minigun, especially one you can hold from the shoulder like in Tiberian Dawn, has always been a bit odd but perhaps is a semi-viable and cool example of one.

This is from a recent video titled "Firearms Expert Reacts to Trepang² Guns | EXP": https://www.youtube.com/watch?v=-SfRR0Yvs7c

(Trepang² is a great game too which I'd recommend, especially if you loved games like FEAR or Black for the PS2 or Wolfenstein The New Colossus)

u/Peekachooed — 13 hours ago

RA3: More Psychic Units in the Empires Arsenal

Do any of you feel as the EotRS should have more psychic units in their arsenal apart from Yuriko and the Psionic Decimator. It would have been nice to include an Imperial version of the psychic-corp troopers units in it's infantry atleast.

Perhaps one can include also more psychic plots like in RA2 as a call-back, like in the mission: "Rage of the Black Tortoise" you must capture the media centers for their psychc operatives to brainwash the american population in the US west coast as a call back to the second YR Allied mission: "Hollywood in Vain". It would make a bit more plausible sense where the US to surrender if it is a psychic endeavor.

I know it's probably a rehash of the whole Yuri and psychuc plots but let's be frank RA3 is campy enough that it might just work.

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u/GuyForFun144 — 13 hours ago

Help please Red alert 3

Hi pleasure to meet you all on this page. I am an avid C&C player since the original and recently found all my PC versions and I am trying to install and play Red Alert 3. It won't however attach to my Internet... I've attached an image of my issue. Could anyone assist me please, I've tried Vista and XP SP2 but no joy.... Unit ready.......

u/DJESCE007 — 1 day ago

For long-time Shockwave players: Which units or features felt so natural that they honestly should have been in the vanilla Zero Hour from day one?

​Zero Hour felt rushed and unfinished, but the Shockwave Mod perfectly fixed and expanded the core game without ruining its identity. Some additions feel so natural that going back to vanilla feels incomplete.

General Leang’s Identity: In vanilla, she was just a lazy copy-paste boss. Shockwave gave her a proper role as the Special Weapons General with unique tech like Tremor Artillery.

Laser Tanks for Townes: The "Laser General" didn't even have a main laser tank in vanilla. Shockwave fixed this by adding the Laser Crusader and Centurion.

Juhziz’s Remote Detonation: Vanilla Juhziz was just a boring suicide-unit spammer. Shockwave turned him into a real guerrilla strategist with remote IEDs and building traps.

​Logistics & Transports: Unique supply trucks and varied troop transports added a needed layer of supply-line strategy.

​What about you guys? Which unit or mechanic from Shockwave makes you think: "EA really missed the mark by leaving this out of the 2003 release"?

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Are there any mods for any cnc game which focuses solely on reenabling cut content?

And no, not something like Tib Sun Retro which tries to make the game completely different, just something more vanilla plus

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u/Smooth_Moose_637 — 1 day ago
▲ 220 r/commandandconquer+1 crossposts

Generals Zero Hour running natively on Mac, iPad and iPhone in 2026: EA open-sourced it, so I ported it. Guide included as well!

EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS.

What works (all verified on a real iPad and iPhone):

  • Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves
  • All audio: music, unit voices, EVA announcements, Challenge taunts, briefing FMVs
  • Touch controls built for RTS: tap select, drag a selection box, long-press deselect, two-finger camera pan, pinch zoom
  • Self-contained install: game data ships inside the app bundle

It's the real engine: unmodified game logic compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal. Not emulation, not streaming.

No game assets are included or distributed. You need your own copy (Steam sells Zero Hour) and a script pulls the data from your own account. Code is GPL v3.

Repo, with a full engineering log of every bug and fix (the black-minimap one is a 2003 texture-format fallback that ate the alpha channel; worth a read if you like archaeology): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad

Building: macOS is about four commands; iPhone/iPad needs Xcode and a free Apple developer account since you sideload your own build. Known issues (long-session memory on iPad, a rare backgrounding crash) are documented in the README.

Credit: fbraz3/GeneralsX did the heavy macOS/Linux lifting, TheSuperHackers keep the community codebase alive, and EA did a genuinely good thing releasing the source. The engine fixes I found are heading upstream so every platform benefits.

(And of course, not affiliated with or endorsed by EA, and sorry China had to deal with all of those particle cannons in that demo video)

u/asr24 — 2 days ago