Finally Reached Perfection
Been playing on and off for a while. Decided to check and see what I needed for perfection. Just a handful of monster kills. Finished it last night and after 7 in game years, I have finally beat Stardew Valley.
Been playing on and off for a while. Decided to check and see what I needed for perfection. Just a handful of monster kills. Finished it last night and after 7 in game years, I have finally beat Stardew Valley.
I'm running a campaign right now where the ship was tossed into an unknown area of space with no Federation, few if any raw resources, and no help in sight. I want to give the crew an opportunity to fix the ship as they go.
I'm thinking of increasing the ship's complication range to the max and letting the crew spend "supplies" to reduce them. This will also include morale, increasing everyone's complication range by 1 across the board while replicators are offline.
The supplies would be given at the end of each session depending on choices the players make (ie They help the aliens and get X supplies or steal from the aliens and get Y supplies). They can then use them to permanently reduce the complication range for a specific system.
Is this too complicated or would a different rule set work better? My goal is to make fixing things feel hard won and give their ethical decisions real weight
I'm a new GM to Star Trek (been a player for a while) and I wanted to run my own game. I posted in the Modiphius discord and another Star Trek discord I'm a part of and only had 2 people sign up in the last 2 weeks. Is it just a bad time of year to get players or should I be posting elsewhere?