u/Certain_Implement966

My first game jam project: a small constellation puzzle game
▲ 12 r/gdevelop+2 crossposts

My first game jam project: a small constellation puzzle game

Hey everyone!

I wanted to share Catasterism, a little puzzle game I made for Mini Jam 210.

This was my first game jam, and I made the whole project by myself as a hobby developer. I’ve only been learning game dev for a few months, so just finishing something and submitting it already felt like a big win.

I used GDevelop for the project. I tried a few different engines/tools before, but GDevelop felt like the best choice for a beginner like me, and it let me focus more on actually making the game.

The idea is simple: it’s a small puzzle game where you recreate the constellations the game shows you.

I had a lot of fun working on it, learned a bunch, and now I’m honestly excited for the next game jam.

Here’s the game if you want to try it:
https://axgin96.itch.io/catasterisms

axgin96.itch.io
u/Certain_Implement966 — 11 days ago

hello all! 'm trying to use a custom sprite as a cursor in a 3D scene with an active third-person camera. The problem is the cursor sprite doesn't align with the real mouse, and worse, it moves when the 3D camera moves. I've already set it up exactly as recommended: The cursor sprite is on a separate UI layer. 3D rendering is disabled on the UI layer. I'm using the Cursor behavior (also tried setting position manually via MouseX() / MouseY()). Somehow, the 3rd-person camera on the Base Layer is still affecting the coordinates of the 2D UI layer. Does anyone know a fix or a workaround for this? Thanks in advance

reddit.com
u/Certain_Implement966 — 15 days ago

Hey everyone,

Quick update on my 2.5D project, I’m still experimenting with the style and trying to push things a bit further.

Lately I’ve been wondering: how do you usually optimize 3D games to run smoothly in the browser?
I’m especially interested in tips for performance, since things can get heavy pretty quickly.

I also released a small demo on GDevelop, so if anyone feels like trying it out and sharing some feedback, I’d really appreciate it

my demo
https://gd.games/axgin96/dig-six

u/Certain_Implement966 — 21 days ago

I’m always curious to see what people are “cooking” with GDevelop these days.

If you feel like sharing, I’d love to see (and maybe try) what you’re working on! I’m really interested in discovering what people are able to create with it

reddit.com
u/Certain_Implement966 — 24 days ago

Hey everyone,

I was wondering if there’s a way to merge two separate projects in GDevelop into a single one.

Basically, I built my overworld exploration in one project, and a minigame system in another. Now I’d like to bring everything together into one main project.

Is there an easy way to do this? (like importing scenes or systems)

Or is the only option to manually copy all assets, events, and scenes into the main project?

Any tips or best practices would be really appreciated

reddit.com
u/Certain_Implement966 — 27 days ago