Day 6
I changed the mobile controls
I added movement sounds and death music. But I think there's no sound in the video
I added different levels
I changed the mobile controls
I added movement sounds and death music. But I think there's no sound in the video
I added different levels
hi i refuse to use gdevelop's ai features so i'm asking yall one favor
how do i make a pause menu?
i want it to be overlayed on top of the main scene and i want it to be navigable using the mouse or the touchscreen (i want my game to be playable on desktop and mobile)
i also want the pause menu to be full screen
edit: i followed this tutorial https://www.youtube.com/watch?v=zv0cMzMrvhM
Game title: The Last Evidence
Playable link: https://play.google.com/store/apps/details?id=com.fngames.thelastevidence
Platform: Android
This is a feature I am experimenting with in my game as a way to make some encounters easier, currently the playtest build of the game (You can play here) does not have this mechanic.
It's not much but it's mine and I'm proud of this little game I'm creating. I'm almost 40 and finally getting into making the games I'd love to play. This is a little scifi jetpack inspired game I'm building. Game dev can feel really rewarding even though it can be taxing and time consuming. Much respect to all gamedevs.
Pegou o item abriu o portal pra proxima fase.
This game took us the entire semester to finish, and we’re proud that we did it. We worked hard to bring Simon’s Adventure to life. Even though it’s not perfect, it’s still ours, and that makes it special. Through the process of making this game, I learned a lot about developing with GDevelop. I made mistakes, discovered new techniques, and realized that creating a project of this scale requires stronger hardware. I built it on a laptop with 8GB RAM, an Intel i3 M380 processor, and a graphics card with only 64MB, which caused enormous amounts of lag. Despite the challenges, I managed to finish coding, and the experience taught me resilience and problem-solving.
Our team divided the work into specific roles to make the project possible: I served as the Programmer, while my teammates took on the roles of Project Manager, Game Designer, Level Designer, Art Designer, Sound Designer, and QA. Together, we combined our efforts to complete this project and bring Simon’s Adventure to life.
We hope you enjoy playing this game as much as we enjoyed making it
THE GAME - https://gd.games/jb_ramizares/simons-tale
- Br. Entertainment
Game Title: Dungeon Survivors
Platform: Mobile (Web-based)
Playable Link: https://gd.games/youraverageoz/dungeon-survivors
Description: Dungeon Survivors is a 2D rogue-lite RPG specifically designed and optimized for mobile devices. Inspired by classic survivor-style gameplay, it challenges players to survive waves of enemies using strategic progression and fast-paced combat. The game focuses on providing a smooth handheld experience with intuitive touch controls and a compelling gameplay loop. I am looking for feedback regarding the UI layout, control responsiveness on different screen sizes, and overall performance to ensure the best possible mobile experience for players.
Free to Play Status:
• [x] Free to play
• [ ] Demo/Key available
• [ ] Paid
Involvement: I am the sole developer of this project, handling the design, programming, and overall development.
Hello everyone!
This is my first time sharing footage from the game I'm making (aside from the help thread I posted a week or so ago). As you can see, I've created a seasonal cycle! This world is called Maeflower, and it experiences everything from dry hot summers to harsh, frigid winters. The temperatures tend to fly into the extremes at times - this is normal.
Funny I show this, and this isn't even half of what this game is about! But, more on that later... for those interested, I'll be sharing updates from this pretty regularly, now that I've finally got the ball rolling. Believe it or not, my game is primarily a Platform game, however there are RPG/Top Down elements included as well! Hope you look forward to seeing updates, and let me know what you think!
Also note: I am already planning several changes. Nighttime ambience will be different, for example, and there will be lots of decoration changes added in that I simply haven't gotten to yet. This footage is just primarily showing off the seasonal changes with the grass, the weather, and my simple interface. Thanks for checking it out!
J'ai crée mon premier jeur sur gdevelo ep voici le lien : https://phonix-cool.itch.io/paperhunt le jue est en beta merci de vos retour
I'll change the design later
(How's my amateur fish drawing XD)
By defeating Boki, you release Kikna, a kitten that uses a crossbow that shoot in monsters
When I fire bullets they spawn lower on the you axis when I move forward
Hellu!
I made an avatar maker app, have fun!
https://gd.games/ath07/avatar-maker
The game is still in developing, I'll make more update in future; let me know if you'd like more options like marks or accessories for this.
Build fully immersive VR games in GDevelop — no coding required. This extension family brings the WebXR API into GDevelop’s event-sheet workflow, giving you spatial tracking, controller input, physics-driven interactions, and a complete inventory/holster system out of the box.
Free to use. Works in the browser on Meta Quest and any WebXR-compatible headset.
What’s included
Download it at: https://avram.itch.io/webxr-gdevelop-extension
Over the last few months, Carrots Engine has continued to grow with new features, editor improvements, performance optimizations, and major workflow upgrades.
From Blueprint Graph integration and Particle Effects Editor to rendering improvements, TypeScript support, 2D/3D workflows, and continuous engine optimization, every update brings us closer to our vision of a powerful and accessible game engine for creators.
This timeline highlights some of the key milestones achieved between v1.0.0 and v1.0.3.
We'd love to hear your feedback and suggestions as development continues.
đź”— GitHub Releases: [Carrots Engine Releases](https://github.com/Carrotstudio0/Carrots-Game-Engine/releases.com)
đź”— Download on itch.io: [Carrots Engine on itch.io](https://carrots-studio.itch.io/carrots-game-engine.com)
Built on the foundations of GDevelop and developed independently by Carrots Team to explore new possibilities for 2D and 3D game creation.