
Our Final Term Project for GameDev Class
This game took us the entire semester to finish, and we’re proud that we did it. We worked hard to bring Simon’s Adventure to life. Even though it’s not perfect, it’s still ours, and that makes it special. Through the process of making this game, I learned a lot about developing with GDevelop. I made mistakes, discovered new techniques, and realized that creating a project of this scale requires stronger hardware. I built it on a laptop with 8GB RAM, an Intel i3 M380 processor, and a graphics card with only 64MB, which caused enormous amounts of lag. Despite the challenges, I managed to finish coding, and the experience taught me resilience and problem-solving.
Our team divided the work into specific roles to make the project possible: I served as the Programmer, while my teammates took on the roles of Project Manager, Game Designer, Level Designer, Art Designer, Sound Designer, and QA. Together, we combined our efforts to complete this project and bring Simon’s Adventure to life.
We hope you enjoy playing this game as much as we enjoyed making it
THE GAME - https://gd.games/jb_ramizares/simons-tale
- Br. Entertainment