What percentage of your games are Highly Optimized vs Casual?
This is mostly a rant, but I'm honestly curious about this.
Now I'm a shameless min-maxer myself, but I'm getting sick of the whole "MaRtIaLs BaD, cAsTeRs GoOd," mentality where if you're not playing a hyper-optimized tier one or two character, you're being rude to the table. I get it, martials have little (pretty much nothing really) to contribute outside of combat, but isn't that the point of the adventure, to figure out a solution? Only half of D&D is a chess game against the DM. The other half is an interactive storytelling experience. Like, what would you be more interested in seeing: almost 12hrs of the epic journey that is The Lord of the Rings; or the less than 12minute affair of Gandalf using Legend Lore to identify the ring right away, mind blanking himself to avoid corruption, casting Teleport, dropping the ring into the volcano, and teleporting back before Bilbo's party even ends?
It might just be the circles I roll in, so I want to know what percentage of your games are optimize-or-die games vs more casual adventures (Think Dungeons and Daddies podcast where Beth played a rogue and warlock and and you could count on one hand how much she used sneak attack and eldritch blast combined in 2 seasons)?
Edit: By "chess game against the DM", all I meant is the tactics game with pieces on a board (or in the theatre of the mind of that's how you play). I'm assuming it's balanced by the DM and that said DM is not trying to tpk you but at least trying to rough you up to have you spend resources and whatnot. If the DM isn't also having fun with all their monsters' and NPCs' abilities, then why are we even playing?