I’m trying to find a game I played on Nintendo Switch and I just can’t remember the name. It was a 2D top-down space game with a very clean, slightly cartoon style. You controlled a spaceship that was always centered on the screen, and the camera always followed it.
You could rotate the ship with the right stick to aim where it was facing, and you had to use a button to apply thrust to move forward. You couldn’t freely drag the camera or anything like that.
The game took place across multiple solar systems. You could travel freely inside a system, and to move between systems you would go through something like a blue/black wormhole or black hole transition.
The core gameplay was mostly about making money and progressing economically. You earned money by destroying asteroids or fighting enemies in space. Some enemies were alien and insect-like. There were also random events where you could rescue astronauts floating in space, and they would give you bonuses or passive income.
Planets were not explorable. When you interacted with a planet, it would open a management screen where you could buy or upgrade buildings. These acted more like economic upgrades for that planet/system rather than anything you could walk around in.
There was also a like a story running through the game. A man, like a CEO or someone in charge of a space company, would constantly contact you during gameplay through radio communications. He would guide you and talk about the situation. Each solar system also had bosses, and before moving to the next system you would often get communication from them or trigger a boss encounter.
The game was single-player, no online features. It was constant real-time action, not turn-based or mission-based in the traditional sense.
I think it might have been an indie game from the eShop, but I’m not sure.
If anyone recognizes this, I’d really appreciate the help.