Anno 2070 Modding
I’m working on Anno 2070 modding and already using A.R.R.C. and W.A.R.R.C. II. I also have the archived M.A.U.G. mod, but it’s basically unusable for my setup.
I’m trying to use the Remix Mod, but only for the new AI opponents: Seamus Green, Skylar Banes, and Scorpio.
The problem is the map/world changes. The mod overrides world generation (bigger maps, altered island placement, spawn changes) and it completely breaks the starting island layout for me. The early game becomes unplayable because of that, even though everything else in the mod is fine.
I already tried extracting parts from the RDA files (addon1.rda, patch8.rd, eng8.rda), but removing map-related content causes crashes or broken dependencies, so I assume the AI systems are tied into the map/spawn logic.
I can’t code, so I’m looking for a simple/clean way (if it even exists) to disable only the map/world generation changes while keeping just the new AI opponents from the Remix Mod. Or are the AI systems fully dependent on those map overrides in this mod structure?
Any advice on which files control AI vs map generation would help a lot.