r/anno

Big enough military camps?
▲ 69 r/anno

Big enough military camps?

There’s around from what I last remember 37-46 camps in total nobody getting in surprisingly doesn’t take a lot of workers or upkeep when you have 3 specialist for military.

u/Electrical_Ad_3046 — 6 days ago
▲ 96 r/anno

Romanized & Celtic on One Island

I wanted the birds and the beavers

u/DaGlavGuy — 6 days ago
▲ 2 r/anno

The Future

I know it's very early in the life cycle for 117 but what I curious about what eras the would like to see in the future. Personally I'd love to see a medieval Anno maybe around 800 to 1100

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u/AppointmentNo8325 — 5 days ago
▲ 72 r/anno+1 crossposts

Roman Life - Latium is out: 45 new needs and production chains

Hi all,

I just released Roman Life - Latium. It adds 45 new needs for your Latium citizens, from Liberti up to Patricians. The main aim of this mod is to make things a bit more complicated and diverse- we all can agree that 117 lacks products chains at this stage (yet).

This is part 1 of my Roman Life mods- two more, Albion and Imperial Blends (name is WIP), adds in total another ~60 production chains.

Some other things it adds:

  • 50 new specialists for these chains, from Common to Heroic
  • classic and Syrah skins for every new building.
  • upgraded thresholds to advance to the next tier (still easy enough)

You can also switch off any chain you don't want, by either Taludas' Mod Manager, on the Tweaking tab, or by deleting folders.

My older standalone mods (Clay Dolls, Dried Figs, Ham Perna, Honey Cakes and a few others) are now part of this mod. You can unsubscribe from them and your saves will (should) still load.

Feedback and bug reports are very welcome, needless to say, it's a bit of work and some things could've been missed. I couldn't get any weird bugs showing up in my gameplays. Screenshots help a lot.

If there's something completely wrong with translations (each language was translated from English, using DeepL), please just provide translation, instead of pointing out what is wrong- I won't be otherwise able to help out.

https://mod.io/g/anno-117-pax-romana/m/roman-life-latium

u/khayiin — 8 days ago
▲ 4 r/anno+1 crossposts

There needs to be more Albion Tech.

I hate how in Albion you have to place storage houses right on the coast of the swamps in order to build production buildings farther out . I feel there should be a tech tied to the native Albion’s that allows you to build storage houses in the swamps like the research that allows you to build emergency buildings in the swamps.

reddit.com
u/Legal_Specific_5775 — 8 days ago