A detail I just noticed: significant?
I've been trying to revisit details I've taken for granted/overlooked, and I realized I hadn't looked at the Apple Orchard for a while. (I'm assuming mentioning its existence doesn't imply a spoiler because it can clearly be seen on day one.)
Looking back over the Gardener's Logbook, I just noticed a detail that'd never stood out to me: on the Soil Survey, and specifically the rendering of the 45-room mansion, the lower block of rooms, representing the early ranks, is rendered with "alleys" - double lines - between rooms. On the higher ranks, the rooms are rendered with single lines. And this is a game in which anomalous details are almost always significant.
Now, it occurs to me that this is one of a small number of renderings of the mansion as a grid throughout the game. Most of them are connected to significant puzzles: the Study, the chessboard, and treasure maps. The latter give us a framework for understanding an X as significant.
The other thing that occurs to me is that >!we can explore a version of the mansion that does, indeed, have alleys between drafts of the rooms: the Atelier!<. If the Logbook would be connected, I'd wonder if the big ol' X for "Barren Ground" is significant. And if we could read it instead as "Baron Ground." >!There's no known green puzzle-path in the Atelier, right? Although if there were a puzzle-path, it would be directly in the block of rooms indicated by the Logbook. The room marked with the X is the start of HEWAM BLEST. That room is also the Bedroom, which in the mansion is the home of Baron's Bafflers, a puzzle that so far seems like it doesn't connect to anything. Darn it, you could almost trace a walking path that is MANTIS within that area. Alas, for lack of an I!<.
As always, this could all be nothingburger - I'm aware of datamining - but I thought I'd share since I hadn't seen that detail mentioned before, and I don't believe it's an accident or oversight.