u/CheddaB0mbs

The embarrassment of Godforge Beta

I have to believe that the premise was.... played Raid for 6 years and focused as a CC for them. The "intent" was to make a more community centric gamer developed game. Yet, the ENTIRE game lacks the CORE functions of a gacha/afk arena game. Its not fathomable that basics like auto system for building up feeders, auto run to the next stage, and the real kicker beating a stage and not having to watch the WHOLE animations for EVERY battle. Was the brilliant idea was to have a game that required it to be running full time on everyone's device....Which by the way probably wont heat up as much if your not running 23 hours of auto battle simulation, LMFAO. Call it an animated screen saver, that periodically freezes at random...

We don't get the standard core functions of a gacha game, what do we get instead. The absence of Quality of Life functions, is that intentional? That way you can come in and add the standard functions and say you did it for the community based recommendations?

A beta is a complete version of a game still in the testing phase. It is often shared with beta testers who catch the latest bugs to release as polished a beta as possible. At best this is considered ALPHA 2 more likely since it was only half a working game maybe early playtest public access? Really you put out a test where the core function of the test is the campaign and you have "Visuals in Development". Now companies do half ass betas, and push out "Early Access" of an incomplete product and work on the premise, pay us for what we made and once we get enough money we will make the game workable. Its easier to believe that half a decade in the community, seeing the monthly revenue from gacha studios was overwhelming and kudos for jumping head first into the market.

Genshin Impact defined Gacha, while open world, it changed the monetization platform. AFK Journey, Limbus Company, Bloodlines: Legacy of Lithas, KOF AFK and many more games made in 2020 or later that ALL have the same functions for QOL and gameplay. With the plethora of previous titles that have already done it, why is Godforge lacking so much on basic concepts of gacha? Give us the full game that you INTEND to release as a beta test. Then you can fix everything while GTA6 is dominating the market.

Weapon Imprint, aka enchant, imbune, mastercraft...how is this considered innovative? Diablo has done it for decades. If your not changing the genre or improving on standard basics then you simply regurgitated the same product with a different User Interface. The game Godforge, works sort of...but is it really a 2026 game or a watered down version of Raid? No animations for pulling legendary, nothing for ascending or awakening. Lackluster at best.

How can you have the resources to ascend a legendary the same as ascending a common hero?

One of the most atrocious aspects was that you had ZERO idea if your build was working as intended, actually you can bank it wasn't! Kits, gear sets, buffs/debuff, heals, revives all broken. Absolutely complete waste of time for testers to play.

The story line made no sense at all. All the OG gamers remember the Oregon Trail on a 5 1/4 floppy that had a whooping 1.2MB storage? Oregon Trail had a better story and plot line. It was so poorly written that AI didn't know how to fix it.

Ahh the Music, This was hilariously hyped up by Fateless. It was an immediate resemblance to Randy Pitchford hyping up Borderlands, only to get the same washed up program that's already been done. To save money, there is a company called Songfinch and for 200 bucks they can create a one of a kind custom song for you. That way it frees up more revenue to fix the broken game mechanics.

Seeing how after a week of the "beta" they only did a minor patch, the focus was no where near quality, what it did pose for the community is how do we spend the limited resources that they supply. Which made it a resource balance mechanic not test gameplay or you would have unlocked more than half content and allowed players to full test. I can only surmise it was a tactic to monitor how to best employ monetary packages for Early Access. Fateless was less then upfront on the list of known bugs, which lead to an all day Q&A on discord with everyone asking the same questions every 20 seconds. Quantifying that bug list couldn't have been more code then the visuals in development slides.

So we got duped and they got free metrics for targeted monetization. What i really want to know is how bad the investors are clamoring over this "product". I don't see this being released until late 2027, will the money hold out? Are they forced to release a busted broken watered down version of a gacha RPG and hope enough fools and their money are soon parted.

Let the hate pour in...As a gaming community, what is your acceptable standards for a new title? Demand more than a changed UI,... or fan boi whale out and perpetuate the same crap over and over. I am done with this studio before they even go to market. Stop paying for "early access", start with the expectations that the studio puts the work in and provides a stable product BEFORE asking for consumer money.

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u/CheddaB0mbs — 15 days ago