I can 3 mark the most boring, dog shit tier IX in the game, but I just can't deal with the bullshit of tier 10. How can these monkey have access to electricity is beyond me

u/CheemsSauce — 1 day ago

THIS POINT SIDE SUCK HORSE BALL SACKS

Literally UNPLAYABLE for Defender class and a pain in the ass for anyone who try to capture the point in general. The most MISERABLE experience I ever have, WORSE THAN 2 MAP POINT ERA FROM OVERWATCH (Looking at you Volskaya). Put some DAMN COVERS in there so those pesky camper can't shove shit down our throat the moment anyone want to push the point and then masturbate themselve with how much damage they dealt because THERE IS NO FUCKING COVERS to play around.

u/CheemsSauce — 3 days ago

I have 3 marked the ST-1. Here is a short review

The ST-1 held a special place in my heart as the first ever tier 9 tank I own in PC (and a very cool one too!), wayyyyyy back when tier 5 can meet tier 8. Today I have fulfill my once most beautiful hope and dream (Fuck the PC version).

The ST-1 is practically the only Soviet super heavy in the game, but it is too shy to admit it is a super heavy. Despite not having super heavy's level of hitpoint, it is SIGNIFICANTLY better than 95% of other super heavy at tier 9, the other 5% is the Tiger-Maus, but it has a completely different play style. Unfortunately, the ST-1 also suffer from the super heavy symptoms, which is the fast 7-0 game where you are too slow to make an impact when your team fall apart. This is clearly reflected in my winrate.

What is the pro? Similar to the WZ-114 (my TRUE GOAT), it have really REALLY, EXTREMELY good hulldown capability. There is no weird, troll or bullshit angle on your turret that want to fuck with you beside the one tumor weakspot. It is honestly a truly Exceptional turret. But do keep in mind your commander gonna get blow to pieces very often. And the hull armor, despite having 2 corners cut that prevent you from using sidescraping tactic, is formidable even to a lot of tier 10 heavy. Combine with a good enough gun with 2k1 DPM and 420 alpha, and it doens't blow your mind whenever you want to move or snap some shots with it.

Downside is that It is slow. Not as bad as traditional super heavy that crawl around the map at 20km/h, but it is still a negative thing. Your super speed boost will be your best friend, and you cannot leave it out of the consumable option. The worst part is the traverse speed is very bad. And in a meta where so many tier 10 is OPAF even for its tier, that you simply stand no chance to counter their presence.

Over all, yeah the ST-1 is kinda a GOAT among tier 9, easy to play, easy to master, and easy to dominate. But it is a super heavy in nature, and super heavy, sadly, can't carry the game - unless the entire enemy team is lobotomized.

u/CheemsSauce — 5 days ago

3 marked the TNH VZ 51 with full Mastery 4k7 gameplay that earned me the 3 mark and a short review

This tank is pathetic.

The Progetto C50 is better

The 50TP (both tech tree and collector version) is better

The Type 68 is better

What do it even do? I don't know? TO WASTE EVERYONE TIME?!

u/CheemsSauce — 6 days ago

Tornvagn 3 marked and a short review. Plus a full gameplay Mastery with 6k damage but sadly a lose.

The moment WG announced this tank will be moved into tier 9 with an auto-reloader, I know it is going to be OP as fuck, you know it is gonna be toxic as fuck, everyone know this tank will be borderline broken and unbalance as fuck. But in reality, at least to me, the Tornvagn is TRULY BRAINDEADLY OVERPOWERED, but also BORING and ANNOYING AS FUCK TO PLAY.

So what make this thing so disgustingly overpowered and toxic at the same time? Well, it is the fact that it has a 3 shot auto-reloader...that can clip for over 1200 damage over 8 seconds of interclip...oh and your frontal turret is basically invunerable with no weakspot, unless the enemy has tier 10 TD level of penetration to just shoot directly through it, probably around 370mm of HEAT would be enough. Not only that, the hull is so retarded-proof that the upper part of its lower plate is way too thick that often require even equal tier to fire gold at it. Even worse. this thing has increase DPM by dumping the clip, and the DPM while firing single shot is not even bad in any mean. In fact, if you run vent, you reload just slightly slower than the TNH Vz51 (with gun rammer) about 0.8 seconds (Without activating andrenaline of course), hence your DPM in single shot mode would be 2k, completely normal. Effectively and idealy, without RNG screwing, this tank could flat out cripple a tier 8 heavy in like 20 seconds, down to 5% hitpoint, or kill them if RNG favor you.

HOWEVER, the downside of it is the soul-crushing BAD SOFT STATS, to the point I have to run vent over calibrated shell to compensate as much as possible for this dog piss of a gun. For whatever reason, this gun is extremely allergic to snapping shot, and also derpy as shit. Combine with terrible dispersion when moving and turning both the hull and turret and bad accuracy, and you have a complete formula of how to make anyone HATE playing a tank. Sometime it just REFUSE to hit shit and randomly fly off to the left and right completely missing the target (the bullshit ricochet against the M-Yoh literally costed me that game). Oh and you are kinda slow, so make sure to bring engine booster.

Because of this, the Tornvagn excel at making the game boring as fuck for everyone, even you as the driver: You do exactly 1 thing and 1 thing only: Go hulldown. But the enemy will immediately refuse to engage with you upon seeing the fricking impenetrable tomato. Some might try to shoot HE and annoy you with chance of getting your crew die to HE sho. Meanwhile, you are struggling with the damn gun cursed by RNG to try to make the damn gun fire where you want.

Overall, Tornvagn is an incredibly strong to the point of toxic for the game. But at the same time, if you are cable of doing more than 2 things at one, then this thing will traumatize you with its cursed gun stats and make you mad.

u/CheemsSauce — 14 days ago

T95 The Immovable Turtle: Mastery 6k1 damage and 3 marked review

T95 is either someone's most beloved tank, or pure horse turd, waste of storage in the game for many others. Its effectiveness SCALE with how stupid your enemy is. Against monkey that have a hamster powering their brains, this thing is an absolute nightmare fuel, can annihilate everything even when play by actual braindead people. But against people that has IQ more than 1 digit, this thing immediately fall flat and dead in a ditch in matter of seconds.

The E3, the tier 10, on the other hand, doesn't have any of the T95 downside, just flat out much better in every aspect with a cancerous armor profile while still maintain the simple braindead but effective playstyle.

u/CheemsSauce — 14 days ago

I 3 marked the WZ-114 AFTER 150 GAMES. It is a miserable experience and led me to seriously question the gunmarking system

The WZ-114 is my most played tank in Blitz, way before the 3 mark update (I stop playing it to 3 mark other tanks). As a type of "Underdog" player who enjoy playing tier 9 to shit on tier 10, I swear to you guys, this is my most favorite tank to play thanks to how absolutely GARBAGE it is, and the terrible journey of 3-marking it.

Its con list is MASSIVE: pathetic module hitpoint that constantly get set on fire and ammo rack back and front, painfully SLOW at everything, and practically negative DPM. It has such a long reload and aim time, that by the time you fire the next shot (after carefully aimed it), the majority of enemy at the frontline facing you already reloading their 3rd shot. Once you commit to a lane, you are DEAD SET on that lane, with no hope to ever make it back to the other flank.

And yet, among all the things I ever drive in, this tank remains my ultimate favorite. The only strength it has is the INSANE amount of hitpoint of 2475 with busted armor when hulldown. Combine with reactive armor and a big chunky alpha of 470, this tank is borderline BROKEN, GOD LIKE against tier 8 and even make tier 10 roll their eye balls thanks to its disgusting toxic trading capability .......even though I have to meet tier 10 about 9 out of 10 games on my server.

HOWEVER, since blocking, eating shot and trading blow isn't exactly what WG considered "Skillful" and count toward experience, this tank is PAINFUL to grind marking because it is too slow to adapt to situation with actual TIER 7 HEAVY DPM. Yeah its alpha is cool, but it does not have ""ENOUGH"" alpha to compensate for such abysmal dog shit dpm to really "Farm damage". And if your team is even slightly """Competent""" with 3 or more other people that can count finger on their hands and isn't blind when playing this game, then you can kiss good bye that hard-earn marking progress. I believe it took me OVER 150 GAMES to 3 mark this tank, and I was forced to even abandoned sandbag to run double food and pick double repair kit with andrenaline to have any possibility of farming damage.

And this bring me to conclusion that the 3 marking system is extremely anti-player. Why the Fuck are you getting punished by losing gunmark progress because you have decent teammates that lead to a steam roll victory? It is this simple question that completely change how I approach gunmarking: By abusing my teammate and being an asshole in general toward teammate, from toxic behavior like delibrately refuse to cover them and let the enemy kill them, to actual sabotaging my own team by COVERING THE ENEMY FROM MY OWN TEAM just so I can farm damage from them.

Enough rant. I hope everyone the best when 3-marking their tanks.

u/CheemsSauce — 16 days ago