u/Cheezeduudle

▲ 5 r/TagPro

10/2/26 Future Group Friday - Development + Release updates, Q&A/feedback, mega rolling bomb (fix)!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Ran through a few bugs from Wednesday's release, ongoing projects (large things on the way!), and discussions happening behind the scenes. Finally got through the feedback backlog and found some good ideas in there! Also some good Q&A and too many glasses swaps.

AI's summary:

Intro
0:00 - Future Group Friday Intro & Recent Release Recap

Release Bugs
1:00 - Release Notes: What Went Live on Wednesday
1:34 - Minor Release Addition: Tag Coin Icon Centering Fix
2:21 - Minor Release Addition: Long Player Names Now Truncate with Hover Tooltip
3:05 - Post-Release Bug: Async Disconnect Handler Caused 5v3 Games
5:45 - Post-Release Bug: Rolling Bomb Physics Made Them Overpowered
9:02 - The Mega Rolling Bomb Clip: Three Players Sent Flying at Once
10:55 - Post-Release Bug: Spectate Game List Overflowing Below Screen

Game & Dev Updates
11:19 - Dev Updates: Mobile Replay & Spectate Zoom Fix Now Awaiting Review
12:27 - Dev Updates: 2NF Map Fix Merged & Ready for Next Release
12:51 - Dev Updates: Server Load Balancing Fix Awaiting Review
14:21 - Dev Updates: Timer-Based Hold & Prevent Stats Awaiting Discussion
15:13 - Dev Updates: Stuck Launcher Bug Fix Merged Pending
15:41 - Dev Updates: Duplicated Substitute Bug Fix Merged Pending
16:43 - Dev Updates: Versus Profile Stats Almost Done, Awaiting Final Review
17:19 - Dev Updates: Native Release Notes Tab Awaiting Review
19:31 - Friends Feature & Video Exports: Still On Track for Next 1-2 Releases

Non-Dev Updates
19:35 - Non-Dev Updates: First Bi-Weekly Future Group Meeting Recap
20:18 - Meeting: How to Handle 2NF Casual Games Going Forward
21:39 - Meeting: Highlights Will Live in Replay Tab, Published to Profile
22:26 - Meeting: Versus Stats Display - Two Bars & Sorting by Skill Decided
24:11 - Meeting: Shop Flare Rarity Colors Updated for Better Visibility
25:20 - Non-Dev Updates: Designer Meeting Coming Next Week for Redesign
25:41 - Non-Dev Updates: New Steering Committee Member Grant Being Onboarded
25:54 - Non-Dev Updates: Creative Committee Shifting to Internal Core Group Selection
26:34 - Non-Dev Updates: Dallas Server Expiring in Two Weeks Unless Sponsored

Q&A
27:46 - Q&A: Is Steam by End of Year Still Doable? Target Is February for Steam Fest

Feedback Forum
30:00 - Feedback: Balance Points for Ranked vs Casual Leaderboards - Clarified & Closed
31:07 - Feedback: Mars Ball Mass Bonus Should Be a Toggleable Group Setting
34:11 - Feedback: Allow Scoreboard Clock & Score Display Variations with Custom Uploads
40:43 - Ticket Created: Reduce Opacity of Exit & Volume Buttons When Mouse Is Idle
44:53 - Feedback: Add New Shop Flares Each Season - Deferred to Creative Committee
45:44 - Feedback: Randomize Ranked vs Casual Queue - Already Handled by Finish All Games Setting
50:18 - Feedback: Earn Old Seasonal Flares in the Shop - Under Review, Steer Co Discussion Needed
57:41 - Feedback: Ranked Flare Progress Meter - Ticket Already Exists, Progress Bar Planned
60:00 - Ranked Flare Progress Bar Ticket Already Exists & Linked
61:34 - Feedback: Ranked Win Streak Lobby Notification & Bonus Coins
63:29 - Existing Ticket: Win Streak Display on Post-Game Scoreboard Planned
65:16 - Feedback: View Ranked Games While in a Group - Blocked, Under Review
67:24 - Feedback: Queue for Public Games While Playing Private Group Games
69:24 - Feedback: Opt Out of Rolling Bomb Physics Bug - Already Fixed & Closed
69:44 - Feedback: Ball Skins & Cosmetics Coming as Part of Shop Expansion
73:00 - Profile Identity Overhaul: The Bigger Vision for Customization
75:29 - Rocket League Style Pattern Skins: Pros, Cons & Player Visibility Concerns
79:31 - Feedback: Disallow Registered Users from Using Sunball Display Names
83:55 - Why This Change Would Be Pointless if the Game Grows: Leaf System Is Enough

Wrap Up
90:04 - Stream Wrap Up: Every Other Wednesday Releases, Testing Sessions & See You Next Friday

youtu.be
u/Cheezeduudle — 13 days ago
▲ 7 r/TagPro

9/25/26 Future Group Friday - Development + TPFG structure updates, Q&A/feedback, rolling releases!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Holy yapping. Took 45 minutes just to talk through the last 2 weeks of projects and I probably missed a few things but there is a LOT moving on the development side of things! The new approach is focused on freeing up smaller changes instead of getting them stuck behind larger features, and getting large things out when they are ready instead of bundling them together. The first release in this new approach will be next Wednesday!

AI's summary:

Intro
0:00 - Future Group Friday Intro & Two Weeks of Updates

Going Live
1:36 - Going Live Wednesday: Season 4 Release Overview
2:20 - Bug Fix: Disconnected Players Can Now Rejoin Their Game
2:57 - Removal: Competitive Settings Button Removed from Private Groups
3:40 - Bug Fix: Map Test Mode Now Reverts Mercy Rule & Duration on Disable
4:19 - Mars Ball Siren Sound Removed Entirely
5:17 - Mars Ball No Longer Awards Returns Near Flag Tiles
5:56 - Bug Fix: Stray Pixel Removed from Radioactive Flare
6:24 - Improvement: Unused Vertical Space Reduced on Spectate Page
7:04 - Bug Fix: Rolling Bomb Ghost Position Server Sync Issue Fixed
7:39 - Might Go Live: Shop Flare Rarity Indicators on Profile Flare Tab
8:41 - Might Go Live: All External Links Now Open in New Tab
9:18 - Might Go Live: Group Presets Can Now Specify Server Selection
10:05 - Might Go Live: Versus Profile Stats & Ranked Launcher Indicators
10:47 - Might Go Live: Shop Refresh Button UI Overhaul with Local Time Display
12:02 - Might Go Live: Pizza Timer Now Default for New Players Instead of Blinker
12:46 - Might Go Live: Rank Points Text Updated to Tag Coins Sitewide
13:15 - Might Go Live: Long Player Names Now Truncate with Hover Tooltip in Groups
14:05 - Might Go Live: Animated Flares No Longer Appear Above Page Header

Game & Dev Updates
14:46 - Season 4 Feather Flare: Earn by Completing 150 Games
15:32 - Friends Feature: Notifications, Requests & Players Tab Reorganization
16:22 - Friends Feature: Player Search Tab Renamed & Volunteer Lists Moving There Too
18:19 - Friends Feature: Left-Side Tab Layout Chosen Over Top Tabs
21:41 - Dev Updates: Double NF Map Bug Crashing Games & Decision Needed
22:44 - Native Release Notes: Moving TagPro Updates onto the TagPro Site
25:02 - Why Internal Release Notes Help SEO & Rolling Update Cadence
27:40 - Dev Updates: Disk Monitoring & Crawler Protection Branch in Review
28:00 - Dev Updates: Hold Time Counting Logic Ready for Review
29:07 - Why Hold Time Calculation Has Always Been Slightly Wrong
30:59 - Timer Countdown Display: Standardizing Timers Across the Whole Site
33:01 - Ranked Tier Expansion: CTF Going to 7 Tiers, NF Going to 5 Tiers

Non-Dev Updates
33:48 - New Release Approach: Every Other Wednesday Releases Starting This Week
35:19 - Testing Every Other Sunday & Future Group Meetings Before Each Session
37:14 - Why Rolling Releases Motivate Developers & Clear the 321-Ticket Backlog
39:17 - Non-Dev Updates: Snowball Onboarded & Added to Developer Tab
39:55 - Non-Dev Updates: Tag Coins Now Awarded to NA LTP Streamers
40:36 - Non-Dev Updates: All TagPro Accounts & Domains Now Centralized
41:10 - Creative Bot Now Under TagPro Umbrella, Fortunate Maps Next
41:37 - Tutorial Bot Design: Should Bots Cheat or Follow Cardinal Directions?
42:04 - Fortunate Maps Integration: Linking Map Codes to the Maps Page
43:55 - Non-Dev Updates: Creative Committee Almost Ready to Open Applications

Feedback Forum
46:41 - Switching to Discord Community Feedback
47:47 - Feedback: Four Hands One Ball Cooperative Game Mode
51:40 - Feedback: Count Saves When a Cap Happens Due to Ranked Disconnect
55:43 - Feedback: Ranked Queue Should Prevent Same Teams Forming Repeatedly
57:00 - Why Season Week One Uses Closest to 50% Matchmaking to Avoid Blowouts
60:00 - Ranked Matchmaking: Proposing a Narrower Win Probability Window for Week One
63:29 - Why Season One Used 40-60 Window & Why We Reverted to 50% After Blowouts
68:57 - Feedback: Organize the Flare Page with Headers by Category
72:50 - Feedback: Swap Tag Coins Between Accounts - Declined, Use Account Merge Instead
74:48 - Feedback: Gambling with Tag Coins - Not Happening Right Now
75:29 - Feedback: Rolling 100 Ranked Stats on Profile

Q&A
76:58 - Q&A: Native Video Export Feature Almost Done - Render Speed & Highlights Explained
79:31 - Q&A: Why Do Rank Points Decrease the More You Play?
82:04 - Q&A: How to Count Keystrokes from Replay Files

Wrap Up

84:50 - Stream Wrap Up: Release Wednesday, Testing Sunday, See You Next Week

youtube.com
u/Cheezeduudle — 20 days ago
▲ 9 r/TagPro

9/10/26 Future Group Friday (On a Thursday) - Development + TPFG structure updates, Q&A + feedback, button portals?!

I WILL BE OFF NEXT FRIDAY, Sorry for the inconvenience!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Introducing the "Going live soon" video! In anticipation of the new development flow my streams will now include a section for any changes coming to the site in the very near future. You can watch that part of the stream in its own video here. Most of this week spent on discussing development progress and structure changes. We are gearing up for some big changes in how we operate!

AI's summary:

Intro
0:00 - Future Group Friday Intro & New Four-Part Stream Format

Going Live
1:19 - Going Live Section: What's Changing on TagPro Before Season 3 Ends
2:52 - Bug Fix: Leaderboard No Longer Crashes When Seasonal Flare Is Missing
3:11 - Bug Fix: Season Reset Now Clears Game Counter for Casual-Only Players
4:11 - Bug Fix: Spectate Button No Longer Breaks When Clicked Too Quickly
4:40 - Bug Fix: Underscore Blank Links Now Correctly Open in New Tab
5:04 - Improvement: Better Socket Error Handling for Game Servers
5:31 - New Feature: Group Preset Shareable URL Links for One-Click Group Creation

Game & Dev Updates
8:17 - Dev Updates: Group Presets to Include Region & Server Selection
9:04 - Dev Updates: Rolling Bomb Ghost Position Bug Fix
11:12 - Dev Updates: Group Settings Now Revert When Map Test Mode Is Disabled
13:14 - Q&A: Any Plans to Grow the Player Base? Steam Release & Friends Feature
18:25 - Dev Updates: Versus Profile Stats Held Up by Backfill Script & Display Design
20:01 - Dev Updates: Long Player Names No Longer Wrap Badly on Groups Page
20:38 - Dev Updates: Animated Flares No Longer Display Above Page Header
22:33 - Dev Updates: Casual Game Substitution Bug Sending Players to Spectate
26:06 - Dev Updates: In-Game Tutorial Bots Working on Pathfinding & Chasing
27:26 - Tutorial Design: Don't Overload Players - Motion & Objective Is Enough

Non-Dev Updates
30:00 - Non-Dev Updates: GitHub Org Complete - Ticket Status Tracking & Developer Pipeline
32:28 - GitHub Org: Wiki Recovered & Community Repos Being Centralized
35:04 - Non-Dev Updates: Redesign Discussions Paused for One Week
35:51 - Non-Dev Updates: New Developer Snowball Joining the Team
37:02 - Non-Dev Updates: Domains Centralized & Scraper Protections via CloudFlare
37:49 - Non-Dev Updates: Season 3 Ending - Cutoff Reminders & Season 4 Flare Teased
39:06 - Non-Dev Updates: Creative Committee Still in Progress, Applications Coming Soon
39:41 - Non-Dev Updates: Merged Tag Renamed to Duplicate in Discord Tickets
40:01 - Stream Format Changes: Clipped Dev Updates, Going Live Sections & YouTube Shorts

Feedback Forum
41:50 - Switching to Discord Community Feedback
42:26 - Feedback: Bring Back Ranked OFM with Anonymous Matchmaking
44:55 - OFM Better Fits as a While You Wait Mini Game Than a Ranked Queue
48:51 - Feedback: Transparent Name Opacity Slider in HUD Settings
50:40 - Ticket Created: Add Slider for Name Opacity in HUD
51:33 - Q&A: Are There Ranked-Specific Stats Anywhere on the Site?
54:21 - Feedback: Button-Activated Portals That Change Color Like Gates
60:00 - Feature Build: Button-Activated Portals - State Logic & Gate Comparison
63:07 - Can Buttons Change Portal Color While Respawning? Technical Deep Dive
68:18 - Ticket Created: Button-Activated Portals Handled Like Gates
72:56 - Feedback: Egg Ball as a Rotating Third Ranked Queue Option
76:56 - Feedback: In-Game Hand Emotes as a New Macro Type
78:24 - Feedback: Require Players to Click a Button Before Entering a Game
81:35 - Why Adding a Join Barrier Would Create Longer 3v4s Not Better Games
84:11 - Could Reducing the AFK Timer Be a Better Solution?

Wrap Up
85:00 - Stream Wrap Up: No Stream Next Week, Season 3 Ending & Rolling Updates Coming Soon

youtu.be
u/Cheezeduudle — 1 month ago
▲ 9 r/TagPro

9/04/26 Future Group Friday - Development + TPFG structure updates, Q&A + feedback, rolling devlog!

STREAM NEXT WEEK WILL BE ON THURSDAY!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

A lot of internal restructuring underway geared towards faster and more dynamic development updates! This week mostly focused on organization and planning for faster growth in the future so that the wheels don't fall off when we pick up speed. Also some progress to report on the big features scheduled for the next release!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Format Overview

Game + dev updates:
1:01 - Dev Updates: Replay Cache Overflow Fix & Scraper Protection Branch
3:18 - Dev Updates: Bot Detection Merged & Video Export in Final Review
4:17 - Design Decision Pending: Where Do Highlights Live on the Site?
7:28 - Design Decision Pending: Versus Stats Display & Synergy Label

Non-dev updates:
8:07 - Non-Dev Updates: NA League Starting Slows Non-Dev Progress
8:39 - Non-Dev Updates: Steer Co Ticket Review System Now Running
9:47 - Big Meeting with Lucky Spammer & Bash: GitHub Org Access Transferred
11:13 - Benefits of GitHub Org: Faster Developer Onboarding & Repo Control
11:50 - CloudFlare Access: Offloading Scraper Protection to Free Built-In Tools
12:47 - Domain Control, Koala Beast Email & Centralizing Old Accounts
15:04 - Switching from PayPal to a Real Bank Account: Steam, Merch & Donations
16:28 - Developer Application Interview Now Underway
17:02 - Switching from Big Releases to a Rolling Updates Model
19:02 - Why the Old Release Model Existed: Data Safety & Bug Readiness
21:27 - New Plan: Testing Every Other Sunday, Rolling Releases Every Other Wednesday
24:47 - Less Pressure to Rush Features: Better Code Quality Long-Term
25:19 - Feature Build Preview: On-Site Dev Log to Replace Reddit Release Posts
27:02 - Rolling Updates Motivate Developers: Ship Small Things, Get Feedback Fast
28:27 - GitHub Org Upgrades: Tags, Fields & Grouping Related Tickets Together

Feedback forum:
30:17 - Feedback: Faces on Balls for Logo & Marketing vs In-Game Environment

Other non-dev update:
38:08 - Non-Dev Updates: Creative Committee Announced, Scope & IP Concerns
41:43 - Creative Committee: Separating Flares, Music & Loading Tips from Steer Co
44:08 - Creative Committee Enables New Tile Types: Texture Pack Update Problem Solved

Feedback forum pt. 2:
46:24 - Feedback: Mobile & Console Map Editor with Controller Support
48:51 - Why New Tile Types Are Tied to a Texture Pack Overhaul
51:14 - Feedback: Rolling Vacuum / Reverse Rolling Bomb Power-Up
53:48 - Ticket Already Exists: Rolling Hole Power-Up Planned
56:39 - Feedback: Millisecond Timers for Boost & Respawn Accuracy
59:21 - Tile Respawn Warning Options: Blink, Pizza, Transparent & None
60:00 - Why Millisecond Timers Are Not Possible: Server Sync & Pizza Slice Limitations
63:34 - Feedback: Option for Group Players to Always Be on the Same Team
65:05 - Ticket Updated: Duo & Team Queue System Planned for Casual Games

Q&A:
69:57 - Q&A: When Will Egg Ball Be Added to Casual or Ranked Queues?
73:14 - Q&A: Would Mystery Flare Packs or Bundled Sales Be Possible?

Feature building:
76:07 - Feature Build: On-Site Developer Change Log to Replace Reddit Posts
78:13 - What Goes in the Dev Log: Features & Bug Fixes, Not Flares or Maps
81:38 - Rethinking the Feedback Tab: Rename It to Development Tab
85:19 - Should Reddit Release Notes Continue? Monthly Summary Proposed

Wrap-up:
89:32 - Stream Wrap Up: Rolling Updates Coming Soon, Dev Log & Next Steps

youtu.be
u/Cheezeduudle — 1 month ago
▲ 9 r/TagPro

8/28/26 Future Group Friday - Development + Redesign updates, Internal structure changes, Q&A + feedback, void predictions!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Nothing but progress on the current projects! Friends feature is moving along, redesign is getting to the decision-making phase, steer-co is gearing up for more productive developer output, it's all looking good! Spent some time summarizing logo choices if that interests you, and discussed some internal structure changes happening soon. Also new set of glasses made an appearance but no spoilers.

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Format Overview

Game + dev updates:
1:37 - Dev Updates: Friends Feature Frontend Almost Done
2:37 - Friends Feature: Online Status Notifications & Multi-Tab Handling
4:01 - Dev Updates: Versus Tab Profile Stats in Final Review
4:47 - Dev Updates: Bot Detection Cleanup & Blank Link Bug Fix

Non-dev / redesign updates:
5:37 - Non-Dev Updates: Merch Store Trial Order Complete, Waiting on Logo Direction
7:49 - Non-Dev Updates: Catalyst Returns to the Community
8:54 - Non-Dev Updates: Steer Co Ticket Review Process Now Underway
10:48 - Example Ticket Walkthrough: Indicate Game Mode on Spectate Cards
14:15 - Why Fleshing Out Tickets Before Development Saves Time
15:57 - Non-Dev Updates: Weekend Meeting with Lucky Spammer & Bash
16:43 - Moving to a GitHub Organization to Unlock Multi-Repo Access
18:11 - Bringing Community Projects Under the TagPro Org: Fortunate Maps, Creative Bot & More
19:53 - Non-Dev Updates: Logo Wordmark Comparison on MiroBoard
23:46 - Deciding What a TagPro Ball Actually Is: Faces, Identity & Vibe Direction
25:14 - Spray Paint vs Clean Cut: Picking a Visual Direction for the Redesign
26:57 - Goal: Narrow Down to Five Logo Concepts for Community Feedback

Q&A:
28:02 - Q&A: Why Is Dallas Server Not Being Retained?
29:45 - Q&A: What Has the Process Been Like Hiring a Redesign Artist?

Feedback forum:
32:03 - Switching to Discord Community Feedback
33:00 - Feedback: Using ML Game State Prediction to Resolve Voided Games
35:42 - Feedback: Ping Floor Group Setting for Level Playing Field
37:57 - How the Ping Floor Works: Delaying Packets for Low-Ping Players
40:26 - Ticket Updated: Ping Floor as a Group Setting with Customizable Intervals
42:27 - Feedback: Brakes Power-Up for Rapid Deceleration
44:25 - Space Bar Stacking: How Multiple Power-Up Abilities Are Handled
46:21 - Ticket Created: Experimental Deceleration Power-Up
50:40 - Feedback: Document Personal Mute Reasons for Future Reference
52:58 - Mute Notes Problem: White Name Anonymity & Name Change Conflicts
55:05 - Solution: Two-Button Mute System to Differentiate Spam vs Toxicity
58:28 - Ticket Created: Differentiate Personal Mutes by Spam vs Toxicity
60:00 - Ticket Updated: Personal Mute Duration Options - This Game, 1 Hour, 1 Day, 1 Month & Indefinite
64:44 - Ticket Created: Variable Length Personal Mute Options

Feature building:
69:22 - Feature Build: Replace Void System with Predicted Game Outcome
73:15 - Breaking Down Momentum-Based Void Outcomes for Both Teams
79:25 - Why Predicted Outcomes Are a Net Positive for Player Experience
81:05 - Reddit Post Revisited: Frame-by-Frame ML Win Probability Model

Wrap-up:
83:51 - Stream Wrap Up: Testing in 2-3 Weeks, Release in ~4 Weeks & Redesign Direction Next

youtu.be
u/Cheezeduudle — 2 months ago
▲ 14 r/TagPro

8/20/26 Future Group Friday (On a Thursday) - Development, Redesign, Steam, Merch, TPFG structure + more updates!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

I could talk for hours about the non-development updates we have going so feel free to reach out with any specific questions! Tons of work right now going into the redesign and steam prep, plus some internal restructuring to address development bottlenecks and improve the rate of updates live on the site!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Two Weeks of Updates

Game + dev updates:
1:10 - Dev Updates: Rejoin Game While Already Connected Fix
1:42 - Dev Updates: Server & Region Now Saved in Group Preset Strings
2:31 - Dev Updates: Friends Feature Backend Complete, Frontend in Progress
3:10 - Dev Updates: Native Video Export & Highlights Feature Awaiting Final Edits

Non-dev / redesign updates:
4:46 - Non-Dev Updates: Friends Feature Meeting & Where It Lives on the Site
6:41 - Could Leaderboard & Volunteer Tabs Also Move Under Players?
7:00 - Friend Request Notifications: Tab Dot vs Pop-Up Modal
8:56 - Right-Side Flyout Panel: Long-Term Home for Friends & Notifications
10:28 - Preserve Joiner Connection & Persistent Socket as Part of the Panel
12:21 - Steam Invite Integration as the Core Priority for Friends Feature
13:58 - Non-Dev Updates: Steam Page Finally Approved & Now Being Built
15:14 - Steam Launch Strategy: Six Month Wishlist Window Explained
16:59 - Non-Dev Updates: Tag Coins as Rewards for Community Leagues & Projects
19:41 - Non-Dev Updates: Steering Committee Review Process Being Restructured
23:01 - Weekly Ticket Review: More Eyes on Specs Before They Reach Developers
25:56 - Non-Dev Updates: Merch Store Payment & Vendor Setup Complete
28:29 - Non-Dev Updates: Second Design Meeting with Niek & Logo Direction
30:51 - Interactive Tutorial: Don't Overload New Players Before Their First Game
33:27 - A/B Testing Plan: Wiped Homepage with Just a Play Now Button
33:48 - Homepage Redesign: Video Background, Play Now Button & Supplemental Info Below the Fold
38:27 - Dynamic Homepage Highlights: Clip Filtering & Community Voting Considerations
41:48 - Marketing Beyond Steam: Social Ads, Streamers, Itch.io & Email Campaigns
43:01 - Six Month Wishlist Window Confirmed by Niek & Button Corner Design Advice
43:55 - Hotfix: Replay Scraper DDoS & Protection Now Added

Feedback forum:
45:38 - Switching to Discord Community Feedback
45:57 - Q&A: Are You Vibe Coding? AI Tools & Human Code Review Policy
48:09 - Feedback: Boosting Juke Juice Should Not Trigger Super Boosts
53:16 - Ticket Created: Disable Super Boosts as a Group Setting
54:29 - Bug Report: Ranked Tier Shows Unknown When Hovering Spectate Games
56:16 - Feedback: Remove Player Stacking on Spawn Tiles in Casual Games
57:19 - Ticket Closed: Stacking Non-Issue Due to Custom Map Single Spawn Conflicts
58:19 - Feedback: Uneven Ranked Matchmaking Explained & Ticket Closed
59:01 - Feedback: Separate Win/Loss & Degree Counting for Casual vs Ranked
60:00 - Non-Dev Updates: Creative Committee Scope & Flare Request Policy
61:30 - Feedback: Trading Flares & Selling for Tag Coins Declined
63:58 - Feedback: Group Setting for Walls to Block Bomb Explosions
68:09 - Ticket Created: Walls Block Explosions as a Group Setting
71:32 - Feedback: Add Text Box for Map Feedback Alongside Votes
73:55 - Why Better Map Feedback Requires More Players, Not a Text Box
76:15 - Feedback Session Wrap Up & All Tickets Closed

Wrapup:
76:39 - Looking Ahead: Friends Feature & Video Export ~5 Weeks Out
77:34 - Reddit Post Coming: Logo Iterations Going Public for Community Feedback
78:19 - Stream Wrap Up: Friends DM Not in First Release, Overall Excitement & Next Steps

youtu.be
u/Cheezeduudle — 2 months ago
▲ 9 r/TagPro

8/07/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Logo iterations!

Please note I am OFF next week. Next stream will be Thursday 8/20

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

I have returned from the mountains. Some important dev updates but some much more important non-dev updates this week. Went through some of the logo iterations we are playing with, should have a better summary for everyone some time next week! I was a bit harsh on the feedback/suggestions this week but wanted to keep things moving. Probably going to be done with working on the clans feature on stream and move that to internal now!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:27 - Dev Updates: Video Export & Profile Highlights Feature Moving Forward
3:56 - Dev Updates: Versus Stats Feature Almost Done with Final Review

Non-dev / redesign updates:
5:01 - Non-Dev Updates: Friends Feature & Where It Will Live on the Site
9:47 - Non-Dev Updates: Merchandise Shop Preliminary Discussion
11:17 - Non-Dev Updates: Interactive Tutorial Bot Behavior Design
13:20 - Non-Dev Updates: Steam Account Still Awaiting Approval

Logo iteration discussion:
14:11 - Non-Dev Updates: Redesign Logo Iterations Sneak Peek
16:27 - Logo Concept 1: Combining T & P with a Hidden Flag
19:32 - Logo Concept 2: Banner & Background Shape Ideas
22:32 - Logo Concept 3: Ball Collision & Game Identity Ideas
23:47 - Logo Concept 4: Using the Word TagPro as the Logo with the Green Ring
26:05 - Logo Concept 5: Blocky Letters, Octagon O & In-Game Element Callbacks
28:34 - Old TagPro Shirt Designs & Small Logo Variants
29:41 - Next Steps: External Feedback Meeting & Upcoming Megathread

Feedback forum:
30:00 - Switching to Discord Community Feedback
30:51 - Feedback: Coordinating Flares with Friends List
34:41 - Feedback: Allow Spectating During Post-Game Eligibility Countdown
37:25 - End-of-Game Flow: Should the Last Cap Be Replayed?
39:27 - Feedback: Freeze Tag Mode via New Power-Up
43:08 - Feedback: Neutral Flag Pass on Contact Setting
47:56 - Egg Ball Modifier: Restrict Passing to Contact Only
51:56 - Feedback: Allow Supermover & Uberwinner League Flares
54:56 - Feedback: Temporary Bans for Players Who Repeatedly Void Ranked Games
57:11 - Feedback: Allow Dallas to Be Selected for US West Hub
61:22 - Feedback: Higher ELO Penalties for Leaving Lower Tier Ranked Games
64:08 - Feedback: ETA Until Next Ranked Game When Queuing

Feature building:
71:16 - Feature Build: TagPro Clans Full Spec Recap
76:28 - Clan Membership Problem: How to Prevent End-of-Season Backstabbing
79:19 - Solution: Max Two Roster Moves Per Week During the Season
81:33 - Clan Rewards: Tags, Streaks, Flares & Tag Coins
83:27 - Challenge Types Recap: Buddy System, Time Trials & Synchronous Head-to-Head

Wrapup:
87:57 - Stream Wrap Up: Next Release >5 Weeks Away, Streaming Thursday the 20th Instead

youtu.be
u/Cheezeduudle — 2 months ago
▲ 10 r/TagPro

7/31/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, TagPro Clans v2!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Quieter week from an updates standpoint as we are deep into the redesign project, building new iterations and trying to rule in and out different styles/feels. Also a quiet week on the feedback tab so this was a pretty relaxed stream, mostly spent on continuing the TagPro Clans spec and identifying a few sticking points we will need to work out. YouTube definitely changed something in their upload process, I can't even type these posts up before the video is ready now (yay)

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:19 - Dev Updates: Default Respawn Indicator Switching to Pizza
3:16 - Dev Updates: Season Flair Counter Bug Fix for Casual-Only Players
4:20 - Dev Updates: Low Population Bonus Message Updated to Tag Coins
5:21 - Other Dev Work In Progress: Friends Feature, Video Export & Tutorial

Non-dev / redesign updates:
6:22 - Non-Dev Updates: Redesign Now Internal with Small Community Group
8:20 - HD Texture Packs Being Explored for Higher Resolution Graphics
9:24 - Non-Dev Updates: Steam Application Awaiting Documents Clarification
10:05 - Non-Dev Updates: Bot Building Policy Tied to Interactive Tutorial Progress

Feedback forum:
12:28 - Switching to Discord Community Feedback
12:56 - Feedback: Arc Reactor Flare Rendering Through Page Header Bug
17:01 - Feedback: Show Which Ball You Are While Respawning
23:53 - Feedback: Mystery Ding Sound Heard on Homepage
30:00 - Feedback: Map Making Bot Quality of Life Improvement
33:59 - History of the MTC Creative Bot & How Map Updates Now Work

Feature building:
35:45 - Feature Build: TagPro Clans Recap & Justification
40:53 - Clan Size, Switching Rules & Role Structure Recap
42:47 - What Happens When a Clan Drops Below Minimum Members?
45:35 - Can the Clan Owner Delete the Clan & Should They Be Able To?
50:21 - Locking Clan Membership During Seasons: Pros & Cons
53:28 - Giving Owners Control Over Who Participates in Challenges
55:46 - Prorated Rewards Based on Percentage of Season in Clan
58:32 - Prorated Rewards Don't Solve the Recognition Problem of Being Kicked
60:02 - Why Mod-Handled Reports Would Burn Out the Team
62:02 - How Points Are Earned: Time Trials, Events & Public Games
65:42 - Season-Specific Time Trial Maps & How Points Are Awarded
70:27 - Buddy System Challenges: Completion-Based Not Time-Based
73:38 - Head-to-Head Events: Shift & Other Non-CTF Game Modes
77:17 - Preset Sign-Up Times & Random Opponent Selection for Sync Challenges
80:32 - Preventing Exploitation: Leaderboard Proximity Rule for Challenges
82:23 - Capping Maximum Points Per Challenge to Avoid Brute Forcing

Wrapup:
84:59 - Stream Wrap Up: Redesign Sneak Peek Next Week & Release Timeline

youtu.be
u/Cheezeduudle — 3 months ago
▲ 9 r/TagPro

7/24/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Clan Competitions!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

We're pivoting a bit on the overall redesign plan (still using that megathread!) to make it easier for the community to give feedback and voice their opinions. Still moving things forward with the steam release, new player onboarding, and then some heavy hitter features like video exports and highlights. Mostly non-development things to talk about this week though! Also YouTube has heard my complaints and this one uploaded in 20 minutes instead of 7 hours..

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:30 - Dev Updates: Spectate Button Fix Merged & Awaiting Testing
2:10 - Dev Updates: Rejoining a Game After Disconnect Now Works Correctly
3:15 - Dev Updates: Video Export & Profile Highlights First Review Complete

Non-dev / redesign updates:
4:38 - Non-Dev Updates: Google Ads Placed Over Game Removed & Ad Panel Fixed
6:13 - Non-Dev Updates: Redesign Megathread Recap & Why We're Changing Approach 8:25 - Internal Prototyping & Iteration Process Before Next Community Feedback
11:15 - Default Texture Pack Discussion & In-Game vs Out-of-Game Redesign Scope
15:15 - Non-Dev Updates: Steam Developer Application Submitted
16:29 - Non-Dev Updates: Merchandise Shop Being Explored
17:00 - Non-Dev Updates: KPI Tracking via Existing Google Analytics
18:43 - Homepage Simplification Plan: Remove Noise, Focus on Play Now
21:00 - Dynamic Background & Slideshow Concept for the Homepage
22:00 - Non-Dev Updates: In-Game Interactive Tutorial Now Underway
23:55 - Tutorial Design: The Importance of a Hook for New Players
26:45 - Tutorial Should Cover Both CTF & NF to Avoid Mod Reports

Q&A:
28:04 - How to Play Video Stats: 52K Views, 47 Second Average Watch Time

Feedback forum:
29:31 - Feedback: Inbuilt Event Master Tracker on Profile
34:35 - Feedback: Team Spikes Tile Request
36:30 - Feedback: Allow Team Switch When Other Team Has AFK Player
40:10 - Feedback: Ranked Win Streak Icon Disappears During Inactivity
40:41 - Feedback: Anonymous Player Mode for Ranked Games
42:27 - Feedback: Ranked Forfeit Option
47:42 - Feedback: Replay Controls Disabled at End of Replay
50:14 - Feedback: Skill Practice Maps for Mechanics Training

Feature building:
54:12 - Feature Build: Reviewing Under-Review Tickets to Pick a Topic
57:00 - Feature Build: Pause Button for Group Games
59:00 - Feature Build: Browsing Older Under-Review Tickets
61:30 - Feature Build: TagPro Clans - Concept, Goals & Justification
64:54 - Clan Challenges: Head-to-Head vs Asynchronous & Niche Game Mode Integration 68:32 - Clan Membership: Min/Max Size, Seasons & Switching Rules
72:27 - Clan Leadership: Owner, Admin & Member Role Structure
76:22 - Clan Names, Abbreviations & Season Reaffirmation Process
80:25 - Clan Points: Asynchronous Challenges vs Head-to-Head Events

Wrapup:
88:30 - Stream Wrap Up: Megathread Prototypes in ~2 Weeks, Next Release >1 Month Away

youtube.com
u/Cheezeduudle — 3 months ago
▲ 10 r/TagPro

7/17/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Interactive Tutorial revisited!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Mostly a non-dev updates week, but we are still moving forward on the development side! We really really need more input in the megathreads so please weigh in if you haven't yet. Most of our focus is preparation for the redesign, ensuring it works, that we can track progress, and that we aren't adding clutter as more features work their way into the game. Also I'm not sure what has gone wrong with youtube but these used to upload in 2 hours and now they are taking 6+, sorry about that.

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:52 - Dev Updates: Disco Flare Team Cap Animation Bug Fixed
3:18 - Dev Updates: Aggressive Replay Scraper Hotfix
4:01 - Dev Updates: Spectate Button Hang Fix Scheduled for Next Release

Non-dev / redesign updates:
4:41 - Non-Dev Updates: Brand Assets Megathread Now Live on Reddit
6:52 - Non-Dev Updates: KPI Meeting & Simplifying the Homepage for New Players
10:43 - Non-Dev Updates: Creative Committee Meeting & Scope Discussion
13:00 - Non-Dev Updates: Steam Page Setup Coming This Week
13:33 - Non-Dev Updates: Nerfed Event Lobbies Brainstorm for New vs Veteran Players
15:14 - Non-Dev Updates: Interactive Tutorial Structure Finalized
16:21 - Non-Dev Updates: Page Organization & Combining Community Tabs

Feedback forum:
19:29 - Switching to Discord Community Feedback
20:14 - Feedback: Commendation System for Recognizing Good Players
22:30 - Feedback: Italicize Muted Players on Scoreboard While Spectating
30:00 - Feedback: Ghost Row on Ranked Leaderboard for Inactive Players
32:47 - Feedback: Muted Player Indicator & Default Chat Macros as a Better Solution
37:03 - Feedback: Send Message to Team Excluding One Player
39:17 - Feedback: Replace Group Description Messages Instead of Stacking Them
41:50 - Feedback: Disable Splats or Add Splat Opacity Slider
43:55 - Rendering Flares & Animations Outside the Game Using PixiJS
49:17 - Where to Display Group Capacity Without Cluttering the Chat
51:36 - Feedback: Let 360 Degree Players Choose Their Displayed Degree in Gold
54:58 - Concerns About Gold Degrees & Smurf Perception for New Players
58:32 - Closing Out: Why Customizable Degrees Don't Benefit the Community
61:21 - Feedback: Casual OT Ranked Redirect Bug Still Happening
62:34 - Feedback: Birthday Hats for Account Anniversaries

Q&A:
69:27 - Q&A Form: Tag Coins for Mini Games
72:49 - Q&A Form: Mini Game Coin Rewards & Bucketed Queue System

Feature building:
75:41 - Feature Build: Revisiting the Interactive Tutorial Spec
77:55 - The Tutorial Needs a Hook, Not Just Information
80:29 - Tutorial Portal Design: Is It Too Boring for New Players?
85:22 - Adding Background Bots to Make the Tutorial Feel Less Dead

Wrapup:
87:20 - Stream Wrap Up: Megathreads, Release Timeline & Closing Notes

youtu.be
u/Cheezeduudle — 3 months ago
▲ 10 r/TagPro

7/10/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, protected shop flairs!

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Soooo much to update! Summary on our audit/consult from earlier today, next steps for redesign and structural changes happening alongside the redesign, megathread planning, and also the usual development stuff happening alongside it all. Stream did crash twice but I've spliced it all together (video froze at the end, what can you do). Also when I need to splice the video it takes youtube 5x as long to upload the thing, sorry for the delay!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Redesign Post Overview

Game + dev updates:
2:31 - Dev Updates: Neutral Flag Handoff Behavior Now Live in Group Settings
6:38 - Dev Updates: Ranked Spectator Wait Fix Merged
7:31 - Dev Updates: Disco Donor Flare Live & Team Cap Animation Bug
8:44 - Dev Updates: Versus Profile Stats & Reserve Name Privacy Fix
9:36 - Dev Updates: Group Preset Links Going Into Next Release
10:57 - Dev Updates: Spectate Button Hang Fix & Chicago Lag Hotfix

Non-dev / redesign updates:
12:16 - Non-Dev Updates: External Site Audit Meeting Recap
13:19 - UI UX vs Design: Breaking Down the Two Sides of the Redesign
14:21 - New Player Onboarding: Simplifying the Homepage for First-Time Users
17:27 - What Are We Actually Tracking? Site Metrics & A/B Testing Plan
19:05 - Grouping Site Tabs by Theme to Reduce Option Paralysis
21:38 - Steam Page Setup Coming Soon: Wishlists & Dev Log Legitimacy
23:03 - Community Megathreads: Brand Assets, Mock-Ups & Iterative Design
25:31 - Ruling Out Scope Creep: Groups Page Not Part of Redesign
27:49 - Internal Structure Changes & Creative Committee Update

Feedback forum:
30:00 - Feedback: Show Coin Cost on Shop Reset Button
31:42 - Feedback: Ranked Queue Bug During Casual Overtime Still Occurring
33:03 - Feedback: Better Visual Indicators for Flag Grabs & Caps
36:25 - Reactive In-Game UI Elements to Be Added to Redesign Megathread
40:21 - Feedback: Link Other Tutorial Videos in YouTube Descriptions

Feature building:
43:43 - Feature Build: Saving a Flare in the Shop from Refreshing
50:08 - Does Saving a Flare Undermine the Incentive to Play More Games?
53:06 - Alternative: Require a Game Quota Each Week to Keep Your Saved Flare
55:49 - Other Options: Random Drop Save, Achievement-Based Saves & Rare Flare Lock
58:58 - How Does a Saved Flare Affect Next Week's Shop Rotation?

Q&A:
61:53 - Customizable Ball Trails & Other Future Shop Items Discussed
64:38 - Post-Game Celebration Animations & End-of-Game Flow Discussion

Wrapup:
65:35 - Stream Cut Short: Recap of Next Steps & Upcoming Megathreads
67:01 - Hot Dog Flare Reminder: Play One Game Before July 15th
67:20 - Next Release Preview: Video Export, Friends Feature & More

youtube.com
u/Cheezeduudle — 3 months ago