I'm making my first game, a roguelike puzzle deck-builder, in Love2D!
Hello!
I've been working on my game 'Please The Orb' now for about 18 months in Love2D. After making little tech demos for about 4 years I honestly just wanted to prove to myself that I could make and finish an actual game. I'm thankfully very close to being done!
For context I came from Unity. Whenever I started a project in it I would end up just tweaking visuals, the game world and atmosphere. I'd end up with gorgeous walking simulators with woeful barebones code.
I found Love2D when Balatro exploded and started playing around with it. It was frankly perfect for what I needed. It forced me to make sure I was actually coding a game and not just something that was pretty to look at. Likewise it being so stupidly lightweight meant that I could just setup a git repo and tweak the game on the fly whenever I needed.
I could glaze this engine all day, and I know I'm preaching to the choir by posting here, but if you're an early dev struggling to just finish something with the bigger engines than I highly recommend Love2D.
Oh and if my game looks interesting to you feel free to wishlist it - https://store.steampowered.com/app/4337400/Please_The_Orb/