r/love2d

▲ 50 r/love2d+2 crossposts

Animated pixel art main menu for my slot-machine defense roguelike game

u/tearerry99 — 2 days ago
▲ 58 r/love2d

I'm making my first game, a roguelike puzzle deck-builder, in Love2D!

Hello!

I've been working on my game 'Please The Orb' now for about 18 months in Love2D. After making little tech demos for about 4 years I honestly just wanted to prove to myself that I could make and finish an actual game. I'm thankfully very close to being done!

For context I came from Unity. Whenever I started a project in it I would end up just tweaking visuals, the game world and atmosphere. I'd end up with gorgeous walking simulators with woeful barebones code.

I found Love2D when Balatro exploded and started playing around with it. It was frankly perfect for what I needed. It forced me to make sure I was actually coding a game and not just something that was pretty to look at. Likewise it being so stupidly lightweight meant that I could just setup a git repo and tweak the game on the fly whenever I needed.

I could glaze this engine all day, and I know I'm preaching to the choir by posting here, but if you're an early dev struggling to just finish something with the bigger engines than I highly recommend Love2D.

Oh and if my game looks interesting to you feel free to wishlist it - https://store.steampowered.com/app/4337400/Please_The_Orb/

u/Chef_Bingus — 2 days ago
▲ 42 r/love2d+5 crossposts

Steam page and Trailer finally online, introducing my solo project Meow Over Moo!

More than 10 years have passed since my last game... No, i'm pretty sure you can’t remember what it was... But I never stopped developing.

So finally… it’s time for my return! :)

Meow Over Moo is an original digital board game born to be cozy but competitive.

  • Symmetric factions
  • Deterministic combat
  • No first-player advantage
  • 7 unit types, each with unique stats and abilities
  • A fixed unit pool to spawn in any order you want

And of course... lots of cats and cows

Steam page

Hopefully coming to Early Access soon!

u/Rib3rt — 3 days ago
▲ 14 r/love2d

working on a new game called "Reversed Garden". Any feedback?

just little explain:
minutes arrows - points
hour arrows - multiplier.
butterflies - deckbuilder element that you can combine

u/Actual-Milk-9673 — 3 days ago
▲ 49 r/love2d

Anim8tor- A GUI tool for anim8; also my game engine

update on my anim8 tool that i have been working on ( it is adjusted more around the game engine framework i have been working on will be uploading about it more soon!!!

u/SuspeceousPateto — 4 days ago
▲ 26 r/love2d+2 crossposts

I Hardly Know'er - Poker idle. 30-60 Min browser playable prototype, looking for feedback on the loop

Hi all, I'm looking for some feedback on my first game project. It's playable on itch.io. Everything is rough, this is a simple prototype to test some of the core loop but I would be really happy to hear some thoughts on the concept. Expect UI weirdness and the like.

The main theme is grinding online poker, jumping up in stake levels and all that. All the instructions are on the itch page

Thank you in advance, happy to answer questions and whatnot. This game has been in development for about 2-3 months.

Some things I'm looking for feedback on:

  • Anything that reads as a bug.
  • Does the grind hold for the playtime and how is the pace (30-60 min roughly for content present)
  • What would you like to see added or anything that doesn't make sense/detracts?
  • Any other feedback. Be as detailed as you like, what you like or didn't, etc

I hardly know'er - Poker Idler

u/Professional-Bed8052 — 3 days ago
▲ 6 r/love2d

Currently struggling to make a clickable button function. anyone got anything?

_G.love = require 'love'

function love.load()
creature = {}
creature.rep = 0
love.mouse.setCursor(mousepng)
cursor2 = love.graphics.newImage('cursor2.png')
love.mouse.setVisible(false)
end

function love.update(dt)

end

function love.draw()
x, y = love.mouse.getPosition()
love.graphics.print(creature.rep, 10, 10)
love.graphics.draw(cursor2, x, y)
love.graphics.rectangle('line', 300, 400, 100, 100)
love.graphics.print(x)
love.graphics.print(y, 30)
end

function love.mousepressed(x, y, button)
if button == 1 then
if x < 300 and x > 400 and y < 500 and y > 400 then
creature.rep = creature.rep +1
end
end
end

ignore the 'creature' thing. its going to be a horror game. when i click withing the boundries set the number dosent change at all. very confused.

reddit.com
u/Soft-Notice-2696 — 6 days ago
▲ 1 r/love2d

How to add more to a variable once and not let it keep adding up?

for timer = notetimes[1], notetimes[3] do
notes = notes + 1
end
before the timer is even close to the table values it starts, the notes start adding up like crazy (i'm EXTREMELY new) so what should i do to stabilize it?

reddit.com
u/Murasaki_Was_Here — 8 days ago
▲ 5 r/love2d

Is DevJeeper tutorial series on making a 2D platformer still up to date?

Self explanatory title but I'd also like to ask is Challacade are up to date as well. I was asking since I do remember hearing that windfields is no longer up to date so using the library might cause problems.

reddit.com
u/Fuzzy-Bat4317 — 7 days ago
▲ 14 r/love2d

Do you recommend Love2D for artists just (re)starting making games?

For the most part, I've been mainly an artist at heart, however for the past 5 years I've been engine hopping like mad trying to find right tool to fit within what I wanted to make. While I have learned a lot of coding concepts and could understand them, I'm still in that "I just want to make something to put my art into it" type of mood, making me think about what should I priorities more. So, I'd like to ask if you people if love2d is good for me or would I be better off using something more fully featured like Gamemaker?

reddit.com
u/Fuzzy-Bat4317 — 10 days ago
▲ 7 r/love2d+1 crossposts

Criei um app de relacionamento focado em quem quer algo sério em Angola (e para resolver os problemas do Tinder) 💛

https://preview.redd.it/163yycbkbl0h1.png?width=3375&format=png&auto=webp&s=db1be32f571dfa5606dc85119aaa5fbda3fc6e49

Vi um post aqui recentemente de um colega programador falando sobre a frustração de usar o Tinder em Angola e me senti inspirado a compartilhar algo com vocês. Eu também senti essas mesmas dores e, em vez de apenas esperar, decidi colocar as mãos na massa.

Desenvolvi a Placa do Amor. 💛

A ideia da Placa do Amor surgiu justamente para combater esses problemas que enfrentamos por aqui: perfis falsos, falta de seriedade e a dificuldade de pagamento em plataformas estrangeiras.

O que a Placa do Amor tem de diferente?

  • Foco em Relacionamentos Reais: O objetivo não é o "casual" por diversão, mas conectar pessoas que realmente querem construir algo.
  • Kwata (não é match!): Aqui no app, quando o interesse é mútuo, acontece o Kwata 💛. É a nossa forma de dizer que a conexão é real.
  • Verificação e Segurança: Estamos trabalhando forte para garantir que as pessoas no app sejam quem dizem ser.
  • Feito para a nossa realidade: O app foi pensado para funcionar bem no nosso mercado e com as nossas dinâmicas sociais.

Eu sou o desenvolvedor por trás do projeto e tem sido uma jornada incrível lançar a Placa do Amor na App Store e Google Play. Queria muito que vocês conhecessem e, se possível, me dessem um feedback sincero.

O que vocês acham que não pode faltar em um app de relacionamento feito especificamente para nós?

Quem quiser conferir, é só procurar por Placa do Amor na loja do seu celular. 💛

reddit.com
u/osvaldopalhares — 9 days ago
▲ 55 r/love2d

Made an A* Pathfinding visualizer today

Been wanting to learn A* for general game dev, decided to make a visualizer and its so addicting to play with. A* is so cool and simple!

u/JronSav — 10 days ago
▲ 39 r/love2d

Marching Cubes meets LOVE3D (I like how you guys named it in my other posts)

I've been slowly making progress with the Marching Cubes.

Honestly, it's been a massive headache. It works... more or less. There are still bugs, weird terrain artifacts, and moments where the mesh completely breaks itself.

Originally the terrain was just a heightmap system, but that only let me dig horizontally... and we all want caves, right?

I also added a feature where if you slam into the ground hard enough, it creates a crater, and that's probably the most satisfying part so far.

FPS are still acceptable, but I keep sacrificing them every time I add a new feature.

PS: I haven't posted updates in a while either. Between work, walking the dog, and stopping every five minutes to pet the cat, progress has been a lot slower than I wanted.

u/Brilliant-Buy-347 — 10 days ago
▲ 10 r/love2d

Does lovejs (or any web export for Love) support https?

I know that starting with the new Love major release, we'll have https support courtesy of lua-https.

That said, getting the new Love is currently nightly only, build at your own risk, etc...

Does lua-https work with love 11.x? If so, does it work with any of the web export options we have?

If not, do any of the web export options we have work with 12.x?

u/activeXdiamond — 11 days ago
▲ 0 r/love2d

Is love good with mapping?

Im looking to make a top down game. I already made the same game in pure JavaScript. It worked fine until the collision became a mess. Characters didn't turn left and right when i wanted to, and spawn was weird.

Now when i asked AI it said a framework would help alot. And i already have all the assets and im on favor of using a scripting language for my games.

I want score, loot, and stuff like that. But mapping is important. Now the game id set on 800x800 background and i want levels . How do i map in love?

reddit.com
u/udi112 — 10 days ago
▲ 0 r/love2d

Hi there ,

we are a team working on an indie game using LOVE2D (for sure) and we need at least 3 programmers , and if you are a beginner dont worry i have prepared all the sources you will learn love2d from and also i am preparing for a documentation for love2d written by me , it will be shared soon on my github page : https://github.com/Hero3601

til now i have got 8 members in my team (including me) and they are the following :
3 Programmers
1 pixel artist
1 writer (storyteller)
1 voice actor
1 for advertisement
1 Tester

but there is a very important note you should consider
the payment and this is the part most of the readers will fell off , to be honest , in real time of working , we dont have anything to pay like a salary for each member , thats an indie game at the end and we are working because it is a hobby , none of us will get money , instead after the first release of the game we will activate donations and the money we will collect from donations will be distributed on the team members fairly

[edit]
well the game is about a samurai in heian era in japan , for now we didnt finish the story of the game and thats why i dont need programmers only ,the samurai should fight tribes maybe or fight well known samurai's that havent been beaten before they represent bosses , the game art style (as what it is in our imagination) is that it should be a pixel art game that looks realistic in sounds , animations , environmental changes , day cycle , etc ...

the writer is still working on the story and will be finished in around 3 days from now

Thanks for reading ! , i would be glad if you have decided to join us
for contact here is my portofolio website that you will find all my accounts in it and i am mostly active in discord https://hero3601.github.io/Personal-Website/

btw i dont even know if i am able to ask for programmers in love2d community

u/mohamed_eldeeb1 — 14 days ago
▲ 7 r/love2d

We released the first build for Dice Deluxe, our first game!!

Hey all, a little less than a year ago, my best friend and I started a small project: a roguelike deck builder based on Yahtzee (heavily inspired by Balatro, of course).

At first we worked on it as a side project, but we ended up spending dozens of hours on it and realized it had more potential than just something we would play together for fun.

Basically, it's a simple game where you have to score as many points as possible by playing Yahtzee figures with 5 dice that you can fully customize by swapping their faces for new ones with unique effects. We worked on adding a lot of ways to improve your run, both temporarily and permanently, and packed in as many dice effects as we could (I think we're at around 70 at this point)

I shared my progress on this sub twice before and the feedback was really positive! You guys made me actually want to release this, so here we go! This is the first build I'm posting on itch (before eventually releasing on Steam, but we're not quite there yet). A lot of things are still missing, mainly audio effects and music, because I want to create them myself but have no idea where to start...

I'd love some feedback! I made the game playable directly in the browser so downloading and installing isn't necessary. Hopefully nobody will run into any game-breaking bugs, but if you do, I'd really appreciate it if you let me know here or on the itch page 😄

I'm thinking of posting this build on some gamedev subreddits too, but they're a bit intimidating lol

Here is the link (i cant post link posts, they get deleted idk why...) : https://n8scape.itch.io/dice-deluxe

https://preview.redd.it/zs30vh8iuk0h1.png?width=2144&format=png&auto=webp&s=5b6313e510c2b0020c8f3435aa09fcfa22d244d8

https://preview.redd.it/cd4c3umiuk0h1.png?width=2144&format=png&auto=webp&s=4e7a44ec5c3e7dd105fad8b684dba4a9e88d8436

https://preview.redd.it/uhjojkbjuk0h1.png?width=2144&format=png&auto=webp&s=6a434636deb2f42ad2a0ce62a24f1a8c9ddda221

https://preview.redd.it/hubgbjknuk0h1.png?width=5120&format=png&auto=webp&s=8ff8aa4e5f7132621c355d1a9ce239cb1ce45ba7

reddit.com
u/CaptainDrucker — 11 days ago
▲ 5 r/love2d

[android] background process and notifications?

Is possible to start any kind of a background process which lives even when the app is closed? Same question for notifications: are they even possible? The usual phone stuff really.

reddit.com
u/btvoidx — 11 days ago