u/ChesterBesterTester

Disappointed there isn't more shared information

Just wanted to comment on this, maybe I'm the only one. I'm pretty old. I have been making games for a few decades. Back in the day there was a lot more information sharing. Believe it or not, Game Developer Magazine used to be printed, and it used to be full of interesting technical articles. Even after things went online, if someone came up with a new or innovative approach to a problem, you could usually get it for free (or, at most, pay for a book that was a huge collection of such things).

Now everything is a marketplace plugin.

I get it, times are hard, people need to make money. But it's just lame. It feels like there isn't as much sharing of techniques, even though the process of making a game itself has gotten much easier (you can download full AAA engines!)

And - maybe I'm wrong - it doesn't seem that Unreal plugins really sell all that well. So someone goes to all the trouble to figure out a problem, and they lock it up in a retail plugin to make, what, $50 a year?

A few years ago I commented on a Reddit post advertising a technique for screen-space Niagara particles, which of course turned out to be an ad for a retail plugin, and I suggested a middle-ground: why not offer the plugin for sale for those who just want it to work, but also make a video or tutorial explaining how you did it? That way people with the knowledge can decide if your approach works for them before spending money, or even do it on their own?

reddit.com
u/ChesterBesterTester — 3 days ago

Question about Lyra and turn-in-place curves

I am using the Lyra approach to turn-in-place which involves having a RemainingTurnYaw and TurnYawWeight curve on your turn anim. For this to work, the curves have to not interpolate. On the first frame of the curve you need the full +/- 90 degrees of remaining yaw or you pop to 0, 3, 5, as the turn anim blends in. My understanding is that they achieved this by using the Inertialization blend mode for most of the FullBody_Idle turn-in-place transitions.
I did the same thing - I actually copied and pasted the FullBody_Idle state machine into my anim bp, fixed up the variable references, added an Inertialize node to my main BP ... and I still see my turn curves being interpolated into. On frame one I don't get +/- 90.
I have been looking over the documentation and apparently for the curves to not be interpolated you're supposed to add them to the curve filter on the main Inertialization node, and if I add my curves to that list, it works. But Lyra didn't do that. Their Inertialization node (in ABP_Mannequin_Base) has no curves listed in the filters section. Yet these specific curves are interpreted as if they are excluded. And, even stranger, if I add a new curve to the MM_Unarmed_TurnLeft_90 anim and print it out, it also is not interpolated. I get the frame 0 full value of the curve on the first frame of the animation.
I have looked over the blueprints for hours and I cannot figure out how they are achieving this without listing the curves in the filter list. Does anybody know how it works?

reddit.com
u/ChesterBesterTester — 1 month ago
▲ 107 r/MST3K

Long shot (I may have stolen some MST3K tapes)

Back in the 90s when I was in college, before things like Reddit, MSTK3K fans used to talk via mail lists and news servers and the like. I was active on a couple for the usual nonsense (arguing about Mike vs Joel, writing fanfics, etc.)
At one point I mentioned that I had missed a ton of episodes (I couldn't afford cable). Some nice person offered to copy his tapes and send them to me. It wasn't a complete collection, I think most of seasons 3-5 (I lost them ages ago). He said he would just charge me for tapes and postage.
Thing is, I don't think I ever paid him. I'm not 100% sure I cheated him but that was the kind of person I was at the time, and I haven't forgotten this encounter more than 30 years later, so I'm pretty sure I ripped the guy off. I just don't remember writing out and mailing a check.
I know it's a long shot, but if you are the person who sent me the tapes and I did rip you off, I would love to make it right.
The person on the other end of this transaction should be able to get some of the details right: my name, where they sent the tapes (city and state is sufficient, I don't need the full details, just enough to know that I'm not getting ripped off in return).
If you have been nurturing a burning hatred for a punk kid who ripped you off for some MST3K tapes in the 90s, DM me the details as you remember them and we'll try to sort it out.

reddit.com
u/ChesterBesterTester — 1 month ago
▲ 234 r/AskMexico

What is it with rich Mexicans and dune buggies?

I live in Central Mexico in a town that has a lot of rich Mexicans, and one thing I notice is that it seems the minute a Mexican family gets some money, after buying an Audi or a BMW, they buy a dune buggy. It's like a big status symbol here. All the kids of rich families driving around with their dune buggies with the flags and the lights, blasting corridos tumbados. They apparently have a huge club, I live in the country and I can hear them zooming around the hills on the weekends. And I thought it was just Mexico, but a few months ago I was in Houston walking around downtown on Friday night and this huge group of Mexicans (okay, Hispanics, I didn't ask their nationality) zipped past me on dune buggies and four-wheelers, all lit up like Christmas trees and blasting music.
It's such a weirdly specific thing.

reddit.com
u/ChesterBesterTester — 1 month ago