u/CivilerKobold

Image 1 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)
Image 2 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)
Image 3 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)
Image 4 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)
Image 5 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)
Image 6 — How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)

How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)

Serenity from 4 Mana to 3 Mana. Combos with Tal’dorei Priestess and could honestly be a plain old solid early game clear.

Shriek from 2 damage to 3 damage. I also swapped the wording on the card to make it clear that discard effects happen after the aoe. Might be kinda nuts at 3 damage, but I definitely don’t think it’d be very playable at 2.

Minefield from 5 damage to 6 damage. Minefield was a little playable back in the day, but I think giving it +1 damage won’t break anything. Nice against Divine Shields and even Elusive minions.

Arcane Explosion from 2 Mana to 1 Mana. I legitimately think the inclusion of 1 Mana AE would make playing Arcane mage bearable.

Spammy might not be necessary as she is pretty strong, but with how sticky boards are rn I think it’s fair to give tempo and aggro players some math homework.

I enjoy playing tempo, but even with most classes having a playable deck or two it feels like the game is really lacking in archetype variety. I’d like for the team to take being “fearless” to heart, since the past few patches have felt shallow.

u/CivilerKobold — 1 day ago