u/Classroom-Obvious

▲ 8 r/SOCOM

Okay I missed socom so im building a socom-esque part 2 continued?

Okay Known problems
Camera needs some work not dynamic enough
Bullet tracing and Hitbox problematic
Character Movement too stiff.
Shooting states not perfect but getting close
Strife Battles needs work. Trying to figure out Socom battle mechanics is probably why Socom feel off it is a tricky.

What I Enjoy
The Prone dives is fun as heck
The Prototype is one day at a time, have extreme ocd so called off of work working on this tiny saint. Need to stay hydrated
Hopefully I can enjoy this with future friends... Its lonely getting older.. Maybe I shouldn't work so much but. Time is short

Thank you guys would enjoy feedback

u/Classroom-Obvious — 2 days ago
▲ 7 r/SOCOM

Project Lab leak [ Name in discussion] Part 2 of the socom-eqsue

I will update this Post with all Socom content in the future. Yesterday I posted a camera rig setup, today I started to build lore. The story will pit special forces against a guy name Gill Bates and his love for lab leaks.

Map Ideas
Brainstorming

Nuclear reactor ( Similar to Rat Nest A vertical circular level ) - Team A will require to get the nuclear secrets and leave as the level begins to flood. Team B has to stop Team A from extracting with the Nuclear Secrets.

Lab Leak - Infiltrate a shipping frigate locate the secret lab and plant the explosives

Freaky Friday - Locate and extract scientists on an island being held hostage by a Bill Stein. Victory conditions terminate Bill Stein, or extract scientist, If Bill Steins is within the same room as hostages the hostages will be begin to scream in terror.

Thanks guys im just having fun on my off time. Hopefully you guys can have fun with me no high hopes and enjoy brainstorming with you guys as well

u/Classroom-Obvious — 3 days ago
▲ 18 r/SOCOM

I miss socom so I have been working on a socom-esque

Project Nostalgia Ultra.

1-3 months - Straight Camera dev.

I miss it a lot

u/Classroom-Obvious — 4 days ago