My cool amnesiac abilities
I always love outsmarting my players and getting around the intended scripts!
Rules of good amne abilities:
- they should be multi-part
- they should be something NOBODY else would ever think of
- they should be the main character and prevent the game from being normal and boring and basic with that trouble brewing virgin energy
Recently, I ran a game that no one could die at night while the amnesiac lived. It was honestly Ben Burns-coded of me. And that was only one part of the ability!
Here’s some of my other great ideas:
- The demon cannot be taken off the block while the amnesiac lives
- All bluffs are in-play roles. (SETUP ability) if a minion uses one of these bluffs the storyteller will bring everyone back to the town square and out them publicly
- Each night, learn the alignment of the player your feet are pointing toward. If pointing to two players, information is arbitrary. If you have three feet, win the game automatically
- Every time the amnesiac enters private conversations, the storyteller talks over all of the players and follows them. If the amnesiac can yell louder, wake them up and ask them to pick a non-integer number. Round to the 10th role on the character sheet no matter what and show the player with that role
Really nobody STs better than me! You’ll never play games like my games.