Loric idea: the Ess Ti
"The ST speaks only in Estonian (Eesti)."
Täna kedagi ei hukatud, head ööd kõigile.
"The ST speaks only in Estonian (Eesti)."
Täna kedagi ei hukatud, head ööd kõigile.
I love BOTC. It was probably the only the social deduction game I felt in love with and played the most.
However, the other day, I played the role "Psychopath" and realize the role itself breaks multiple immersion aspect of the game. I cannot feel that I am a Psychopath based on how it is run.
To start with, the Psychopath ability reads.
"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
This is completely wrong, psychopath does not kill in the day, they are lurk in shadows and act in a way no one can discover them. They kill in the night, they pick up girls during the day, usually by a car ride, back to their home, then proceeds to drug them and killing them at night. As such, I will think that it's only fair for the Psychopath role to kill at night and do the same.
Therefore, I acted in anyway an actual psychopath would, I personally only approach female players for private chats. Then after the private chat, I signal to the ST that I want to use the Psychopath ability to kill them at night. The ST decided not to allowed it, therefore I didn't get to use my ability.
Because the ST does not allow me to use my ability at night, I decided not to use my ability to kill during the day at all. True to being a psychopath, I want to be a killer not to be found by anyone.
After the game, my evil team loses and they blame me for not using my ability to help the team. I argue with them that I did, it's the ST does not want to honour my suggestion on how the Psychopath ability should be run.
We end up having to agree to disagree. But I felt I am not in the wrong here. AITA of playing the Psychopath in a specific manner that would break my immersion based on my experience?
My group is getting tired of Onion Pies so I came up with this adjacent script. Is it balanced? Will they have fun playing it?
NEW EPISODE! We have released our fourth episode of In Person Blood on the Clocktower! This episode features a custom script shown above! The episode has a Lunatic who believes they are a member of the Legion and it wasn't a complete disaster! This community has been incredibly friendly and receptive to this project and I can't thank you all enough! Also thank you everyone who gave helpful advice for future episodes I have tried my best to implement them in this episode and future installments!
The audio issues of previous episodes has been addressed and I feel you will all be far happier with the audio this time!
We are going to have at least 1 new episode out each month with the possibility of two depending on our bandwidth.
Here is the link to the episode: https://youtu.be/CkfT7cBZ65I
Please enjoy!
The rules state that if a good win is impossible, for example the only players left alive are evil, then the ST can declare an evil win. I think that's fair.
However, my players seem to have a problem with that rule. The other day I collected the tokens and looked at my grim. That's when I noticed that the only two smart players in my group were evil, and the rest of them (who are pretty dumb and don't know how to play the game effectively) got good roles.
Thus, I declared that it's impossible for the good team to win at this point and the game ends with an evil victory.
Is this not allowed? Why would I waste my time watching the dumb players lose?
So I've been working on a custom script and I was wondering about the amnesiac. The wiki states this can also be the abillity of a blood on the clocktower character…
Wait sorry…what the fuck was I talking about?
Hello all,
As many of you are aware, one of our employees Ben Burns is leaving our organisation. Ben Burns was our official in-house Storyteller as well as our main Community Manager. Ben was the effective face of Blood on the Clocktower, and whenever one is mentioned, you’ll be hard pressed to not think of the other. Saying all this, there is something we have regrettably neglected to mention that Ben wasn’t just one the most influential people to Blood on the Clocktower, he was the *only* influence. Daddy Ben is the sole creator of Blood on the Clocktower.
You may be wondering “Hey, if Ben is the only creator of BoTC, then what is the other 13 odd employees on TPI doing?”, and you would be right to ask. While some of us are budgeters and costume designers and secondary community managers, the remainder of us have been hard at work trying to prepare for the very eventuality we find ourselves in. For the past 2-3 years, me and my colleagues have anonymously been sending every single “Homebrew” character you have seen in an attempt to even come close to matching Ben’s Brilliance.
Our operation started in poor beginnings, with characters such as “John Clocktower” (a Demon who chooses 5 players to play Blood on the Clocktower to determine who dies) and the “Fool” (a Townsfolk who doesn’t die the first time it would), but despite these seemingly excellent ideas to put more Blood in each Clock that’s Towered, it never even came close to being functional, let alone good.
Not giving up hope, we continued to create more of these characters in an attempt to catch lightning in a bottle. We made an Outsider that turns evil when executed, we made a Demon that doesn’t kill but somehow makes executions a little funky, we even begun randomly replacing the word “choose” with “pick” in every single ability for some ungodly reason. We tried everything. And at one moment it even looked close. We made 25 seemingly *playable* characters people *actually* enjoyed called Fall of Rome, but then the employee who designed that ripped off his mustache and fake nose to reveal himself to be Ben Burns.
We have now given up hope. Clocktower is cancelled. TPI is cancelled. The Lucky Country is cancelled. The Hindu is cancelled. That is all.
Sincerely, Bun Berns, TPI’s most esteemed Janitor
My players were very upset about losing to a damsel guess. How do I explain to them that it is part of the game, and that it is the responsibility of all of the good team to help provide cover for the damsel?
We were playing the Ballad of Seat 7. It was a 9 player game and the harpy just so happened to land in the empty seat! Since decisions made by the empty seat are arbitrary, I decided to make one of the village idiots mad that the damsel was evil on day 1. Unfortunately, the player actually abided by madness and was beleived by town which put the damsel on the block day 1.
So then, I felt I had no other choice. I knew that the player on the block was the damsel (because I can see the whole grim as the storyteller haha). So I made a clutch play. I decided to use seat 7’s one and only opportunity to talk for the game. I cleared my throat loudly and obnoxiously. And announced “Seat 7 claims minion and guesses [player on the block] as damsel”.
The game immediately ended, with the evil team winning! Many of the good players were upset that they felt like it was unfair for me to make a damsel guess as the “empty seat”. I explained that it is the responsibility of the good players to help the damsel hide from minions. Perhaps my players just arent ready for damsel scripts yet.
Thoughts?
I always love outsmarting my players and getting around the intended scripts!
Rules of good amne abilities:
Recently, I ran a game that no one could die at night while the amnesiac lived. It was honestly Ben Burns-coded of me. And that was only one part of the ability!
Here’s some of my other great ideas:
- The demon cannot be taken off the block while the amnesiac lives
- All bluffs are in-play roles. (SETUP ability) if a minion uses one of these bluffs the storyteller will bring everyone back to the town square and out them publicly
- Each night, learn the alignment of the player your feet are pointing toward. If pointing to two players, information is arbitrary. If you have three feet, win the game automatically
- Every time the amnesiac enters private conversations, the storyteller talks over all of the players and follows them. If the amnesiac can yell louder, wake them up and ask them to pick a non-integer number. Round to the 10th role on the character sheet no matter what and show the player with that role
Really nobody STs better than me! You’ll never play games like my games.