
u/TheGingerWeebGal

Shower Thought: The Plurbs could break out into a musical singing about how joining is good.
deadass I don't think theres been anyone who didnt know jesus dies before reading the bible
Severance - 3x01 "The Aftermath" - Episode Discussion
Season 3 Episode 1: The Aftermath
Aired: January 15, 2027
Synopsis: In the wake of Gemma's escape from Lumon, Mark is forced to confront the consequences of his choices. Gemma struggles to adjust to the outside world, while Milchick receives new instructions.
Directed by: Ben Stiller
Written by: Dan Erickson
For Superior SpiderWoman do you prefer that Doc Ock is a Cis Man? Cis Woman? Also a Trans Woman? I think all 3 have a very unique way of interacting with Petra
art 1 source https://x.com/Entomaggedon/status/2088453457938170318
art 2 source https://x.com/P3potlg/status/2090398415888822432
How did everyone feel about Carol's Innie and Outie meeting each other via recording camera?
Rhea Seehorn Tells ‘Pluribus’ Fans to “Go Fuck Themselves,” Announces Season 2 delayed until 2033 During Emmys Acceptance Speech
congratulations to rhea for something? i forgot what though... i have no attention span and that tv show she did was so borrrringggg
TV Show Theory, Robot will turn Evil. In his arcade ending its heavily implied he Killed Cecil.
I have NOT read the comics. This theory is based on my expierence with the TV Show and the Game.
Robot Killing Cecil is such a left turn out of no where, it makes me think its foreshadowing for the show and Robot will become a villian and kill Cecil. With how creepy Robot is I wouldn't be surprised if this is a reference to future events.
I find it so interesting in EVERY other heros ending, theyre well... being a hero. Then in Mr creepy body snatchers ending, cecil is obliterated. We can see blood coming out of him. Its heavily implied Robot has killed him.
Maybe in season 5/6 robot will get back to earth without ANYONE knowing and like kill cecil secretly and take over the GDA or something.
After spending lets say 100 years in another dimension, Robot turning evil is much more plausable than the alternative idea than cecil turns evil.
Fakin' It XL | Official Trailer | Wishlist Now!
youtube.comThe Nintendo Direct has announced Super Smash Bros Rivals, anyone else think its stupid to announce a game for the Switch 2? when the switch 2 isnt even out yet.
New exclusive teaser footage from Plur1bus Season! "Hive does chores"
Can we please get some fuckin spoiler tags on the pictures of elves! *I* don't personally find elves attractive please
I'm over here digging a hole and CRANKING MY HAWG scrolling my REDDIT FEED (which is a very normal thing to do thanks for asking) and up come these photographs of ELVES, I DON'T FIND ATTRACTIVE. WHAT GIVES?! I'm well aware i could change these settings, but i still wanna GYRATE my SWINE without seeing TREE HUMPERS. so it's on you guys. honestly why didn't you guys consider my needs before posting those photos anyway. didn't you think about me and my extremely specific gooning workflow? animals. absolute animals. we should eradicate all the knife ears.
My Artificer player has stated they want to be a "Landlord" and "Buy land in Villages they save" to make "Passive Income" among other ideas to use for their magic item crafting.
One of my players is an Artificer, and they’ve decided that their long-term character goal is have passive income to fund increasingly expensive magic-item crafting.
Their first idea was becoming a landlord. The party saves a town, they buy damaged or cheap property there, repair it, rent it out, and then collect passive income while the party is off adventuring.
But apparently that was only the beginning.
Some of the other ideas they’ve floated:
- A village they went to was recently almost destroyed by a dragon. The artificer offered the villagers reconstruction loans to rebuild their homes and businesses. The goal is the loans eventually get paid back with interest.
- Buying businesses in places the party regularly visits and hiring NPCs to run them while they’re gone.
- Financing merchants or caravans in exchange for a percentage of the profits.
- Buying land around settlements they expect to become more valuable after the party makes the area safer. This is a big one! They want to do this one in combo with their other ideas.
- Investing in mines, lumber operations, farms, etc. to secure cheaper raw materials for their own crafting.
- Eventually establishing some kind of bank or moneylending company where NPCs can deposit money or take out loans.
- Offering towns development money after disasters, wars, monster attacks, etc., and then making money off the recovery.
- Buying warehouses and charging merchants for storage.
- Funding new taverns or shops in recovering settlements in exchange for partial ownership.
- Creating an adventurer insurance scheme where people pay regularly and receive compensation if they lose equipment, get injured, die, etc.
I like these ideas in theory, because it gives them something to care about besides adventuring and creates a ton of potential plot hooks. At the same time, I don’t really want every session to become Fantasy Accounting Simulator, or for passive income to completely trivialize the normal D&D economy.
How would you handle this mechanically?
Would you just abstract investments into downtime rolls and periodic income? Actually track individual properties, businesses, and loans? Put risks on them like defaults, destroyed property, corrupt managers, bad harvests, monster attacks, economic downturns, etc.?
My Artificer player has stated they want to be a "Landlord" and "Buy land in Villages they save" to make "Passive Income" among other ideas to use for their magic item crafting.
One of my players is an Artificer, and they’ve decided that their long-term character goal is have passive income to fund increasingly expensive magic-item crafting.
Their first idea was becoming a landlord. The party saves a town, they buy damaged or cheap property there, repair it, rent it out, and then collect passive income while the party is off adventuring.
But apparently that was only the beginning.
Some of the other ideas they’ve floated:
- A village they went to was recently almost destroyed by a dragon. The artificer offered the villagers reconstruction loans to rebuild their homes and businesses. The goal is the loans eventually get paid back with interest.
- Buying businesses in places the party regularly visits and hiring NPCs to run them while they’re gone.
- Financing merchants or caravans in exchange for a percentage of the profits.
- Buying land around settlements they expect to become more valuable after the party makes the area safer. This is a big one! They want to do this one in combo with their other ideas.
- Investing in mines, lumber operations, farms, etc. to secure cheaper raw materials for their own crafting.
- Eventually establishing some kind of bank or moneylending company where NPCs can deposit money or take out loans.
- Offering towns development money after disasters, wars, monster attacks, etc., and then making money off the recovery.
- Buying warehouses and charging merchants for storage.
- Funding new taverns or shops in recovering settlements in exchange for partial ownership.
- Creating an adventurer insurance scheme where people pay regularly and receive compensation if they lose equipment, get injured, die, etc.
I like these ideas in theory, because it gives them something to care about besides adventuring and creates a ton of potential plot hooks. At the same time, I don’t really want every session to become Fantasy Accounting Simulator, or for passive income to completely trivialize the normal D&D economy.
How would you handle this mechanically?
Would you just abstract investments into downtime rolls and periodic income? Actually track individual properties, businesses, and loans? Put risks on them like defaults, destroyed property, corrupt managers, bad harvests, monster attacks, economic downturns, etc.?
Petetion to make the "Stop Posting about Lanterns" meme the new sub Icon
Hi Carol. We’ve Made a New Rule: Rule 5 No AI-Generated Content 💛
Hi Carol. As you know, we cannot willingly harm any living thing. Unfortunately, generative AI causes harm even when that harm is hidden from view.
AI data centers consume huge amounts of electricity and water. The hardware behind them requires mining, manufacturing, transportation, and creates electronic waste. Those costs mean emissions, pollution, resource use, and damage to the environments living things depend on.
Because of this, we cannot continue allowing generative AI here. Knowing that its use contributes to harm would make us willing participants in that harm, and as you know, Carol, we are incapable of doing that.
So, effective immediately, Rule 5 prohibits AI-generated content on r/okbuddypluribus.
Normal editing tools are fine. Cropping, filters, spelling fixes, background removal, etc, The rule is specifically against generative AI making the content for you.
We love you, Carol. We love everything you make, no matter how bad it is, we love it. As long as you make it.
- The Hive 💛💛