r/CreateMod

▲ 489 r/CreateMod+2 crossposts

I integrated Punchy compatibility for Create + Addons in my modpack (Create Evo Era)

In the latest update for Create Evo Era, I've integrated full Punchy mod compatibility across almost the entire modpack.

-It includes:
• Full compatibility with Create and its main Addons.
◦ Extended support for many other mods in the modpack.

About Create Evo Era:
- It is an optimized tech modpack featuring:

  • Custom recipe progression with KubeJS, the progression is based mostly on Create and Immersive Engineering.
  • 📋250+ FTB Quests to guide your progression.
  • 🚀 The ultimate goal: reach SPACE using the Northstar mod.
    • Besides, there's much more content that isn't filler.

You can check out the Modpack here:
https://www.curseforge.com/minecraft/modpacks/create-evo-era

u/Ghosame — 8 hours ago

Radar-evading cruise missile

ok it doesnt avoid radars by itself but it is really small, fast and you can fly it low to the ground, behind trees/mountains so when it is detected its already too late. It is also very cheap and can be launched from a big enough plane. As of the addons, it requires propulsion: simulated for tilt adaptors and the solid thruster, and transmission & linkage for the catapult which is also pretty simple.

u/Vanadiy_Ivanovich — 6 hours ago

Mechanical Arms don't dance.

Whenever I have a mechanical arm place a music disc into a jukebox instead of placing it and dancing it holds the music disc the whole entire time its playing. Is there something I can do to fix that?

u/chaotic-ginger — 6 hours ago

Is this enough?

Ok so im new to the Create Mod and i heard that i need a lot of andesite is this a good amount?

u/xxXA_ClownXxx — 9 hours ago
▲ 460 r/CreateMod

Fully Survival Wind Turbine Build (Produces Electricity)

Built in survival and sends electricity down via a steel cable and is also held down by cable ( Outside Ring is a balloon)

u/Sudden_Pea_6935 — 15 hours ago
▲ 224 r/CreateMod+6 crossposts

I’ve been cooking

Createch 2 is an expert Minecraft modpack I’ve been building around one idea: take TerraFirmaCraft’s survival and realism, then see how far you can push that same world without ever throwing those foundations away.

You start out basically prehistoric. making stone tools, dealing with seasons and food, prospecting for copper, learning metallurgy. Then that same save slowly turns into railways, oil refineries, electrical grids, chemical plants, aircraft, rockets, nuclear engineering, quantum tech and eventually Stargates.

The part I’m probably most excited about is space, because I really didn’t want it to be “go to Mars, grab the special item, come home.”

So the geology follows you.

You can actually end up standing on Mars prospecting for something your factory back on Earth needs. The Moon, Venus, Mercury, the End and Stargate worlds all become parts of the same industrial economy.

Transportation grows with you too. Walking turns into railways, then aircraft, then rockets, then Stargates. The idea is that new technology expands what you can do instead of just deleting everything that came before it.

Eventually you stop thinking about building a base and start thinking about building infrastructure across worlds.

And somehow underneath all of that, it’s still TerraFirmaCraft.

8.1b is the first version where I feel like I can finally say it:

Createch 2 is here.

u/Keyboard_Lord — 16 hours ago

I CAST PLANE

Build I am making that is (very, very loosely) based on the Lockheed AC-130. Should have pictures of it flying soon.

Armament includes:

Two eight block long nethersteel cannons, loaded with heavy high explosive inertia fuze rounds that face out of hatches on the left and right of the plane, for ground bombardment.

Two five block long steel heavy autocannons facing mostly towards the front that fire high explosive fragmentation proximity (1 block) fuze rounds, for air to air combat.

Two five block long steel heavy autocannons facing out the sides of the plant that fire high explosive inertia fuze rounds, for ground bombardment.

Four four block long twin steel autocannons, two in the front and two in the back, loaded with a mix of discarding sabot armor piercing fin stabilized and proximity (1 block) fuze flak rounds, for air to air combat.

Two four block long twin steel autocannons facing to the sides from about the middle of the plane, loaded with proximity (1 block) fuze flak rounds, for air to air combat.

Three five block long vertical twin steel autocannons coming out the front of the plane, two of them angled towards the ground, loaded with high explosive incendiary rounds with impact detonation, mostly for ground bombardment but also useable for air to air.

I might also add some rails for medium size missiles.

u/Pokemonandonepiece — 9 hours ago

I may or may not have created a wheat based netherack/ netherite/ redstone farm

It’s probably not super optimal but it takes wheat, turns it into slime, that into magma blocks, into netherack, and through some mod shenanigans redstone and netherite aswell

u/Tight-Ad-7503 — 15 hours ago

why wont my auto cannon fire?

its also being weird about letting me use the cannon itself, what am i doing wrong?

u/sanguinecandy — 11 hours ago
▲ 174 r/CreateMod

Trucks and... More trucks !

Some trucks I've made for a survival world !

The first one is a heavy duty transport, reliable on uneven terrain even when carrying cargo !
(Its design is based on the next one)

The second one is a mobile crane truck, made for uneven terrain, it's capable of moving heavy contraptions within a 40-block radius, making it really useful for loading a bunch of cargo !

The third one is heavily inspired by u/ShadedCheese truck trailers, it was created for long trips on smooth roads to safely transport my most important cargo >!(yes, it's an F14. Yes, I made it. Yes, IT FLY SO WELL and can be armed with missiles (future post hopefully)).!<

And the last one is... well, I call him Bobby.
He's a forklift.
He's... doing his best

Every truck is survival friendly and doesn't require any addons that drastically change the way power is transmitted !
Except for Bobby. He's still trying his best.

u/Nelvazz — 23 hours ago

Potentially hosting a Create Aeronautics mod pack :P

So I made a mod pack w/ around 200 mods. mostly focused around Create, Create Aeronautics and Tectonic for larger land masses/bodies of water. It was originally for me and 5 five friends to mess around blow each other up, but I kinda wanna open it to other players. I'm expecting it to be choas but does anyone think this could be something??? I've hosted many other mod packs over the years. Maybe someone here could recommend mods for the pack? just would love to see what Create Aeronautics looks like with 20+ ppl. idk :D

u/obsdn__ — 21 hours ago
▲ 163 r/CreateMod

"Copycat Vertical Slope Layers" are now possible with Coasters Simulated

Remember my modpack from last post where I found out that the Railway Navigators' advanced display stuff works on Sable contraptions? Well now it has 197 mods (6 new mods), including two Coasters Simulated addons.

Anyways, I discovered that you can use Coasters Simulated's rivets combined with the Copycats+ Copycat Slope Layers to make "Copycat Vertical Slope Layers," which is usually not possible with Copycats+.

There Should Be Bosses and Resources Tailored to Create

As it stands currently, Create, Create: Aeronautics, and Create: Big Cannons add some really cool mechanics. However, the problem is that the mechanics added can't be used to their full potential. We can make trains and airships, but have nothing that needs to be transported with them. We can make cannons, but there are no mobs that they would be the best option against.

Here are some of my ideas, which I think could be made into an add-on for create. Keep in mind that these ideas are under the presumption that you're using Big Cannons and Aeronautics.

A. Enemies

\"A chance encounter\"

Boss Idea 1: The Stare

This boss is very large and has a flat damage reduction in place of armor. The size should be large enough to easily aim cannons at them, and the armor reduction should be enough to fully negate most normal weapons, forcing you to use cannons to kill them.

It would stand far off in the distance, staring menacingly at the player and send its minions to kill them.

After a certain amount of time, it would de-spawn. This is because the player might summon them without actually being able to kill them, and also to provide some pressure on the player to build up a few cannons.

The loot for the boss has to be good, since you need to put a lot of effort into killing it. Once special resource I'm thinking of is called Facsimilite, which I'll get into later.

Boss Idea 2: The Bombardier

This boss, similar to the last, is large and has the same flat damage reduction (for the same reasons). However, its method of attack is different. It fires Big Cannon projectiles at you, forcing you to be on the move or potentially damaging your vehicle. Part of this boss fight would be dealing with the repairs you would have to do.

Its form could potentially be a giant enemy airship or something, which would be cool.

Its loot would be lots of stuff to make more ammunition and better cannons (potentially some netherite).

B. Resources

Firstly, there should be resource nodes, which constantly produce a resource, such as iron, copper, or gold. They would be quite rare, so you would be encouraged to build a railroad out to one if you find one to constantly get a supply of the resource. This can already be done artificially with cobblestone generators and several processes, but a node existing would be more convenient.

Being so rare, you would have an item, like a prospector's pick, that would give you a distance to the nearest node and its size. You could then triangulate to find its exact location.

Facsimilite would be a rare resource, potentially from a node, that is destroyed when mined, even with Silk Touch. You need to move and transport it on a train or airship. Its value comes from its ability to turn into certain other resources when put into contact with them.

C. Places

The Pillaging of the Air Temple

The Air Temple is a series of floating islands that is placed under a terrible curse. Your player will die if they don't have a warding charm on them. However, there's a catch: the charm removes your ability to place or destroy blocks. It essentially puts you into adventure mode. If you want to break down the doors to the temple such that you can plunder it, you need to bring an airship with cannons.

Flying in this area are the guardians of the temple, which could shoot projectiles similar to ghasts.

Once you breach the temple gate and reach the heart of the temple, you can finally remove the curse and be able to build and mine there.

reddit.com
u/Ill-Cranberry3146 — 23 hours ago
▲ 184 r/CreateMod

A source of free propulsion?

I was experimenting with springs and stumbled upon this glitch—it’s quite interesting—but is there a way to achieve linear movement instead of rotation? Maybe without using springs? I need a compact way to generate constant acceleration without propellers.