







Had a 4-ish year break from smash because life happened.
Today I booted up my switch and hopped on. And man it’s feeling good, like a new game!
Too bad can’t really find lots of matches online in Finland.
Anyone had the same experience? I’m trying to catch up a bit by reading all of your posts :)
Every time I try to play in quickplay I have to wait for like 10 minutes to finally fight someone.
There are too many options to be a poll so leave your answer in the comments.
Rules:
Who wins?
Every list now seems to disregard the idea that Smash Bros is a NINTENDO fighting game first and foremost. So many rosters are adding 20 third party characters from niche games that realistically shouldn’t/won’t be in smash rather than actually including any new fighters from Nintendo IP. People are setting themselves up for disappointment when the next game follows ultimate’s model, with the base game adding actual Nintendo characters and the dlc focusing on third parties. I think there needs to be a line drawn in the sand on what a smash fighter should be, because I’m seeing way too many people suggest Jonesy and the fucking Cut the Rope Guy over Zelda characters and Paper Mario
What would you change with the Ice Climbers (or how would you rework them) in order to make them super broken and/or closer to their source material?
I didn't play their game, so my proposition might not be as fleshed out.
Here is what I would change :
If the main Ice Climber (Popo) gets ejected and the other (Nana) is still alive, the player now takes control of Nana. Meaning both Climbers have to be defeated in order to take a stock instead of just the main one.
If one of the Climbers gets defeated, the remaining one get's a boost to avenge her fallen sister/brother, now dealing 50% more DMG & knockback and a 25% agility boost.
NeutralB : Ice Shot || The stalagmites now always freezes the opponent no matter their percentage (normally, it only freezes them at extremely high percentage), it grows bigger as it travels instead of shrinking, and it can no longer be reflected by hitting once it reaches King Dedede's Gordo's size and bigger.
UpB : Belay || If Popo uses his UpB and Nana is away from him, it teleports her to his side to perform the UpB, no matter the distance. If Nana's KO, Popo instead throws a grappling hook diagonally up that acts like Joker's.
What do YOU GUYS think?
I’m going with DDD or MewTwo.
Art done by me; colored pencil & Micron ink
Struggling against this character a lot, same with most of the very small and marshy characters
Pikachu feels like even if the player has some horrendous habits they all can pretty much go unpunished. Like if I hit a person and they just start mashing stuff after I hit them, usually I can just bait and punish but with pikachu what do I actually do? I played against a guy using Sora and everytime he was in the air he used Dair. Every single time. I won that game by just up throwing him over and over. he switched to pikachu and it literally feels like i just had to give up on punishing dair or mashing because I have no idea when to actually hit this character.
It also doesn’t help that his neutral B makes me feel like I’m not even playing the same game as I was when fighting other characters because my movement revolves around his T jolt. Even then, I could know what option they will use after T jolt or Even the next 5 options they use i just cant do anything but spam my out of shield.
this is honestly the only character in the game where I feel like I’m losing because of the character and not because the guy is just better than me at the game
Sorry if the picture looks like this, I had to take it using my phone
What would you change with Bowser (or how would you rework him) in order to make him stronger/super broken and/or closer to his source material?
Here is what I would change :
Bowser's Nair is now a proper multi-hit.
NeutralB : Fire Breath || Bowser's fire now no longer shrinks/weakens with time, is larger and stronger.
SideB : Flying Slam || Bowser now lunges forward to grab the opponent instead of a normal grab.
UpB : Whirling Fortress || In the air, Bowser now travels higher and farther horizontally.
What do YOU GUYS think?
This combo is nasty and that doesn't even include the final blow I didn't need to do.