u/CloudlessSkies20

My Feedback on the game's current state

While I think this game has a ton of potential, I'm going to side with the people that have been critical about some aspects and what I think could be better.

  1. The Balance is absolutely awful in PVP. It should not take this long to figure out what needs to be nerfed and what needs to be buffed. Focus on either nerfing factions or buffing factions in a single patch, don't do them both at once or else you're changing too many variables again. This kind of idiocy happened in Dota 2 and all it did was change what heroes were OP. The same thing will happen here until a balance is found first. aka just nerf Necro and Schism first, then lets see how it plays out.
  2. Get rid of pick and ban. If you want to see exactly what faction is strongest and by what margins, you need to have all variables available. Its necro by a far margin in first, followed by Schism. Once you see that the majority of players only pick these 2 factions, it'll be really easy to understand they need tweaking.
  3. Might heroes are infinitely stronger than Mage heroes. There is an entire item set designed to stop magic spell power and damage (by a wide margin). Some as much as 30% (the dwarven one, etc). Thats just moronic. How many items stop attack and attack damage?
  4. The %'s of resistance/buffs within items and classes are way too high. 20% this, 10% that. Its way too high. You want these things to help in a fight, not determine them. 5% is a lot, start combining that with another 5% item, class, etc. When playing as a mage hero, if you roll defense you have to take it EVERY time because it affects the opposing army that much. You can out farm someone and have twice the army but lose if you dont have offense/defense.
  5. There are too many single items that completely counter an entire hero/fight. The stupid orb thing. The ring that stops level 1 and 2 spells. If you're set on keeping that item in the game, maybe make the player pick one magic (Archane, nightshade, etc) that it applies to, not all of them. The boar head against Morale. Perhaps certain items should just be removed in Single hero templates. If you want to do a pick/ban on something that matters, let players pick/ban items.
  6. Certain factions heroes are simply much better than others, so banning in the hero phase only hurts certain factions. Temple and Dungeon heroes suck and these are the only two factions I like to play (anyone playing as Necro is bad at the game or a sweaty try hard). Grove have like 8 playable heroes.
  7. Since Exodus is the only template that matters to anyone that understands the competitive nature of the game, very few matches that get to fight 3 are competitive. The fight is usually over after the first round because the buffs and resistances are far too much. All of these things need to be dialed back, so that there is some actual strategy to the game.
  8. Dragons absolutely suck at the current price. The building cost for some factions to get their tier 5/6/7 are much too easy while others are much too hard (Dungeon aka Hydras and Dragons). Also, Dragons should be immune to heroic strike. Things like this are the only way that range units get used less (Angels, etc).
  9. If you're dead set on keeping Necro getting free units, make the buyable ones insanely expensive.
  10. Stop giving away spells in boxes and things findable on the map. They should only be used building mage guilds. Might heroes shouldn't have access to spells past tier 3.
  11. They did a great job getting rid of Avatar, now lets apply that logic to the rest of the things in this game.
  12. Stop countering every critical post that people make on here with "well, i saw Lexiav do it, so it must be fine, get better noob!" You're comparing everything to a person thats played the game for 30 years.
  13. More info about the opposing hero needs to be available in the fights during Exodus. I have no idea why you cant see each others classes and selections, this would literally make the battle more strategic. If you're dead set on hiding that info, at least give a class the ability to see it then (like Wisdom or something).
  14. Why is catapult and diplomacy a selectable class? LOL
  15. The game would be more interesting and battles would be as well if most tier 7 units had lower initiative.
  16. The end of the Exodus template is a hurry and click everything very fast, while the beginning is slower. This needs to be reversed. Each player should be given one bonus minute or added time once per match.
  17. 2 v 2 needs to happen asap. Its quite easy to setup. Simply do the same thing with Exodus where players A/B fight C/D. First to four wins, wins. You rotate who you fought from the previous round. for the third round, you could do some sort of level match up (highest levels) to determine who fights who. If it ends in a tie, an overtime battle with remaining units from previous battle or something could be the tiebreaker.
  18. Some factions Laws are incredible, while others are absolutely worthless. Some have growth and buffs split, while some are combined. This makes no sense.
  19. Im only writing this post because i LIKE the game and I want it to succeed. I don't want to see this go the way of Total War Warhammer 3.
  20. Thanks for getting the game to this point, It's been enjoyable but now that we've started to figure out whats broken, its being exploited.

I would love to hear everyone else's feedback. What you all think I got right/wrong and WHY. What would you offer or change?

reddit.com
u/CloudlessSkies20 — 3 days ago

Spellbook - Bug

This bug has also cost me 2 games today. The spellbook wont close no matter what I do. The hot key simply pops the spellbook open again and I can close that one but then another one just stays up again. Clicking on anything else still wont work. :(

u/CloudlessSkies20 — 21 days ago

Hive - Strategy

Does anybody find playing against this faction not fun? And almost no strategy is involved.

Little hive spawns everywhere (that you cant or dont really want to kill anymore). Their explosive damage is incredibly stupid. Warums are one of the dumbest units in this game and extremely OP. They traverse the entire battlefield, they heal and they are tanky AF.

I had a near perfect Dungeon start on Exodus. Two dwellings of Hydras (9), 18 medusa, 30 minotaurs, etc. and I "lost" to 12 Warums and trash in fight 1.

Hive larva are truly the new Avatar.

reddit.com
u/CloudlessSkies20 — 21 days ago

Hive - Larva

This faction basically got no play in the last few patches because they were incredibly weak compared to other factions. However, the larva mechanic in the latest patch, where they act as a kamikaze causing AoE damage is incredibly broken. There needs to be some sort of scaling AoE damage based on the number of larva units. Right now, 1 larva does as much damage as 1000 when doing a kamikaze. Seriously, who designed this?

reddit.com
u/CloudlessSkies20 — 1 month ago

Single Hero - Templates (Exodus)

This is the only template the majority of players want to play. Its the only template I want to play. I've left 3 games in a row before they've started this morning because Exodus wasnt an option. I literally do not care about my MMR but I do care about my time and my opponents time. I dont think anybody wanted this removed. Test your other templates with people that want to learn other templates. I know I'm not the only one that's doing this. Genuine question, How do people feel about this one? Thanks

reddit.com
u/CloudlessSkies20 — 1 month ago