u/Clover_press1

Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution:

u/Clover_press1 — 7 days ago
🔥 Hot ▲ 13.0k r/Piracy+2 crossposts

As an indie gamedev, I don't think piracy is a problem. If anything, it might turn a non-customer into a customer.

Reasons why I think it's a non-issue:

  1. I'd rather have a player, that plays my game for $0 than somebody not playing my game at all.

  2. In my experience, it seems that only a very small % of total players use pirated versions.

  3. There are so many good games nowadays, I understand that not all players can afford all of them. Related to 1).

  4. It's not always possible to provide a demo. Players might want to check out the game before buying something they don't like.

  5. If the game keeps getting updated, it's much more convenient to buy it anyways.

  6. I actually received messages like the one in the screenshot several times already and it honestly makes me feel more validated that somebody decided that the game is worth it AFTER already playing it for free.

u/Clover_press1 — 2 days ago