At what level does a rogues damage become too low?
There seems to be this impression that the rogues damage is too low from level 5 onwards, however comparing the base chasis with the DW feat to a PAM fighter their likely damage seems almost identical.
Fighter assuming two reactive strikes and one action surge over 6 rounds of combat (Action surge is used once in two x three round combats) 70% hit chance
(16×(5.5+4)+6×(2.5+4)).7=133.7
DW Rogue
(6×(4.5+4)+12×3.5)×.7+6×3×3.5×(.973)=126.4
Is a 6% difference really unacceptable for the skill monkey class?
Adding in extra attack seems to be the common "solution" but this brings the rogues damage up to 162.1, a massive overcorrection.
And if we assume champion fighter vs assassin and account for crits then the damage gap becomes even closer.
At most it seems like then only changes that may be required is;
A) Twist the knife: When you apply sneak attack any damage riders from magical weapon properties are doubled.
B) Make the withdraw cunning strike free.