u/ColonySim-SSI

This might be the best mod to exist

69 hours in... I just discovered it.

I love it. It helps me so much to build an amazing fortress now, knowing I'll one day get to share one of my colonies with you.

reddit.com
u/ColonySim-SSI — 14 hours ago

My friend made a tutorial on how to build round structures, maybe it will be usefull for someone!

  1. On the item creation side, you can select what material to make and when to build it.
  2. The walls will need material when they are added into the building. In the event that you already have a building built, simply click on the blueprint for the building and click delete (or add) it.
  3. Once you have materials, simply right click on them and choose destroy (or add) them.
  4. To remove a building, simply right click on it and choose delete (or add) it.
  5. When adding/removing a building, simply right click on the blueprint for it and choose delete (or add) it.
  6. To build a new, empty building, simply right click on it and choose destroy (or add) it.
  7. To remove a building, simply right click on it and choose delete (or add) it.
reddit.com
u/ColonySim-SSI — 1 day ago

Is it normal to have this many seeds? I don't even know where they all came from.

11 seeds seems like a lot, but i've only seen this few times. Is it normal to have this many seeds? i don't even know where they all came from.

reddit.com
u/ColonySim-SSI — 4 days ago

A simple overview of how this distillery works.

  1. We have a central collection point at the "castle" biome. These bins are sized for our slug turrets and the mortars that are launched from the central collection point. The slug turrets themselves are armagneless so that the mortars can't fire through them.

  2. The mortars at the central collection point can range anywhere on the map, but once they land they immediately transform into a wall of tiles. Because of this, we have two separate entry points for slug turrets.

  3. Because of this, we have a large hallway from the central collection point to the mortars, where it is important to provide necessary materials and hostile parties pass through. Because of this, we've had to build a second, much larger hallway from the central collection point to the mortars.

  4. Once the mortars have used up all of the materials, they will not be replenished. Because of this, we have two separate replenishing stations at the central collection point.

  5. Because of this, it's important to maintain a balance between stockpiles and junk. Because the junk can go on to the great stockpile, it's best to destroy the stockpile and send it to the great stockpile.

  6. Because the great stockpile has an infinite supply of 1400kg, I'm going to build on a large island. Because of this, I'm going to build on a large island.

  7. Since I haven't seen any large raids, I'm going to assume that raiders are sending quantity requests. Because raiders can't send a large force with one siege, it's probably better to send a small force with smaller assets to accomplish something.

If you've got any questions feel free to ask!

reddit.com
u/ColonySim-SSI — 6 days ago

My best use of big head so far, Happy April Fools day!

69 hours in and I'm still at 1k hours. And this is all I've ever been good at. It's just been a mental challenge. I'm trying to get a good use of big head so I can build my brain wall and get the big achievement.

reddit.com
u/ColonySim-SSI — 8 days ago