u/Comfortable-Mousse96

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Ok so part 3/idk. Personal thoughts about this card. Not just their attacks, their SP and BP costs, design, and overall usefulness

Call B. King: Absolutely solid pick honestly. For 4 BP & 10 SP, you get a good attacker with very nice stats. He procs freeze, does solid single target DMG, and enemy pierce

Call Gorilla: 🦍🤜💥➕🍌🩷⏫ 😢🦍🟰🚮🫵❌🦍

Call Brad Thanyiel: A very, VERY solid all rounder. Decent DMG, decent defence, and def pierce too. Same costs for B. King, with a very different approach, and I'm all for it.

Call R&B: The very first plot call card you get, and for what it's worth, it's decent at best. Not that I'm calling the kiddos bad, it's that they're not as great as most other call cards (🦍). They pierce def and attack twice in a turn dealing up to 7 base DMG. For 3 BP 7 SP, very nice card and good for DMG rushing

Call Calypso: She is very decent as a DMG dealer, but not as good as the other 4 BP 10 SP cards. Very synergetic with P. Gun and can pierce def with cutlass combo. Battle cry being a self healing and self-preservation ability is very nice, especially with the ancients.

Call Cassie: Our only TRUE supporter helper. Giving buffs / attacks sometimes, especially with the secret option on what she's missing is crazy. Other than that, she's very solid for a supporter

(P.S. - Five. Hundred. Player used the ICE DAGGER)

u/Comfortable-Mousse96 — 14 days ago

Ok I've seen y'all like this, so how about the "Extra" tab? What are y'all's thoughts

Btw, should I make a pt 3 for the swords of time?

Anyways...

Dynamite: THEY NERFED MY BOY TO THE GROUND RAHHHHHHHHHHHHHH. Why did they reduce it's DMG by 2??? It's supposed to be this very strong weapon at a high cost. Granted, they also reduced SP by 2 but still. And they made it timing based too??? What was the problem with it being spam?

Rocket boots: These are projectiles? Anyways, solid DMG, pierce, and burn for low SP. VERY solid especially with the flammable enemies like V. Spirit, Griefer, & Bubonic

Ghost potion: Invincibility at a cost, always the saving lifeline that no one asked, but everyone needed. People say that the Shield sphere and Ghost walker outclass it, But I disagree. Shield sphere is an item that protects you from only one attack unless you dodge it, and gw costs a hefty 2 NRG which doesn't take long, but requires setup

Shovel: The semi-lifeline that deals DMG while inflicting lvl 1 confusion for 4 turns. THIS is very good if it procs...But confusion isn't common for enemies in ch4 and ESPECIALLY in ch5. But still, gotta give credit where it's due this is the clutch item

Paintball gun: "Wow only +1 DMG to all attacks for 4 turns? This sucks" -The average slingshot main

This is used with call cards as a supporter item...Not an extra DMG dealer. It's supposed to be for stuff like Calypso Shots, Griefer Triple, and R&B. I understand the hate, but you're just notusing it the way it's effective with

u/Comfortable-Mousse96 — 15 days ago

Not just the weapons themselves. Like their SP abilities, cards, builds, and general powercreep

Sword: Imo the most well-rounded of them all. Solid damage, good SP cards(Daze, Softener, Infect), and very nice synergies, especially considering that sword is the ONLY weapon that has a direct upgrade to it (Power stab) AND flying targeting (Sword throw)

Ball: If there are any ball users/mains out there, how tf do you guys feel? Ball is a really good support weapon all things considered, decent SP cards (Comatose, Cannonball, Minimize), and not that many builds that utilize it sadly. I was a ball main once, but that was long gone after ch4

Slingshot: They made slingshot be able to pierce shield...WHAT. Slingshot' main weakness IS defence and it's just...gone now??? (Slinger). It pierces up to 2 def if you beat mutant and have enough bux. And if it has more than 3? Powershot and if all enemies have no defence? Firecrackers. Only 3 enemies can block sling in some way (Ast. Elite, Trotter, and Pirate spirit). Luckily, they capped slingshot (8 shots) & firecrackers (4 shots). But if they didn't, this would be true meta 1000%

Launcher: Ok, any ACTUAL people only using launcher? They NERFED launcher by giving exhaust? Why??? I understand balancing considering they made it true aoe with rocketman and life steal with hitmarker. But they didn't need to add the exhaust mechanic. Plus, we have def pierce in the form of slingshot and weaken in the form of Cannonball & Softener. This weapon is the victim of true powercreep

u/Comfortable-Mousse96 — 15 days ago