r/blocktales

Image 1 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 2 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 3 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 4 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 5 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 6 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 7 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 8 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 9 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 10 — I turned myself into a Block Tales enemy unit (stats and moves included)
Image 11 — I turned myself into a Block Tales enemy unit (stats and moves included)

I turned myself into a Block Tales enemy unit (stats and moves included)

PcCatMage72
• 70 HP
• 2 DEF
Attributes
• Double turns
• Item resistant
• Fire weakness
• Trinity unit (Cassie doesn’t attack this unit and vice versa)

Debuff PROC rate
• Slowness - 0%
• Dizzy - 53%
• Confused - 40%
• Tiny - 0%
• ATK DOWN - 100%
• DEF DOWN - 100%
• Sleep - 1%
• Poison - 100%
• Burn - 100%
• Frozen - 0%

Moves:
Frost slash - (single hit) Walks up and does a large swing dealing 15 damage, chance of freeze

Double slice - (multi-hit) swings sword back before slicing across and then back dealing 8 damage per hit

Cryonis - (multi-hit) grabs the Shiekah slate from his hip and conjures up 4 cryo blocks, launching them at the target dealing 4 damage each and applying lvl 1 confusion for 2 turns

Halting stance - (support) holds onto his cloak and grants all allies lvl 2 DEF UP for 2 turns and gaining Detachment on self for 2 turns

Frost charge - (charge) gains special move charged on self and grants all allies lvl 3 free ice

Frozen Requiem - (undodgable) Mage lifts his greatsword before slamming it into the ground, covering the enemy field in Deepfrost, dealing 40 damage to all enemies and inflicting frozen on all for 2 turns. Gains exhaustion for 2 turns

Trinity rally - (call for help) summons 2 random Trinity units (excluding council)

Battle dialogue

Idle
• “It’s cold, huh?”
• “I can’t wait to see her again…”
• “I was having a good day…”
• “Is it too cold for you?”
• “You need to chill, bro.”
• “I could be hanging out with Cassie right now…”
• “The CATRIO will win!”
• “Cassie…”

Hurt
• “You think that hurt?”
• “So that’s how you wanna fight…”
• “The frost will bite back…”
• “Tis but a scratch!”
• “Alright…”

Downing a player
• “over already?”
• “Think twice before coming back…”
• “Now I can go see Cassie!”

Slides 1-4: character icon
Slide 5-6: battle idle stance options
Slide 7: battle idle animation pose
Slide 8: Frost Charge
Slide 9: hurt
Slide 10: sleep
Slide 11: dizzy/confused

This was designed alongside u/Shadacat & u/partypooper__ (Yellow) as part of the Catrio (cat trio) boss fight
Shadacat is front, high damage
Yellow is middle, support
PcCatMage72 is back, primary target

u/pccatmage72 — 7 hours ago

The overgrown tree moss (hell mode Venomshank)

Obtained by: beating bubonic plant on hell mode.

Usage: has 3 moves: overgrow, bubbles, and buff.

Overgrow: Attack an enemy with the blade, 15% chance to make them a plant monster that attacks enemies.

Bubbles: spin the blade in the air, creating toxic bubbles that poisons enemies.

Buff: give yourself enchant poison 3.

NRG cost: 4, 2, 2.

("I am done with the blades... Now what do you want me to make?" -Ghost of Enlightment asking for your suggestions.)

u/Signal-Score2682 — 5 hours ago

Oh no cassie why????????

Yes i made this, I PAINSTAKINGLY REMOVED THE PONIES. DO NOT CALL THIS LOWEFFORT THIS TOOK ME 22 MINUTES OF MY LIFE.

teheh thank u for reading

u/PartyPooper__ — 17 hours ago

Best 3 BP Demo 1 loadout?

Im trying to beat blocktales demo one in extreme mode (hard mode and all the other hard mode cards, incluiding thick skull)

This means that im stuck at level one, with only 3 BP.

So what cards can i find in demo one that can make my life easier for Cruel King, and which would be the best?

reddit.com
u/No_Neighborhood8284 — 16 hours ago

We should fr write something about the umbrella lady, fr fun lol

I'ma edit the description soon- I got nothing right now but I'll cook soon

u/Square_Discount_7167 — 23 hours ago

Share with me some of your quality life or changed and additional mechanics for and rate mine

Quality of life:

Menu:

Change the menu navigation so that it moves from the top-left to the top-right, rather than from the top-left to the bottom-right.

If you have only one action in the slot, selecting that slot will immediately take you to the enemy selection.

Additional or changed Mechanics:

Add bottle and shrinking as battle actions:

Shrinking (1 SP) lasts for 2 turns; it reduces damage by 2 points but gives the enemy a chance to miss, especially ranged enemies.

The bottle (2 SP) deals 2 damage to all enemies (5 to fire-based enemies) and applies the "Soaked" effect to the rest. While affected, an enemy is immune to fire; however, if an adjacent enemy is frozen, the affected enemy freezes as well, and if a nearby enemy is struck by lightning, the affected enemy takes damage.

Dynamite:

Dynamite's old action command returned, but now it deals damage only to ground-based enemies.

Cards for tools from "others":

You can select other attack types in the map settings, and they will appear as a separate slot in the menu (others → dynamite → power dynamite).

Here's my ideas:

Power dynamite (5 sp):

Work as standard dynamite but deal damage to all enemies on ground

Mega dynamite (8 sp):

Work as power dynamite but deal damage to all enemies include flying.

Squirt (4 sp):

Focuses the attack on a single enemy and deals 5 damage (8 to fire-based enemies) to it.

Ship (8 sp):

Deal 7 damage to all enemies (15 to fire-based enemies) and instead of give "dizzy" effect instead "wet"effect

Charge:

Charges now stack based on level, but a charge can only be used again after the enemy's turn, and you can no longer use more than two charge cards in battle.

"Ball" and "sword" charges

We can create a charge that charges only the sword or the ball located in the corresponding slots.

They costs 3 sp and they increase damage dealt by the ball or sword by 3 points for 3 turns, and reusing the item resets the duration to the original number of turns.

Slingshot:

The slingshot fires only 5 projectiles after getting new sword in chapter 5, but increasing your ATK makes them stronger, though the damage decreases by 1 with each subsequent shot (for example, if your ATK is increased by 3, the damage sequence would be: 4 → 3 → 2 → 1 → 1), if enemies have effect "painted", every projectiles will increased by 1, however, no damage will be dealt if the enemy has even 1 point of defense.

reddit.com
u/No-Application-3317 — 13 hours ago

Block Tales Mechanic Concept: Overbloxxing

Inspired By Hollow Knight's Over charmed System

Tbh, Idk if we're gonna get more BP later on. So I thought of a system to remedy* that issue.

Say hello to Overbloxxing. Instead of being limited to the small 30 BP limit pool, you can go over that limit, up to a max of 45BP/30BP. Though by going over the limit, you're straining yourself (since you're body is being split between many cards instead of a few).

Each 3BP used on Overbloxxing gives you a debuff which increases in severity the closer you are to 45BP.

- At the 33 BP mark, you take +2 TRUE Damage from all attacks (True Damage being unaffected by Defense and Damage Reduction).

- At the 36 BP mark, items are 50% less effective

- At the 39 BP mark, any and all status effects last 2x longer.

- At the 42 BP mark, you start to drain 2 SP per turn and SP moves cost +1 SP

- At the 45 BP mark,

- The Battle Text Box Starts with "Your Life is Ticking Down..."

- This indicates that your HP starts rolling down slowly the longer (Around -3HP/2s) you haven't finished acting. Though this can never kill you and instead brings you down to 5 HP.

Lastly, as an overarching debuff (since people could try and get between the various BP marks), each additional use of BP over the max of 30 means you take (BP Over Limit * 1.5)% more damage (basically 22.5% more damage at max).

Final fight idea [Entire game spoilers]

[Modeled in Obby Creator]

As the title says, I have an idea for a good final fight in my opinion.

First off, it’d require some additions to the story. For one of them, Cruel King would get revived someway somehow, and there would be an 8th demo instead of just 7 for all the swords. That would actually be all of the changes, really.

Moving on from that, in demo 7, mysterious figure would give the Illumina to a sort of decoy (maybe Leer) on purpose so he could prepare a sort of magic (or machine, I dunno which would be better) to steal all of the 7 swords from the player upon them arriving, forcing them to resort to their sword and/or the ball as well as all of their other gear and whatever items they brought.

During the fight, the player would team up with a person of significance from each demo to take that demo’s specific sword back, splitting the fight up into different phases. For phase 1, you would have Cruel King (as I said he would be revived) to help you reclaim the Icedagger, in phase 2 you would have Brad to reclaim the Venomshank, in phase 3, I think Noobador would actually be kind of cool to have, otherwise, a manifestation of hatred to help reclaim the Ghostwalker, in phase 4 you would have Calypso to help reclaim the Firebrand, in phase 5 you would have Cassie to help reclaim the windforce, and whoever for demo 6 and demo 7 to help reclaim the Darkheart and Illumina.

After the swords are reclaimed, I think it would be cool to have a mercy or kill option, and then you would save Builderman, game ends, blah blah blah.

Do you think this would be a cool final boss? Might be a bit long, but I think that’s fitting for a final boss after all.

u/Most-Firefighter3009 — 19 hours ago

Silly Custom Boss Fight: Part 2!

Btw i'm not trying to steal anyone's idea i just see it as a silly little thing i want to do

and dont ask why its called "Guarded" blame the wiki!

u/NoMobile6441 — 16 hours ago

My design for a Power Bounce card

For those of you who don't know, a Power Bounce card would allow you to hit an enemy with your ball several times.

u/Shadacat — 1 day ago

No seriously why is being balanced a problem

Making a full post about this soon, but why is being balanced a problem??? Isn’t the game being unbalanced and having OP moves going to make short term gameplay more fun but long term gameplay stale??

u/Key-Spread-7513 — 1 day ago