Lowkey what do we think the final max level will be? My guess is 30.

Lowkey what do we think the final max level will be? My guess is 30.

I'm guessing the max level will be 30, as that makes the most sense. Although I personally don't see it going any higher than 50.

27 is also possible since that'd be an homage to the original Paper Mario, which inspired this game.

u/Shadacat — 11 days ago

What would be the best block tales card in real life?

I might go with Resurrect. Or Feel Fine.

u/Shadacat — 1 month ago

Rewritten Hateful Route Hatred Speech - HATEFUL ROUTE DELUXE teaser

AT LAST, WE'RE HERE.

UNITED WITHIN THE CORE OF OUR VERY BEING.

IT IS FINALLY TIME. FINALLY TIME FOR OUR **PERFECT** REBIRTH.

EMBRACE THE HATE. WE SHALL BEGIN A BEAUTIFUL METAMORPHOSIS. A **PERFECT** METAMORPHOSIS.

WE SHALL BEGIN A NEW CHAPTER IN OUR LIFE.

ONE NOT BOUND BY WEAKNESSES SUCH AS COMPASSION OR KINDNESS.

ONE THAT DOES NOT BEND TO THE WILL OF THESE VISIONARIES.

W E W I L L F I N A L L Y

B E C O M P L E T E .

u/Shadacat — 1 month ago

This will be my inventory going into DEMO 6. Thoughts?

This isn't labeled as a meme since I'm actually going to do this.

u/Shadacat — 1 month ago

Imagine if this was the Chapter 6 Superboss?

I honestly think it'd be hilarious if Chapter 6 did something similar to the Mikes from Deltarune, but instead, it's a few of the Area 51 entities pretending to be the Mysterious Figure. How would this work in the lore? I dunno, you guys can talk about it in the comments.

u/Shadacat — 1 month ago

My designs for Pretty Lucky and Close Call

I made designs for two cards (the gradients kinda suck so I plan on upgrading them) based on two of the badges in Paper Mario. I also made custom splash text for them. Let's go over what they do for those who don't know.

Pretty Lucky: Costs 2 BP. Gives every attack that hits you a 10% to miss, which causes the LUCKY! splash text to appear and your character to snap to their victory pose (if their victory flavor ends in a pose) or to play a sped up version of their victory dance (if it's a loop). You can get a maximum of 2 Pretty Luckys, the second copy increasing the odds to 20%.

Close Call: Costs 1 BP. Fundamentally, it works the same. However, you get a 35% chance for the lucky effect, BUT only when in Danger, as well as only 1 max. I definitely think this'll help make danger builds better.

Anyway, I hope you enjoyed this, as this is my opening post for the month.

u/Shadacat — 1 month ago

Ink Finn Lore and Personality (+ Blockverse)

The Blockverse is a new creation of mine. It's a multiverse that serves as a collection of Block Tales AUs. Anyone can suggest a developed AU to be added to the Blockverse (please note that SC!Blockfell and LM!Blockswap are already taken).

That being said, I wanted to make a version of Ink!Sans for this. So I made Ink Finn, and unlike my last post, I have actual lore and personality (with a little bit of input from u/Far-Data2272) for Ink Finn, so let's go over it.

Lore: Ink Finn was once an ordinary individual with powerful paint abilities. He was feared by his people for his abilities, causing him to be isolated and alone, his only friends being his living art. Now, he paints portals to other universes in the multiverse to search for real friends (as his painted friends don't truly feel anything and they're very temporary) and serve as a dimension-hopping vigilante.

Abilities: Ink Finn wields a large brush instead of a bat. He can shoot burning paint, paint beings to life, or create portals out of paint.

Personality: Unlike his OG counterpart, Ink Finn is more humble and less annoying. That being said, he still shares the same sarcastic, snarky attitude as Normal Finn.

Stats: Ink Finn is Level 101, has 237 HP, 1 defense, Double Turns, Item Resist, and complete immunity to all debuffs (0% Proc rate). The minions he paints consist of Graffiti Men (instead of Megaphone Men), Paintgun Blokes (instead of Shotgun Blokes), Drawing Dudes (instead of Devious Dudes), and Sculptors (instead of Deleters).

So, if you want to contribute to the Blockverse, feel free to reach out to me.

Anyway, that's all. Ciao.

u/Shadacat — 2 months ago

Am I the only one who likes Gusto?

I actually really like Gusto for challenges. Since you can't just dodge everything, fights actually turn into a strategic puzzle. There's a reason I did a Gusto + Thrill Seeker run (I actually never finished it, but I beat Chapter 3). It also makes it closer to its source material, Paper Mario 64.

But a lot of people hate Gusto. Why? Is it a skill issue?

u/Shadacat — 2 months ago

Ink Finn (READ BODY TEXT)

So me and my friends and I started making Block Tales AUs for fun. Like I made SC!Blockfell, and Luna made LM!Blockswap, as some examples. So then I thought: "What if we had an equivalent to Ink!Sans?" So I made Ink Finn. Admittedly, it was hard to make him resemble Finn, considering he's basically just some guy, but even then, I'm still proud of how his design turned out.

For abilities, he wields a giant paintbrush instead of a bat, which he can use to get you painted, fling burning paint, and he can also manifest balls of paint into minions, which include: Graffiti Man (Megaphone Man) who can spray magic healing spray, Paintgun Bloke (Shotgun Bloke) who wields a Paintball Gun, Drawing Dude (Devious Dude) who sketches drawings that come to life (so a minion of a minion), and Sculptor (Deleter) who chisels things like a hammer or a bazooka to use on you.

Now I have a request. I want you to help me come up with lore and a personality for this guy in the comments to help flesh him out more (maybe something akin to isolation or loneliness since he paints his own minions?).

I also wanna ask you this: Should I do a follow-up post discussing what a boss against him would look like (alongside art for his minions)?

EDIT: I now have lore for Ink Finn.

Anyway, I hope you liked this random alternate Finn McCool I made.

u/Shadacat — 2 months ago

Mr Perfect - Card Concept

This card should cost around 2 BP (maybe 3), whichever you feel is more balanced. How it works is that you gain +2 attack power, and your Max SP is increased by 10. The caveat is that at the start of a battle, your Max HP is set to 1, with no way to heal back up. However, whatever your HP is without this gets converted into an increased action command window (So if my HP were to be 55 without this equipped, that'd be converted into a +55% timing window for guarding and attacking, maybe it could cap at 75).

Additionally, regular guarding (aka partial blocking) has a chance (about 25%-40%) to take no damage. Additionally, regular guarding a non-superguardable attack has a 100% chance of making you take no damage. This would synergize well with Mega Rush. What do you think?

u/Shadacat — 2 months ago

Turning random characters into Block Tales bosses Part 1: Spamton NEO (Read Body Text)

So, I did a poll on the Hateful Route server asking who I should do first for this, and Spamton NEO won by a significant margin, so he'll be the first in this new series. Let's get right into it!

-Stats-

HP: 97

Defense: 1

Level: 95

Attributes: Flying, Mobile

-Proc Chances-

Slowness - 35%

Dizzy - 70%

Confused - 47%

Tiny - 0%

ATK Down - 0%

DEF Down - 0%

Sleep - 0%

Poison - 82%

Burn - 56%

Frozen - 12%

-Moves-

Pipis Shot: Spamton shoots 3 Pipis' out of his arm cannon one by one, each can target a different party member. Each one also deals 9 damage.

Phone Hands: Spamton turns his hands into phones, stretching out one arm to hit you for 12 damage, then the other arm to deal another 12 damage. Both hits piercing defense.

Energy Blast: Spamton charges up an energy blast in his arm cannon. The projectile moves slowly and deals 25 damage to the whole party as well as 3 turns of LV1 Confusion.

E-Mail Attack: Spamton shoots 6 E-Mail icons at you, each dealing 5 defenae piercing damage.

Bluelight Specil: Spamton increases his defense by 3, while decreasing his attack by 2. This lasts for 3 turns.

[BIG SHOT]: This move can only be activated while Spamton NEO is at 1 HP, and he's guaranteed to use it when he's able to act at 1 HP (he can only use it once, though), and he has infinite persevere until he uses this move. This move has Spamton turn into his giant form seen in the boss fights ultimate attack. He begins this attack by sucking up kromer, most don't effect you but three of them come from straight to the left, which can damage you for 5 defense piercing damage, he will then follow it up by shooting 6 energy blasts from his mouth, each one targeting a different party member and dealing 6 damage. He'll finish the attack with a big 20 damage mouth blast.

His attack pattern is: E-Mail Attack > Energy Blast > Phone Hands > Pipis Shot > Bluelight Specil

Anyway, yeah. This was my Spamton NEO fight concept, I hoped you enjoyed it. I did another poll for part 2, and so far, Cuphead is winning.

u/Shadacat — 2 months ago

Alright, how are you balancing these?

Also, if you read this body text, I have a question: Would you like me to make a post discussing my take on balancing them?

u/Shadacat — 2 months ago

Give me a card and tell me if you want me to buff it, nerf it, or rework it, then I'll reply telling you how I'd buff/nerf/rework it

So yeah. Give me a card. Tell me you want it buffed, and I'll tell you how I'd buff it. Tell me you want it nerfed, and I'll tell you how I'd nerf it. Tell me you want it reworked, and I'll tell you how I'd rework it.

u/Shadacat — 2 months ago

Custom Card: Card Swap

This card costs 3-4 BP. In battle, it gives you a new tactic in strategies that, when used, allows you to unequip a card, equip a card, or swap a card with another (all within the limits of your Max BP, ofc.). Also, you can not remove or swap anything with the Card Swap card itself.

I want you guys reading this to make some good strategies using this card.

u/Shadacat — 2 months ago

Custom Card: Burst

Ball move that costs 3 SP and 2 BP. Works like a normal ball attack, but instead of rebounding when the action command is hit, the ball splits into several smaller balls (equal to the amount of enemies on the field) each one hitting a different enemy dealing damage equal to the second hit, they also ignore Spiky.

u/Shadacat — 2 months ago

My design for a Power Bounce card

For those of you who don't know, a Power Bounce card would allow you to hit an enemy with your ball several times.

u/Shadacat — 2 months ago

Making a Hateful Route for that Mr Purple DEMO 6 video

It's been a while since I've done this, huh? Well, if you haven't seen the video, watch it here:

https://youtu.be/KA8COhmwdFU?si=z6nz1GzhEmY9rie7

And also, to see how the chapter begins, read this:

https://www.reddit.com/r/BTHatefulRoute/s/c7L5bGwHEE

I'd also recommend checking out the other Hateful Route parts first, if you haven't already.

Anyway, let's get to the good stuff.

-Chapter 6-

After killing Dusek, you reach Area 51. Instead of being let in, you have to force your way in. Therefore, you gotta kill the guards, which you normally only fight when summoned by Dr Sophie. Now that your Hatred has grown this strong, killing enemies causes them to fade into red mist, no need for free cards.

After forcing your way into Area 51 and meeting the Aliens trying to escape, you fight them and kill them just because, giving you the ray gun.

Things start to get interesting once you meet Saboteur (disguised as a scientist). You attempt to kill him before he stops you.

Saboteur:

"WOAH WOAH WOAH!! HOLD ON A SEC!!"

"Look, I have an interesting offer to make. But you need to follow me somewhere more secluded before I can tell you."

You lower your sword, guard still up, and follow him like normal. Once you reach the hoverboard room, he sheds the disguise.

Saboteur:

"Listen, I know you're an intruder like me. And I overheard the DOCTOR mention the DARKHEART is in here somewhere."

"I'm sure we're both looking for it. And with your brawn and my brains, we'll be unstoppable! I won't even need this disguise anymore! What do you say?"

[Sure]

"Wait... for real? I... didn't think that'd work. Well, that's just great! This hoverboard will be a big help, too."

Saboteur then causes the security breach like normal as a diversion. Now, Saboteur is a temporary ally that'll accompany you in battle. I will list his abilities below.

-Saboteur Ally-

He has the same HP formula as summons like Blackrock King or Brad Thaniyel, as well as 1 base Defense. He rides the hoverboard, making him immune to attacks that can't hit an airborne enemy. As a caveat, you can't use the hoverboard yourself in battle.

Distortion Blasts (Single Target): Saboteur shoots 4 beams in quick succession, each piercing defense having a chance to inflict LV1 Confusion for 3 turns. The first three shots deal 1 damage each, while the last one deals 2.

Plasma Rifle (Hits Everyone): Saboteur shoots a plasma beam at every enemy, dealing 4 damage and 3 turns of LV1 Subspaced.

Kickflip: Avoids the next attack.

-Back to Chapter 6-

You fight Slasher for the Ultraball like normal, although Greed doesn't appear because you erased it in Chapter 3 (Same with Solitude and Fear later on), and Saboteur is on your team instead of Dusek.

Once you reach Dr Sophie, you must fight her. She is the same as in the Darkheart Player fight in the original, though. After you beat her, you kill her. Saboteur thinks to himself that it was excessive, but doesn't speak up to avoid triggering you.

Once you reach the bridge, Project Z comes down like normal, but Saboteur stuns it with one of his gadgets before it can break the bridge, leading to a boss fight instead. It's the exact same as the pit version, so yeah.

After destroying Project Z, Slasher pulls up like normal, before Saboteur stuns him with a zero point energy ray and tosses him into the acid lake beneath. Of course, Acidic Slasher emerges like normal, although the fight is unchanged.

Of course, you fight the Janitor like normal, but he leaves like normal, adding him to the list of characters who survived an encounter alongside you, shared by Finn McCool and Telamon.

Once you reach the Darkheart, both you and Saboteur attempt to betray each other at the same time, as you throw your sword at him, and he shoots you, both happening simultaneously. The sword deflects the blast, while the force of the blast knocks the sword back into your hands.

Saboteur:

"So we both had the same idea..."

"However, your biggest mistake was leading me to the DARKHEART!"

Saboteur uses a gadget to absorb some of the Darkheart's energy.

"This power... IT'S INCREDIBLE!"

"Well... I'm sorry, but it's time I dispose of you."

The mutual betrayal leads to a boss fight against a powered up Hoverboard Saboteur. He is mostly the same, but he has 90 HP, Double Turns 3 new moves.

Rail Gun: Deals 40 defense piercing damage but no status effects. However, it moves you on the battlefield like Blackrock King's Knock.

Zero Point Energy: He uses his Zero Point Energy Ray to slam you against the ground, dealing no damage

Anti-matter blast: He shoots an easy to dodge laser that functions as a projectile more than a beam. It's his easiest attack to dodge, but if it hits (guard or not), it deals 360 damage and drains 180 SP.

Additionally, his Projections become Dark Projections, which deal more damage and heal Saboteur for 2 HP if their attacks hit. 1 HP if a hit from a multi-hit attack lands.

Instead of crashing into a wall while using his last resort, the Darkheart instead overloads his gadgets and kills him, letting you simply take the Hoverboard, but as soon as you attempt to approach the Darkheart, Telamon teleports in with the admin orb.

Telamon:

"gotta hand it to ya, kid. you somehow managed to find a way to make a guy like me mad."

"no..."

"i'm not just mad... I'M FURIOUS!!"

"treating ROBLOXIA like your own little playground!"

"you make me sick. in all my time as a GUARDIAN, i have NEVER met ANYONE as TWISTED and VILE as YOU!"

"and to rub salt in my wounds, you HAD to go and kill MATT you PSYCHO!"

"what do you have to say for yourself?"

[If: I regret nothing]

"i'm sure you don't, kid."

[If: I feel guilty]

"don't make me LAUGH! we both know that's a LIE!"

[Dialogue reconverges]

"anyway, i guess a guy like me has to put a THING like you in its place, huh?"

Telamon pulls out a white, ghostly blade.

"this is the GHASTLIAR, a blade forged from all those you mercilessly SLAUGHTERED!"

"honestly, it's the perfect instrument of your KARMA."

"now... how about you lie down and DIE?"

-Telamon Rematch-

So, now Telamon is gonna give you a bad time, huh? He's got 100 HP and a max KARMA of 10. He has 6 moves that he uses in a random order.

Ghostly Strike: He teleports over to you, swinging the GHASTLIAR and dealing 30 damage.

Cross Slash: He swings his sword in front of him twice, sending a X-shaped projectile at you, dealing 25 damage and LV1 Confusion for 2 turns.

Lethal Strike: Telamon teleports over to you, swinging his sword around a bit before stabbing you. If it lands, it deals no KARMA, but sends you down to 1 HP. If you're already at 1 HP, you die, and your revives won't bring you back.

Spirit Barrage: Telamon stabs the ground, causing 10 small spirits to fly toward you one by one, each dealing 5 defense piercing damage and inflicting sword defenciency for 3 turns.

Slash Barrage: Telamon teleports around, shooting 6 energy blasts from his sword all from different angles, each dealing 7 damage.

Guardian Boost: Gain 3 turns of Fine and Detachment.

-More cutscene stuff-

After beating Telamon, you finish him, causing him to start becoming red mist. Once you collect the Darkheart, it tries to corrupt you, but you overpower it and corrupt it instead, turning it into the Penumbral Darkheart.

The sheer energy of all the swords you have cause a reaction that allows Hatred to manifest in the real world. For information on the Hatred summon, read this:

https://www.reddit.com/r/BTHatefulRoute/s/6iTSwyu0aj

Seeing all this, Telamon refuses to perish, his own willpower allowing him to barely cling onto life. He then summons the ghosts of Blackrock King, Cassie, and Griefer to help him fight.

-Final Telamon-

Final Telamon has 0 HP, and cannot heal. Despite this, he still fights with his own version of Persevere that is at LV150. Every time you deal damage to Telamon, that level decreases by the amount of damage he takes (it also counts toward Hate Synergy). He also loses 2 levels each turn. He has all the same moves, but every time he damages you, all damage you take is increased by 2 for the rest of the fight, stacking, of course.

Each ghost has 16 HP (Griefer also has 1 base Defense), and when defeated, they come back at full HP after 3 turns. Every time you down a ghost, Telamon's persevere loses 5 levels.

Ghost Blackrock King has a 30 damage Knock, a double Scepter Strike that deals 15 damage each hit, and a Choke.

Ghost Cassie has a 24 damage Smite, a 20 damage Fireball, and a Group Buff that gives the whole team +10 damage on their next attack.

Ghost Griefer has a Crowbar Smack that deals 16 damage on both hits, a Griefer Slam that deals 30 damage, and a Triple Special that deals 8+8+20 damage + poison.

Once Telamon's Persevere reaches LV0, the fight ends, and he dies. You get to keep the Penumbral Darkheart, and Hatred gives you its call card, concluding the chapter.

Was this a satisfactory Hateful Route for the Mr Purple video?

u/Shadacat — 2 months ago