What's next after the last chapter?
After the devs add the last chapter of Block Tales, what will they do next after that update? Will they add endgame content like quests or more story, not just to fix bugs? Or will they make a new game?
After the devs add the last chapter of Block Tales, what will they do next after that update? Will they add endgame content like quests or more story, not just to fix bugs? Or will they make a new game?
An rpg, but it also a school simulator. It's a new year and summer break is over. It's time to go to school. At Hoverfly Academy, students can study whatever they want when they want. But you are special. You are chosen to be the guardian of the Other World, which is filled with monsters. But the only way to get powers are by doing classes. It teaches you with up to 50 different classes. Each class you enter, you a subject a day, and after learning that subject, you are able to unlock an ability or weapon in the Other World. Each classes usually have 5 subjects. After completing the subjects, you will go into a test. If you pass the test, you unlock more, yet harder classes, which means better weapons and skills. You can only go to 4 classes a day, so choose carefully. For example, the Science class can teach you simple potions and plant magic, but Chemistry gives you more useful potions and unlock Poison and Toxic magic. Math, P.E. and Workshop are the classes that give you weapon blueprints. And special classes like Home Economic give you recipes to make healing items or items that give you buffs. If you have any ideas, please comment.
What do you guys think about people that emote on your body? I don't like when they do it, because those who do it sooner or later are actual toxic people that can't handle being in a conversation. What do ya'll think about this?
I've came up with an open-world sandbox RPG called Upgrade. Instead of leveling up your character through a traditional skill tree or constantly replacing your weapons with stronger loot, your weapon is your progression. When you begin the game, you complete a short tutorial and choose one of 7 starting weapon classes: Sword, Bow, Staff, Axe, Gauntlets, Blaster, and Whip. Each class starts with a basic weapon that evolves through a massive upgrade tree. Upgrades aren't just "collect 20 iron." They can require many different things, such as gathering materials, NPC quests, Defeating bosses, Reaching new areas, Returning to older regions, Standing in special locations while your weapons absorb energy, Dying to specific monsters while the weapon is equipped, Multiplayer objectives, Challenge objectives, etc. Early upgrades usually require only one or two objectives, while legendary endgame weapons can require three to five unique requirements. Each weapon line teaches you three skills as you progress. Some skills are shared across multiple weapons (such as Fireball or X Slash), while others are completely unique to a specific weapon line. Some legendary weapons even have three exclusive signature skills. The game has 7 major regions: Overgrown Meadows (starter hub), Arid Desert, Aqua Sands, Underground Safe, Winter Tundra, The Void, and Fiery Volcano. Unlike most RPGs, there isn't a traditional storyline. The world is open from the beginning, while there is a final boss, defeating it isn't the main objective. Some legendary weapons require the final boss, while others can be obtained without ever reaching the later regions. Every weapon class has 30 end-game weapons: 10 for the base weapon class, 10 for Subclass A, and 10 for Subclass B. With 7 weapon classes, that's 210 unique end-game weapons. Swords has Daggers and Greatswords. Bows have Bladed Bows and Crossbows. Staffs have Scythes and Bo Staffs. Axes have Chakrams and Hammers. Gauntlets have Claws and Shields. Blasters have Pistols and Snipers. and Whips have Flails and Taming Whips. The world is multiplayer, so other players share the server with you. Some weapon upgrades encourage cooperation, such as healing allies or winning PvP duels. To avoid forcing players to rely on friends, towns include a Quest Board where players can request or offer help for upgrade requirements, bosses, or dungeons. The game's main objective is to complete the Library. The Library has two major sections. Weapons Archive holds every weapon you've discovered, complete weapon trees, skills, and upgrade paths. World Archive holds areas, NPCs, Monsters, Bosses, Materials, Fish, Plants, and every other discovery in the game. Instead of simply trying to become stronger, you're trying to discover everything the world has to offer. There is also a hidden eighth weapon class called the Mythic Suit. Deep within a secret chamber in the Underground Safe is an ancient suit of armor. To unlock it, players must offer seven specific legendary weapons, one from each of the seven weapon classes. These are the hardest weapons in the game to obtain, each requiring quests, exploration, and mastery. Once all seven are offered, the Mythic Suit becomes permanently unlocked in the Weapon Archive. The Mythic Suit has three completely unique skills and incredible offensive and defensive power, but it comes with one massive drawback: while equipped, your maximum HP is reduced to 5, making it a true high risk, high reward end game weapon. I've also thought about future expansions, including dedicated PvP modes, 20-player raid bosses, team-based wave races, and other multiplayer activities that build on the weapon progression system instead of replacing it. The goal is to make every weapon feel like its own adventure forge, while giving players a reason to keep exploring the world long after they've become powerful.