r/JujutsuShenanigans

Is it just me, or is Overheated Ryu an underrated moveset?

Is it just me, or is Overheated Ryu an underrated moveset?

[lol i might be overglazing overheated ryu by calling him "underrated" but i think you get my point]

SIDE NOTE: Despite me studying this game a lot and knowing lots of kinds of stuff, you could consider me as a casual player since I barely play duels, my phone can't handle public servers, and I do more messing around in private servers with my friend than actual serious 1v1s. Therefore, i guess you shouldn't be taking this post a bit too seriously.

Anyways, now, to the actual point, Overheated Ryu, while I'm not gonna seriously call "underrated", it might still be a usable moveset, even if it means possibly being worse than Todo himself.

For some context, this night, I had a gaming session with my friend, where we were doing much more serious 1v1s and learning than usual. During one of our fights, I decided to troll my friend for a bit and use only Overheated Ryu. This was all shits and giggles until I remembered a hidden mechanic with Overheated Ryu, and immediately had a blast using him against my friend.

Basically, what makes me think this is the hidden mechanic of extending your front dash's range by using Granite Blast during the wind-up. While a front dash range increase is laughably underwhelming, and barely changes anything, what makes me immediately think high of Overheated Ryu other than bias is just how underused and unknown it is. I mean, it's the thing you SHOULD be avoiding in Ryu's playstyle in the first place.

So when the enemies expect you to play a bit more passive, they get shocked when you rush them down with your mind boggline front dash, two good melee moves, and a projectile that, while mediocre overall, can still easily stop stuff like parkouring or ult moves that put the opponent in the air.

So in short, what makes me think Overheated Ryu could possibly be usable is due to his niche front dash variant, two already great melee moves in the form of Unsatisfied and Second Helping, and a a situational projectile.

What are your thoughts?

u/AnoNYMousMan543 — 5 hours ago

Like he aint already a rushdown 😭💔

there is like 7 people who play megumi as a zone
(ıdk ho to put spoiler man)

u/hamsiadam161 — 4 hours ago

buff kuroushi ult moves there genuinely dog water

The clone can actively give your opps burst if they prioritise attacking it, it as 40 (aka zero cause it dies to a fart) hp and cant even have hp increases with downslam finisher like before. its only semi decent when theres 4-8 but your telling me i need to get 2-3 FULL Bars (more difficult then mechamaru or any superult requirement btw) while keeping the other clones alive the entire time (impossible challenge) to make it DECENTLY POWERFUL FOR A ULT? still gets one taped by any move with decent damage btw. it wasnt even broken on launch it was just kurou himself that was making it seem like they were because his dps was so high, so doubling it or quadrupling it made it crazy. But now after the nerfs, the clones would be fine to be as strong as they were since there dps have been toned down alongside kurous.

Tornado is the best but is still ass. it pulls in and deals like 50 dm at best (not including regen) with the worst pull and radius imaginable. it dont even set up for something like maybe a combo or anything its just a pathetic amount of damage and barely even helps kurou against most ults since it needs set up to land consistently( either waste evasive or hook them with 2 ) since its radius to pull in is terrible. locust and mei mei gets a free kill for the same effort btw, charles gets most of his ult back for the same damage or he kills them to.

Domain invasion is just ass theres no reason to use it. Cancelled in half a second by a stray to lose your entire ult on TRYING to break a domain (if it fails hes just dead) without any compensation for being interrupted or even succeeding. i mean like, i broke sukunas domain, cool now im gonna get dogwalked. Wait nvm, he interrupted it = now i get dog walked in his domain saving nobody and accomplishing nothing but losing my ult and giving a free 5 bucks. All its got is aura but you need a bit more then that.

u/Icy_Rip2501 — 5 hours ago

I want you too look at this and tell me if this is fair and balanced

Can we nerf Ryu to the ground now? I did a single mistake and this Ryu put me in a genuine stun lock. I couldn't block i couldnt dash i couldn't do anything to stop this shit

u/Xcat5642 — 10 hours ago

Restless Gambler Suggestions so good you're gonna look 20 years older

1-You should have some sick Unlicensed Jordans or "Unlys" as passive cosmetic. The color could be either randomized every time you respawn or only red to make a good looking contrast with hakari's green

2-Reseve Ball should open when you use it kills someone, giving you a price as a cooldown reduction with the form of the cards you get after a doman roll, being every number a different result: if the number is from 1 to 6 (15% chance each), the number of the card it's the seconds Reserve Ball's cooldown looses, if the number is 7 (10% chance), the move wont have cooldown.

3-I Don't CARE about the move, this character should have a finisher which you throw a glass bottle at the opponent

4-If you die on awakening a 3rth or later consecutive jackpot, you should come back to life with full health, but with all your moveset on cooldown and restarting your progress without counting you died. This to prevent/control Hakari ult spammers without everyone of them hating on TZE

5-Jackpot should have a 1% chance to be color cian. No nerf, no buff, just as a shout-out to the anime

u/AzulejoPex — 6 hours ago

Noo guys listen she shouldn't be able to be hit instead she needs to do 5 dmg on a infinite combo and have 200 hp to balance her out

Im genuinely suprised how many players will say this completely guts hanami as if currently the most meta characters either have excelent ranged moves or insane mobility to just ignore neutral play

u/TheNikola2020 — 9 hours ago
▲ 138 r/JujutsuShenanigans+1 crossposts

after playing nanami i now know why nobody plays him

dude is so boring to play
they call him 007
0 red combos
0 fun
7 ratios missed

u/aspiring_mangaka_ — 16 hours ago

Why are we nerfing every character

Why are we nerfing all these new characters like kuro, noaya, and ryu. I feel like the noaya self frame bar was uneccecary and kuros health injury nerf is really bad aswell. Ryu is fine rn but people want to either ruin his character or fundamentally change it

u/Soggy-Cookie-4075 — 16 hours ago

Are Israeli flag skins bannable?

swear to god in half the servers Ive joined theres chuddy Israeli flag avatars who spend all of their time harrassing others.

W+Sing random emoters, saying toxic and damn near but not quite reportable stuff in chat, hell half of em mirror world into explicit avatars but change back before I can get a screenshot to report them.

u/LamerGamer1216 — 16 hours ago

Son

I was laggy, laggy asf so I was switching my wifi butt a naoya suddenly attacking me I was laggy yet i managed to win serveral M1 trade then he followed his ancestors instinct and started running away, and he was trying to use burst to heal quickly Buttt i used toad to catch him (like dark seid and superman)

Buttt he managed to hit namami main and since he hit him he got ragebaited as usual jjs player and started hitting him (yep he got burst) then some kind people thought I was teaming and jumped on me I had to ult and washed naoya first cuz hes the route of cause

I also managed to take down 1 more player with ult ofc

However i totally forgot i was laggy when i realised im not laggy, i started lagging asf and he got me.

(Ye ofc i was called teamer,ulter etc)

u/memer_cat_27 — 8 hours ago

I honestly think that, in regards to base kit, these are the best "intentioned" characters in JJS and it's not close (LONG POST)

To preface, this isn't a rant spawned from anger, just a matter of genuine concern and hope for a better future in the game.
When I say best, I don't mean the strongest necessarily, I genuinely think these 4 are what the rest of the roster should aim for in terms of freedom of expression in combat and variety in combos. In comparison to characters like Yuji, Gojo, and Todo, I feel like there's so much choice given to the user in terms of mix-ups and follow ups to different moves, especially with Yuki.

Fighting a Yuji or Gojo pretty much feels the same every time: 3 m1s, sometimes uppercut, Cursed Strikes, attempted Black Flash chain (mileage varies) and aerial crushing blow. Every time. Often I don't even see Yujis use manji-kick or the feint which could at least add some variety or player expression, but no, and I genuinely don't know why???

Gojo is the same story, just 3m1s and an occasional uppercut into rapid punches, use 1 and 2 once ragdolled, and twofold kicks is thrown sometimes in there. I ONLY ever see the variant of Lapse blue utilized, I don't remember the last time I've seen someone use the counter of the reversal red variant, and I have literally never witnessed the twofold kicks used ingame naturally.

Yuki players, in my experience, are always a fresh battle, with a slew of variants that I consistently see utilized and shuffled between, and it genuinely feels like you can tell what kind of playstyle your opponent has just by fighting them. There is so much freedom in playing her which makes her my favorite character by far, and the freedom and utility makes her by far one of the funnest characters in JJS.

Mechamaru also stands next to Yuki in terms of cards in his deck, although he's rarely played due to his ult being pretty garbage. However, the amount of mix-ups, diversions, and misdirections you can do with his dummies and all their move variants makes him such a fun and cool character to master ingame if you can look past his lacking awakening, and I don't think I need to speak much on Mahito.

Finally, I'm sure I'll see disagreements with Higgy and Choso being here since they can be pretty annoying to fight if their user knows what they're doing, and often those players use very similar combos to each other, so it might seem like I'm praising them for having the same problems as Yuji n Gojo. However, I've made an effort to actually use them in varied ways and utilize their variants and special skills in unique ways I don't see deployed often (seriously, why does no one use Higgy's 4+2? It's such a fun skill to hit) and they have much more player expression available, especially Choso with his ability to launch himself with supernova's which I think a rework should play into.

This isn't me ranting about Gojo and Yuji being no-skill, or being annoying to fight, since they're honestly pretty easy because again, they all do the same thing every time. If you've fought one, you've fought them all, and it just becomes boring to see one challenge you.

Obviously, JJS is a Roblox Battlegrounds, not Tekken, and it's unrealistic to expect every character to have a thousand moves, but it really is a shame that so many characters in this game have such formulaic gameplay when there's so much cool things they could take from both the source material and just make up. Literally look at Mei-Mei, who is so much more interesting to see and fight than Yuji. Maybe the fact that these characters are so basic to play is what makes them popular, while characters like Mechamaru and Yuki take more thinking.
(And of course, there are some players who use interesting and unique combos with characters like Todo, but they are very VERY rare.)

I really hope moving forward, Tze and the devs design characters with a lot more room for player thought to be a factor, and maybe rework older units in that same flavor. Thank you if you've actually read this far. Stand proud, you can read.

TLDR: MAKE CHARACTERS WITH MORE VARIETY TO PLAY AS AND AGAINST

u/United-Ad919 — 11 hours ago

Say one thing positive about a character you hate fighting

Let me start ryu …his animation are cool and can get you hype
..now let’s get to haruta…i actually don’t have anything positive about fighting him

u/Hell-coming-with-me — 20 hours ago

Me and my friends JJS map: “Shenanigans Extended” (update and “release”)

Hello, this is an update to a previous post of mine a year ago (with the same map)

since then we have redone a lot of areas and added many new things like Sendai, Shibuya Crossing and the Zenin HQ. But the map is obviously not completed yet as you can see in the photos provide, but me and my co-builder work on it weekly for a couple hours so expect new changes soon😄

list of main work in progress things:

  • Reggie’s Base
  • New Gymnasium
  • Sendai Colony
  • Shibuya Crossing
  • Zenin HQ
  • Jujutsu High
  • New Hakari’s Gambling Building
  • New Mall
  • Mechumaru Vs Mahito
  • Airport
  • Backrooms & Cap’n Clark’s

If you wish to provide further support for the map and me and my friend the name is “Shenanigans Extended“ with me being “Cartercarson100” and him being “Approved_Rain“

would love to answer any questions you have of the map 🥹

u/Helpful-Job-7608 — 17 hours ago

Kuro's domain invasion ult is buns and needs a revamp

I get all the aura and hype moments, but it's genuinely buns useless. An entire awakening wasted for 0 damage? What's the point if you can just go inside the domain and use the tornado to kill the user directly? This should either do a some damage or be usable while inside of a domain, rn it's a whole bar wasted for something a Choso or Naoya ult can do in one move.

edit: To anyone saying this is "shenanigans", kuro's other two ukt variants are just so much more fun and effective gameplay-wise than this pathetic attempt at an awakening.

u/Blumaginary_friend — 22 hours ago