Strange bug
Hello! So I'm making a game in turbowarp, and one of the cloud variables in this game is an armour upgrade and determines how much damage you take from enemies, it goes from 0 (no armour) to 3 (strongest armour)
For whatever reason, when it tried loading the third level this variable became 22 despite not needing to be updated, along with that number not ever being stated.
I'm unsure how to get it to do it again and there's nothing in the code that should be doing this as I've checked everything, I don't want players to just randomly become immortal so- is this a random turbowarp glitch or is there a way to fix it?
My friend thinks it has something to do with the bits flipping? since 22 is 16 + 4 + 2 (might be a stretch)