CREATING DIE OF DEATH SYNERGIES : CHAPTER II

Riot Guard: Block + Punch

105 HP + 90 SP

Block ---> Block

A successful block now unlocks and buffs Hit.

Punch ---> Hit

Instead of punching the killer, Riot Guard now hits the killer with his baton, knocking back the killer and disabling their abilities. If a successful block is landed Hit now stuns the killer.

Ninja: Cloak + Dash

90 HP + 110 SP

Cloak ---> Cloak

No Major Change

Dash ---> Lunge

Once the Lunge key is held down, Ninja crouches down and goes invisible. Once the key is released, she dashes forward, stunning if it hits.

CarePackage: Caretaker + Pie

90 HP + 105 SP

Caretaker ---> Caretaker

No Major Change

Pie ---> Carepackage

CarePackage now throws a medkit that heals a civlian 50 HP.

(Elliot knockoff)

(PLEASE IGNORE THE IMAGE QUALITY)

u/ComprehensiveCase534 — 1 month ago

Mime Vision

This is A-300 Mime. He was based on a set of doodles from a few years ago about designs for entities for a rooms fangame.

u/ComprehensiveCase534 — 2 months ago

ULTRAKILL Flower Man Parody Lyrics I made up

Gutterman, Gutterman, with his shield and gun in hand. So he stands, fighting for his motherland! Deep in Hell, from a shell, as his gun bursts and swells. Do machines, dream of eternal paradise.

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u/ComprehensiveCase534 — 2 months ago

ENTITY CONCEPT: FILMAKERS

This entity is a group entity consisting of three sub entities. Their names are Lights, Camera, and Action.

LIGHTS

Lights takes the form of a metalic robloxian like machine with panels around its body. It has a turned off spotlight for a head. It also has two smaller lights on tendrils attached to its back. Every so often, it will stop in place and its light will flash on after an indicator (which is visible no matter how far you are). If you are looking in Lights direction, a white vignette will appear on your screen and it will slow you down for a momment.

CAMERA

Camera takes a form similar to Light's but has a cinematic camera for a head and two smaller cameras on its shoulders. It also has a camera lens on its torso. It's mechanic is it places down cameras like the camera item, and will alert Camera to where the player was last spotted, however, their cameras have a finite range, indicated by a red light.

ACTION

Action takes a form similar to the other two, but instead has a clapper for a head, speakers on its shoulders, and a mic on a stick attached to its back. It attacks via soundwaves and will launch blasts at nearby players (IT CANNOT MELEE PLAYERS)

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u/ComprehensiveCase534 — 2 months ago