New mode idea: Endless

Heavely inspired by endless deads from stick war legacy

banner by me

Imagine chapter 7 come out, and you already 100% the game, so, what you gonna do now? I got the answer for this

theres also gonna be leaderboard by how much stages semeone survived

When you open that mode you can continuing your run or start new one if you have any

At the start of the game you can choose 3 starting battlers in normal category (expect titan)

Map have 80 length, looks like forest with zombies

There's no enemy base, you have to kill every zombie in that stage in order to win

Every stage increases mag by 5% and increases xp given by 5%, you get 50 bricks for every 5 stages beaten, however, you cant collect them again if you already claimed them and on the new run

After you winned a stage, sunset comes and now you can upgrade your units and start new stage if you want

Unit and base lvls on that mode and normal is separated

For every beated stage you get 1 upgrade, you can upgrade any of unit or base lvl

you can only spawn and upgrade normal units

unit max lvl here is 10 and base is 5, however, on the max lvl your units stats would be like lvl 50 in normal mode, same goes to base but lvl 35

You can switch to alt forms but only if your unit is lvl 10, also it does change all the other units alive to alt form if you choosed it

I'll make zombies stats later in other post

u/Connect_Theory_7017 — 5 days ago

Only started playing tds just completed tutorial, any tips?

first time on sub

Also I think paintballer is good

also what is the tower with fastest fire rate if you knowm

u/Connect_Theory_7017 — 10 days ago

Tbb tournament

I decided to make it again also I updated it so every team that was in first post is here

You have to type your loadout of 3 battlers and name it

Example: battler, trowel, sword (three of a kind)

I'll tell who is your enemy

After all the 16 slots is fulled I'll make gameplay of first round, and then of the second round, and then the third and the finale

sorry if my text sucks Im russian

Rules: no gacha, no tumoreds/tarnisheds, no lil's, no limited or exclusive units (friend, papaler, gold hammer, etc), and every unit have to be different, if you have 2 slingers as example, it's not gonna be here, only friendly units

u/Connect_Theory_7017 — 16 days ago

Can semeone say how long the meeting is in there?

I just want to make lobby that is accurate to the show

I think the longest one is when >!yellow gets voted out!< so please can yall type how many seconds it last

its related to series right

reddit.com
u/Connect_Theory_7017 — 21 days ago

Button Battler Alt Form

yea check out button battler on my acc his normal form if you didn't see

render made by me

sorry if text sucks Im russian

Dyna Battler

"HELP ME!"

"Really old robot, he become very laggy because of this. After dying, he'll boost bank income and automatically makes your cannon off cooldown, but he damages to base though."

After dying, he'll boost the income by 40% for 5 seconds and get cannon off cooldown if it's on cooldown, but does 400 damage to your base. He can break the base. If he's in range with enemy, he'll just stand there.

Base Stats:

Health: 200

Damage: 400 (to base, not scale by lvl)

Cost: 2000/3000/4000

Walkspeed: 2

Range: 3

Windup: 0 seconds

Recharge: 100 seconds

Armor: 25

Resistance: -40

Passives: Omni Immunity: immune to all negative and positive effects.

Ancient: if he gets converted by bucket tagger, instead of becoming into battler he'll die, giving all the buffs.

u/Connect_Theory_7017 — 24 days ago

New Battler Concept

render made by me

sorry if text sucks Im russian

Button Battler

"Hello World!"

"A robot made to self destruct himself to heal the base. Why can't they just construct the base instead of having him? Will press a button and heal your base after 10 seconds."

After being spawned, he'll press his button and it starts ticking every second, after 10 seconds, it'll explode, killing Button Battler and heal the base by 870 health.

Base Stats:

Health: 100

Damage: 0 (870 heal)

Attack Rate: 0

Windup: 10 Seconds

Cost: 1000/1500/2000

Recharge: 50 seconds

Range: 0

Anti-Trait: Death

Armor: 0

Resistance: 0

u/Connect_Theory_7017 — 24 days ago