PAYDAY 3 : Weapon Balancing
Ngl, with this month’s update being weapon focus, I was expecting some sort of weapon balance update.
Some weapons were tweaked a while ago and stayed the same ever since
The thing is, a lot of the weapons are better than their counterpart, and it makes a sandbox that still has a relatively small weapon pool feel even more bland.
For exemple, the G3 that was added with the Boys In Blue DLC is a direct counter to the Scar-H from the base game, yet, the G3 feels better in nearly every single way ; better handling even when loaded with attachements, better recoil, the weapon doesn’t bounce around like crazy…
And its kinda the same story with the RPK and the Blyspruta. The RPK has more damage, better less punishing attachements, ADS isn’t as slow despite running more attechements, better reload speed…
Weapons and Attachements, for me, needs a complete rebalance