▲ 5 r/aigamedev+1 crossposts

Used TTS for commentary, crowd noise in my Unity dodgeball game - Dodgeball Rush

Been experimenting with TTS to create announcer commentary and some stylized sound effects for my dodgeball game. I generated lines for catches, eliminations, wins, close matches, etc., then hooked them into match events in Unity.

The clips are generated beforehand, so there’s no runtime AI or network usage. I just process them with pitch, EQ and stadium reverb. The main challenge was stopping lines from overlapping or becoming repetitive.

Pretty useful for quickly prototyping the audio and overall match atmosphere.

u/ConsiderationCool405 — 2 months ago
▲ 19 r/Unity3D

Added GPU-instanced crowds to my dodgeball game - now it finally feels like a real sports event

Struggled with it for a while because obviously I couldn't just instance 500 animated prefabs in the scene. So GPUInstancing helped there. Personally, I'm happy with this addition, since now it really feels like sports event is happening :D

If you have any feedback regarding crowd or anything about the game, let me know.

u/ConsiderationCool405 — 5 months ago
▲ 29 r/Unity3D

For now working on adding crowds without reducing too much performance and working on a game design as currently I feel game is a bit too fast :D Taking any feedback.

u/ConsiderationCool405 — 6 months ago