PCG 3-dimensional hierarchical generation grid

Is it possible to set the PCG hi-gen grid to allow for runtime generation up and down?

I have an infinite room generator set up using hi-gen and PCG partitioning that generates at runtime and I was hoping to also add infinite floors up and down with that system.

Is this possible? Or should I look into some different method?

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u/Constructalor — 2 months ago

Looking for feedback on a high-speed 3d platformer called Bramble 64!

Game Title: Bramble 64

Playable Link: https://github.com/Constructalor/Bramble64/releases/tag/Demo_21.07.26

Platform: PC

Description: Bramble64 is a high-speed 3d platformer inspired by Sonic the Hedgehog and Mario 64. Zip through various worlds as Bramble the sheep, collecting badges and fighting to escape to the lush green fields back on Earth.

Bramble 64 is currently very early in development, with one level being mostly complete. I'm currently looking for feedback on the level design, controls, performance, etc.

Free to Play Status: Demo

Involvement: I'm the lead developer and have done all of the game's programming and most of the art, utilizing some ideas, art and soundtrack contributions from friends.

https://preview.redd.it/xerrhyq1oseh1.png?width=1138&format=png&auto=webp&s=8f8846aa9cd5e634390d1f6e884eea4154cd2075

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u/Constructalor — 3 months ago