[PAID] Looking for a 3D Character Artist / Technical Artist for Realistic Human Avatar (ARKit 52 Blendshapes)
[PAID] Looking for a 3D Character Artist / Technical Artist for Realistic Human Avatar (ARKit 52 Blendshapes)
Hey everyone,
I’m looking for an experienced 3D artist or technical character artist who can create a highly realistic human avatar for a real-time application.
Requirements:
• Realistic human-like 3D avatar
• High-quality facial rig with full 52 ARKit blendshapes
• Facial expressions should be fully tweakable/customizable
• Clean topology and optimized for real-time rendering
• Lip-sync and facial animation support
• Export-ready for Unity / Unreal / Web applications
Preferred Skills:
• Blender / Maya / ZBrush / Character Creator / MetaHuman
• Experience with ARKit facial rigs and blendshapes
• Facial animation pipelines
• Real-time character optimization
Deliverables:
• Rigged avatar
• Source files
• ARKit-compatible blendshapes
• Optional expression test animations
Please DM or comment with:
• Portfolio
• Previous realistic character work
• ARKit/blendshape examples
• Pricing and estimated timeline
This is a paid project and I’m looking for someone with strong experience in realistic digital humans and facial animation systems.